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Here is an explanation of all of the bonus markers:
Exchange Trading Posts
This bonus marker allows you to exchange the posi-
tions of 2 tradesmen in adjacent established trading
posts in a city. You must own one of the two trading
posts exchanged. The shape and color required for
the 2 adjacent spaces are irrelevant. This means that a trader and
a merchant can exchange trading posts and that you can occupy
a trading post for which you have not yet developed the privilege.
The red player uses an Exchange
Trading Posts bonus marker to
exchange trading posts with the blue
player in Perleberg. They can do this
even though their Privilege ability
hasn’t been developed to black and
they are placing a trader in a space
that normally requires a merchant.
Develop 1 Ability
This bonus marker allows you to develop 1 ability
of your choice by removing the leftmost trader or
merchant from this ability and placing it in your
personal supply – as in action E) Create 1 trade route –
step 3b) Develop 1 Ability.
The red player decides to use the bonus marker Develop 1 Ability to
develop their Book of Knowledge ability. They take the leftmost merchant
and place it in their personal stock. If they now choose action D) Move your
Tradesmen on the board, they will now be able to move 3 tradesmen
instead of 2.
Additional Trading Post
When taking the action E) Create 1 trade route – step 3a)
Establish Trading Post, you can use this bonus marker
to change the rules for occupying a trading post as
follows:
Place 1 of your tradesmen from the trade route to the left of the
trading post spaces to create an additional trading post in 1 of the
2 cities at either end of the trade route. The only requirement is
that the left most (lowest) space must already have a trading post
established by any player (including yourself).
For the rest of the game, each additional trading post counts like
any other for evaluations. Their value is lower than that of any
trading post to their right. If more additional trading posts are es-
tablished in this city, they will always be placed to the left of any
previously established additional trading posts.
You may not apply the Exchange Trading Posts bonus marker to any
of these additional trading posts.
The red player has created a trade
route between Bremen and Han-
nover. In step 3a) of this action,
they decide to establish a trading
post in Hannover. Since all of the
trading post spaces there are
already occupied, they use the
bonus marker Additional Trad-
ing Post to allow them to place
one of their tradesmen from the trade route to the left of those already present
in the city. Now the red player has established a trading post in this city.
+3 / +4 Actions
These bonus markers grant you 3 or
4 additional actions regardless of how
many you can perform based on your
Actions ability.
Bonus Markers
At the beginning of your turn, there will always be 3 bonus
markers on the game board. When you create a trade route that
has a bonus marker next to it, take it and place it faceup to the
left of your writing desk (see also page 5 E) Create a trade route -
step 2) Take Bonus Marker.) Then, immediately draw a new bonus
marker and place it facedown (with the side showing bread and
meat visible) on the silver plate on your writing desk. (This serves
as a reminder so that you don’t forget to place the new bonus
marker(s) at the end of your turn.) If you can’t draw a new bonus
marker because the supply is empty, the game ends immediately
after this action. (This also means that you won’t be able to use
the bonus marker you’ve just taken from the game board!)
At the end of your turn, place 1 new bonus marker for each one
you have taken this turn on your silver plate. (This placement
happens after the play of any +3 or +4 Actions bonus markers.)
You can place them on any trading route with the following 3
restrictions:
The trade route can’t already have a bonus marker.
There can’t be any tradesmen on the trade route.
At least 1 trading post space must be empty in 1 of the 2 cities
at either end of the trade route.
The small dark gray arrow on each bonus marker
serves as an aid to clearly assign a bonus marker
to a trade route.
You can use bonus markers at any time during your turn, but not
in the same action in which you took it. Using a bonus marker
does not cost an action. After using it once, ip the bonus marker
over and place it to the right of your player board. It remains
there until the end of the game, at which time all of your collect-
ed bonus markers are counted for prestige points regardless of
whether they are faceup or facedown.
At least 1 trading post space must be empty in 1 of the 2 cities
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