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9
Move 3 Tradesmen
Using this bonus marker, you can remove a total
of up to 3 of your opponents’ tradesmen of your
choice from occupied connection points on 1 or
more trade routes to then re-place them them on
free connection points on 1 or more trade routes. The 3 tradesmen
may belong to 1, 2 or 3 different players.
You can use this to change the positions of tradesmen. (A mer-
chant could be moved to a new connection point and then a
trader taken from another connection could be placed in the
merchant’s former position.)
In the process of moving a tradesman, you can’t displace another
tradesman.
Important Rules to Remember
Creating a trade route is a separate action.
For action E) 1 Create 1 trade route, the tradesmen from the trade
route must be returned to the general stock; if you establish a
trading post in one of the cities on either end of the trade route,
the tradesman used must be one from this trade route.
When creating a trade route, players may gain prestige points for
controlling a city on either end of the trade route.
At the end of your turn, any new bonus markers (on your silver
plate) must be placed on the game board.
After a trade route has been created and a trading post has been
established, you must check whether either of the cities has been
lled and update the Completed Cities track accordingly.
When an ability is developed, the tradesman from the ability is
placed in your personal supply.
For action C) Displace 1 of your opponent’s tradesmen and replace it with
one of your own, the player who displaces an opponent’s tradesman
must move 1 (for a trader) or 2 (for a merchant) of their trades-
men from their personal supply to the general stock. The oppo-
nent who has been displaced gets the same number of tradesmen
from the general stock and places them on the game board.
Merchants are almost always treated like traders, except in the
following 3 situations:
- when displacing, they cost/transfer more tradesmen,
- trading post spaces require specic tradesmen: square spaces
require traders and round spaces require merchants,
- You can only use merchants for the special prestige points in
Coellen.
Tips for Good Play
In the rst couple of games, we recommend playing with 3 or
4 players in order not to exceed the specied playing time. Ex-
perienced players can nish a game in about 90 minutes even
with 5 players.
We recommend players count their individual actions out loud
to avoid confusion.
This game offers many different ways to score prestige points.
After you play your rst game you’ll gain a stronger under-
standing for the diverse ways they can be used.
Note: The game contains 2 blank Bonus Markers. You can use
them for your own ideas.
9


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