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Alternative Game Boards
As an alternative to playing with The Hanseatic League, you can also use either of the other two game boards included:
The Eastern Hanseatic League or Britannia
Both of these game boards include new elements and therefore play differently.
The Eastern Hanseatic League
The Hanseatic League expands into the eastern regions of Europe. New
connections must be made; now maritime routes requiring merchants play
an important role. Cities that don’t belong to the Hanseatic League want to
create their own networks. You must meet these new challenges to conrm
your reputation as a accomplished merchant.
Game Setup for The Eastern Hanseatice League is the same as for The
Hanseatic League, and is suitable for 3-5 players. To establish an East-
West Connection on this map, you must create a continuous chain
of trading posts from Lübeck to Danzig (as indicated by the red
banners). You can gain special prestige points in Königsberg.
All rules for The Hanseatic League apply unchanged.
The Eastern Hanseatic League has the following new elements:
The City of Waren
This city provides a choice of 2 abilities to
develop. If you create 1 of the 3 trade routes
for Waren, you can either develop 1 of the 2
abilities (Actions or Bank) or you can establish
1 trading post according to the rules for (yellow and) green cities
(see next paragraph).
(Yellow and) Green Cities
The cities of Belgard, Waren, and Dresden are
not Hanseatic cities and are identied by a
green (Belgard) or yellow and green (Waren,
Dresden) banner. You cannot establish a trad-
ing post in these cities as usual; you can only establish a trading
post there if you either:
use the permanent bonus marker Establish a Trading Post in a
(Yellow and) Green City when creating a maritime trade route (see
explanation below),
use the bonus marker Additional Trading Post when creating a trade
route adjacent to a (yellow and) green city. With this you can
place 1 tradesman from the trade route to establish a trading
post in a (yellow and) green city. If there are already 1 or more
tradesmen in this city, you must add your additional tradesman
to the left of all other tradesmen there to establish your trading
post.
As soon as you have placed 1 tradesman in a (yellow and) green
city to establish a trading post, it counts as fully occupied. Advance
the Completed Cities marker on its track 1 space.
Treat the (yellow and) green cities like any other Hanseatic city
when awarding prestige points (when creating a trade route and
at the end of the game when evaluating categories E) and F)).
Maritime Trade Routes
Maritime trade routes have two special features:
1. You need 1 or 2 merchants to create a maritime sea route. (These
connection points are depicted as a boat instead of a house and
only have circles for merchants and no squares for traders.)
2. After creating a maritime trade route, you immediately gain
use of a permanent bonus marker (see below).
You cannot place a bonus marker on maritime trade routes as
there is already a permanent bonus marker there.
Note: In addition, maritime trade routes are the shortest route for
creating the East-West Connection between the cities of Lübeck and
Danzig.
Permanent Bonus Markers
One permanent bonus marker is assigned to each of the 4 mari-
time trade routes. Whenever you create one of these maritime
trade routes, you can use the permanent bonus marker for the
corresponding route immediately at the end of this action and
only then.
Note: Since you can’t take permanent bonus markers, you won’t
receive any prestige points for them at the end of the game.
Explanations of the 4 permanent bonus markers:
Move any 2 tradesmen of your choice:
If you create this maritime trade route, you may
move 2 tradesmen of your choice on trade routes
(your own and/or opponents’). Exchanging places
with the two tradesmen is permitted.
Develop the Privilege ability:
If you create this maritime trade route, you may de-
velop your Privilege ability following the usual rules.
Establish a Trading Post in a (yellow and) green City:
If you create this maritime trading route, you may
establish a trading post by placing 1 tradesman from
your personal supply in a (yellow and) green city of
your choice. Important: You must always place your
tradesman to the right of any other tradesmen that
may already be in the city.
Place 2 Tradesmen:
If you create this maritime trade route, you can use
2 tradesmen from this trade route to place on free
connection points on the board – instead of return-
ing them to the general stock.
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