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Publisher’s Note (Jamey Stegmaier)
Libertalia is the rst game published by Stonemaier Games that is a new edition of an out-of-print
game, notably one originally released by another publisher. I’ve loved Libertalia since its initial release
by Marabunta—the simultaneous play results in little downtime and easy scaling up to 6 players, the
moment of revealing cards is always a delight, and players really get to feel like sneaky pirates as they
decide which characters to carry over into the next voyage.
During the pandemic of 2020, I started playing Libertalia on Board Game Arena, and whenever I’d
mention on social media that I’d played it, a number of people would reply with some variation of, “I
wish this game wasn’t out of print!” Someone even mentioned on my weekly Facebook Live chat that I
should try to get the rights and print a Stonemaier version of Libertalia.
So, on a whim I contacted both Asmodee and Paolo Mori, both of whom conrmed that the rights
had reverted to the designer. Paolo was on board with Stonemaier publishing a completely new
edition of the game, and I had a lot of fun working with him to update some of the mechanisms,
adding new characters, and revising many of the original cards. It was also a pleasure to work with
artist Lamaro Smith, who created a whole new world for this pirate adventure. I hope you enjoy
Libertalia: Winds of Galecrest!
Here’s a list of what changed from the original version:
More characters: There are now 40 characters instead of 30.
Token abilities: Each loot token now has a double-sided tile associated with it that denes the
benet of the token. You can play with calm abilities (easy and friendly), stormy abilities (more
complex and devious), or sail uncharted waters with a random mix of both.
Characters drawn and played: You will start with 6 characters in hand and only play 4 the rst
voyage, then you’ll gain 6 more characters and play 5 in the second voyage, and nally you’ll gain 6
more characters and play 6 in the third voyage.
Reputation: A simple reputation system replaces the previous tiebreaker rules. If you play the same
character as an opponent, the player with higher reputation will place their character farther to the
right on the board. Reputation also determines the number of doubloons you gain at the beginning
of each voyage.
Open and hidden information: Loot tiles are now double-sided, making them easier to set up
but impossible to conceal—they’re now open information at all times. Each player accounts for
accumulated wealth on their score dial, which replaces the board in the original game (it’s still
open information).
Discard pile (graveyard): Each player now has a single graveyard into which they discard characters
during the voyage and at the end of the voyage. Certain character cards interact with your
graveyard.
2-player mode: 2-player games now feel a bit more like 3-player games thanks to the Midshipman
tile, which adds an extra choice for one of the players (but no bot to run).
Solo mode: You can now play Libertalia as a single-player game using the Automa solo mode,
which is detailed in a separate rulebook.
Special thanks to Mr. Cuddington for creating the character card frames and to Christine Santana for
handling the graphic design.
Lib_Rulebook_r9.indd 7Lib_Rulebook_r9.indd 7 6/10/21 9:01 AM6/10/21 9:01 AM
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