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Leaving the Dungeon
Some Dungeon encounters grant characters the opportunity
to exit the Dungeon and return to the main game board. Other
than these encounters, the only ways to leave the Dungeon
are to reach the Treasure Chamber (see “Treasure Chamber” on
page 7) or to exit to the Ruins via the Dungeon Entrance space.
When exiting via the Dungeon Entrance, a character with
sufficient movement to continue past the Ruins must choose
between continuing his movement clockwise or counterclock-
wise in the Outer Region.
Example
of Moving in
the Dungeon
The Gypsy begins
her turn on the
Tunnel and rolls a
4” for her move.
She decides to follow
the direction of the
arrows and lands on
the Guard Room.
Example
of Leaving
the Dungeon
The Gypsy begins her turn on the Tunnel
and rolls a “4” for her move. She decides to
leave the Dungeon by moving against the
direction of the arrows. The Gypsy exits
the Dungeon via the Ruins and continues
her move on the main game board.
The Gypsy decides to continue her move
counterclockwise in the Outer Region,
finally landing on the Fields.
Alternatively, the Gypsy could have
decided to continue her move clockwise in
the Outer Region, finally landing on the
Plains.
6


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