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Setup
When playing with The Dungeon expansion, add the following
steps to the base game’s setup:
1. Shuffle the new Character, Adventure, and Spell Cards into
their respective decks.
2. Take the new Dungeon board and place it next to the main
Talisman board as shown in the diagram below. Shuffle the
Dungeon deck and place it next to the Dungeon board.
3. Leave the new Treasure Cards in the game box until they
are needed.
Expansion Rules
When playing Talisman with The Dungeon expansion, the
basic rules of playing Talisman are unchanged, and the game
is still won by reaching the Crown of Command and eliminating
all other players. The only new rules needed are for entering
and exploring the Dungeon Region. These are found below.
Entering the Dungeon
The Dungeon is connected to the main Talisman board at the
main board’s Ruins space. A character may enter the Dungeon
Region simply by moving directly from the Ruins space on the
main board to the Dungeon Entrance space, if his movement die
roll provides him with sufficient movement.
Entering the Dungeon through the Ruins space is optional.
Characters may choose not to enter the Dungeon, and travel
around the Outer Region instead.
While characters travel around the main Talisman board, they
may also discover Adventure Cards that allow them to enter
the Dungeon Region. Rules for entering the Dungeon by means
other than through the Ruins space are detailed on the specific
Adventure Cards providing these means.
Drawing Cards in
the Dungeon
When characters in the Dungeon Region are instructed to draw
cards, they always draw Dungeon Cards rather than Adventure
Cards. This is true even when, for example, cards and special
abilities specifically instruct the player to draw one or more
Adventure Cards.
Movement in the Dungeon
Movement in the Dungeon follows the normal movement rules;
characters roll one die and move the indicated number of
spaces.
Each space on the Dungeon board is marked
with an arrow. These arrows point in the
direction characters should move in order to
reach the Treasure Chamber. Characters may
choose to move against the arrows if they
wish. However, doing so takes them farther
away from the ultimate prize, and closer to the
Dungeon Entrance.
Note that characters must move either directly with or directly
against the arrows when in the Dungeon. The Dungeon map is
a linear path, and characters may not move in other directions,
such as across a Dungeon space’s text box. For example, a char-
acter could not move directly
from the Library space to the
Hall of Darkness space.
The diagram to the right
illustrates the path characters
should follow through the
Dungeon to reach the Trea-
sure Chamber. The red arrow
highlights the path leading to
the Treasure Chamber.
Using Only Portions
of The Dungeon
While The Dungeon expansion is intended
to be used as a whole, players are welcome
to play Talisman using only some of the
elements of the expansion. Specifically, the
new Character and Spell Cards may be used
without including the new Dungeon, Treasure,
and Adventure Cards or the Dungeon board.
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