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Reputation is used as a tiebreaker, typically when multiple players play the same character. It can be
manipulated by loot tokens and characters. The farther to the right your token is on the reputation track,
the higher your reputation. Example: Megan (green) and Jamey (red) both play a Stowaway. Jamey’s
reputation token is to the right of Megan’s, so Jamey places his Stowaway to the right of Megan’s
Stowaway on the island.
When you gain reputation, move your reputation token that many spaces to the right, sliding any other tokens
to the left to make room for your token. Example: Jamey’s reputation token (red) is on the sixth space of
the reputation track, Megan’s (green) on the fth, and Paolo’s (blue) on the third. Paolo’s Armorer gives
him 2 reputation, so his token moves to the fth space, while Megan’s reputation slides to the left (fourth
space). The same procedure is used when you lose reputation, but in the opposite direction.
If you lose more reputation than the track allows, lose
1
1 for each reputation you would have lost. If you
gain more reputation than the track allows, gain
1
1 for each reputation you would have gained.
Example: Jamey’s reputation token (red) is on the far right of the reputation track, and he uses a
character ability that would give him 2 reputation. He gains 2 doubloons as a result.
Each space on the reputation track has a number. This is the number of doubloons gained by the
corresponding player at the beginning of a new voyage. All 6 spaces on the reputation track are always
occupied by a token, regardless of player counts.
At the end of each dusk,
activate night abilities ( ).
Voyages 1 – 3 Voyages 1 – 3 Voyages 1 – 3
Voyages 1 – 3 Voyages 2 – 3 Voyage 3
BBefore Each Voyageefore Each Voyage
1. Populate loot tokens
(1 per player or 3 for two players)
2. Gain the same 6 character cards
3. Gain doubloons based on
reputation
End of Each VoyageEnd of Each Voyage
1. Activate anchor abilities ( )
on characters and loot
2. Update score dials and
discard doubloons
3. Discard loot tokens and
characters in ships
-
-
1
1
+
+
1
1
REPUTATION
ISLAND
DAY 1
DAY 4
DAY 2
DAY 5
DAY 3
DAY 6
LOOT
12
12
7
7
8
8
9
9
10
10
11
11 2P
Gain 55.
CHEST
Keep a character in your ship
for the next voyage or gain 22.
HOOK
Discard another players
character from the island.
SABER
Gain 33.
AMULET
For each set of 2 map tokens,
gain 77.
For each set of 3 map tokens,
gain 1212 .
MAP
Gain 1 reputation.
Gain 11.
BARREL
Lose 33.
RELIC
Lib_Board_r7.indd 1Lib_Board_r7.indd 1 6/10/21 8:38 AM6/10/21 8:38 AM
All loot tokens you accumulate are public information. If an ability requires a loot token to be discarded
during the voyage, the token is put back in the bag; otherwise, tokens remain in your supply.
Loot abilities are described on the board (and on loot tiles for uncharted mode). Loot tokens with
dusk abilities only trigger when they’re rst gained, not on future dusk phases or if they’re passed
from one player to another due to a character’s ability. Other loot tokens have abilities that trigger at
night. Anchor abilities trigger at the end of the voyage.
Unless otherwise stated by a character or loot ability (e.g., the stormy side of the map tile), all loot
tokens are put back in the bag at the end of each voyage.
After the end of the third voyage, each player reveals their score dial to determine who is the richest
pirate! If there is a tie, the tied player with the highest reputation is the winner.
Loot tokens and tiles
END OF GAME
Reputation
Lib_Rulebook_r9.indd 6Lib_Rulebook_r9.indd 6 6/10/21 9:01 AM6/10/21 9:01 AM
6


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