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Example: On Day 3, Jamey plays a Bandit (rank 6), Paolo plays a Smuggler (rank 13), and
Megan also plays a Smuggler (rank 13). Jamey’s Bandit is the lowest rank, so it’s placed
at the far left of the island. Paolo has a lower reputation than Megan, so he places his
Smuggler next, then Megan places her Smuggler.
Jamey Paolo Megan
At the end of each dusk,
activate night abilities ( ).
Voyages 1 – 3 Voyages 1 – 3 Voyages 1 – 3
Voyages 1 – 3 Voyages 2 – 3 Voyage 3
BBefore Each Voyageefore Each Voyage
1. Populate loot tokens
(1 per player or 3 for two players)
2. Gain the same 6 character cards
3. Gain doubloons based on
reputation
End of Each VoyageEnd of Each Voyage
1. Activate anchor abilities ( )
on characters and loot
2. Update score dials and
discard doubloons
3. Discard loot tokens and
characters in ships
-
-
1
1
+
+
1
1
REPUTATION
ISLAND
DAY 1
DAY 4
DAY 2
DAY 5
DAY 3
DAY 6
LOOT
12
12
7
7
8
8
9
9
10
10
11
11 2P
Gain 55.
CHEST
Keep a character in your ship
for the next voyage or gain 22.
HOOK
Discard another players
character from the island.
SABER
Gain 33.
AMULET
For each set of 2 map tokens,
gain 77.
For each set of 3 map tokens,
gain 1212 .
MAP
Gain 1 reputation.
Gain 11.
BARREL
Lose 33.
RELIC
Lib_Board_r7.indd 1Lib_Board_r7.indd 1 6/10/21 8:38 AM6/10/21 8:38 AM
BANDIT
66
Move to the leftmost space on
the reputation track. Gain 11
for each position lost this way.
Lib_CharacterCards_r7.indd 6Lib_CharacterCards_r7.indd 6 6/3/21 9:58 PM6/3/21 9:58 PM
SMUGGLER
1313
Gain a loot token from the
current day, then place the
Smuggler in your ship.
Lib_CharacterCards_r7.indd 13Lib_CharacterCards_r7.indd 13 6/3/21 9:57 PM6/3/21 9:57 PM
SMUGGLER
1313
Gain a loot token from the
current day, then place the
Smuggler in your ship.
Lib_CharacterCards_r7.indd 13Lib_CharacterCards_r7.indd 13 6/3/21 10:02 PM6/3/21 10:02 PM
After the night phase of the nal day of each voyage, proceed with the following steps:
Anchor abilities ( ): Activate all anchor
abilities on loot tokens and characters in your
ship in any order. You can account for doubloons
earned at this time on your score dial or wait
until the next step. You cannot “game” the order
of operations to avoid temporarily having fewer
than
0
0.
Score dials: Increase your score dial by your
number of doubloons, and then discard those
doubloons. Your score dial is open information.
After the third voyage, if your score dial would
exceed 99, set your score dial to 99 and use
doubloons to represent additional wealth.
Discard loot tokens and characters in ships:
Unless specically noted on a character or loot
tile, put all loot tokens back in the bag and all
character cards in your ship into your graveyard.
However, keep all remaining character cards in
your hand—in this way, you will begin the next
voyage with some characters in hand that other
players have in their graveyards.
There should be no loot tokens remaining on the
board, as unclaimed loot tokens are put back in
the bag at the end of each dusk phase. In case
any were missed, put them back in the bag now.
END OF VOYAGE
At the end of the rst and second voyages, follow the setup steps for the next voyage (see page 3). At
the end of the third voyage, the game ends.
Lib_Rulebook_r9.indd 5Lib_Rulebook_r9.indd 5 6/10/21 9:01 AM6/10/21 9:01 AM
5


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