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31
scientific symbol for micro).The Mod effect is capable
of creating many different sounds that range from
subtle but lush thickening to creatively destructive. It
uses a combination of stereo pitch shifting (Detune),
small amounts of stereo delay (Delay), and then a
complex path of filtering, feedback, and modulation.
Mod does a faithful job of emulating classic detune,
chorus, flange and thickening sounds.
M0: uMod Style: ( Mod style selection)
Use the soft knob assigned to this parameter to
choose a Mod style you like.
M1: Detune amounts
LDetune, RDetune: (Left and right detune amounts).
You can apply a small amount of pitch shift to the left
or right sides independently. This setting is shown in
cents and the maximum is +/- 25 cents.
M2: Modulation rate and depth
Speed: (Modulation rate).This setting sets how fast the
delay time modulation occurs. In order for this to be
audible, the depth amount parameter has to be non-
zero.
L-Depth-R: (Left and right modulation depth) Sets the
percentage of modulation of the delay time for the left
and right delays.
M3: Left and right delay times
DelayL, DelayR: (Left and right delay time) Sets the left
and right delay times. Up to 80 ms of stereo delay is
available here to create effects from flange to slapback.
M4: Feedback amounts
FBL, FBR, (Feedback left and right) Re-introduces a
portion of the audio output signal of the Mod block
back to the input to create flanges, tube and chorus
effects.Values above 90 add a high amount of gain and
cause distortion and high audio levels.
XFL, XFR (Cross feedback left and right) XFL and XFR
indicate cross feedback for the left and right delay lines.
Cross feedback returns the delayed audio to the
opposite side’s delay line for ping pong type effects and
more.
M5: Modulation phase and waveform
Phase (Modulation phase) This parameter defines the
phase relationship between the left and right
modulation LFOs (oscillators). In a flange style, setting
this to 0 degrees puts all of the effect in the center
while setting it to 180 degrees pulls the effect far into
the stereo field.
Wave (Modulation waveform) You can choose the
modulation waveform from Square,Triangle or Sine to
vary the periodic nature of the modulation effect.
M6: Low band filtering
LowCutL, LowCutR (Low cut left and right) These
steep highpass filters allow you to reduce the amount
of low frequencies sent to the Mod block.
M7: Feedack high band filtering
HiCutL, HiCutR: (High cut for left and right) These
steep lowpass filters allow you to reduce the amount
of high frequencies sent to the Mod block.
M8: Phase adjustment
OutPhase Inverse: (Output phase inversion) This
setting puts the output of the left and right sides out of
phase, creating more 3D sound space around the
effect. Note that this may potentially limit the effect’s
ability to collapse to mono.
Delay block editing menus D0-D4
The delay effect is a configurable echo.You can control
how far apart the echoes occur (Delay Time), and
whether the echoes fade out quickly or slowly or build
on themselves. In addition, there are filtering and
stereo controls that allow you to create many popular
delay sounds. Delays can be typically be categorized
into the two listed categories below:
Short Delays:
- Initial reflections
- Slaps
Long Delays (the maximum stereo delay is 1800ms)
- Mono taps
- Stereo taps
- Syncopated taps
- Ping-pongs (delays travelling from left to right)
D0: Delay Style (Delay style selection)
Use the soft knob assigned to this parameter to
choose a delay style you like.
D1: Delay time input source and time/tempo
Src: (Source from which to derive delay time)
Determines which one of the three methods you want
REVERB, MOD AND DELAY EDITING
35


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