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GAME SETUP
The “Resurrectionexpansion has three new rooms without
Platforms: The Ritual Room, to be added to the rooms from
the base game, and two other rooms that can replace two rooms
from the classic configuration. Unused rooms remain outside the
game, but if you want to include them, see the Extended Variants
at the end of the rulebook. For your first few games, however,
we recommend you maintain the overall shape of the fortress as
indicated in the picture (the general form, not the location of the
specific rooms and Platforms, which can be freely chosen).
1. Set the Ritual Room aside, it will be placed last. Arrange
7 rooms of your choice side-by-side (as in the base game)
and place Platforms in those rooms that need them.
Platforms marked with the Strigoi’s mark must be
positioned in non-adjacent rooms.
2. Place the 3 Towers in non-consecutive corners, and finally
place the Ritual room on one of the outermost sides of the
fortress adjacent to only one room. The Ritual Room
must be placed with the Ceremony side up.
3. Place all the Ladder tiles along the outer perimeter, where
you prefer, as long as each connects to a corridor. These
will be the starting places for the Powerwolf.
4. Then, randomly place the 6 Strigoi Secret Passage
tiles around the outer perimeter (they do not have to be
connected to corridors), making sure that the same symbols
(Goblet , Spider and Skull ) do not point to
the same room .
5. Each player chooses a Powerwolf (Attila, Falk Maria,
Charles, Matthew, or Roel), and takes the 6 Action cards
related to the character and a miniature. They place their
miniature on the Ladder tile of their choice.
6. Remove the Legendary Action Cards “Vampires Dont
Die” and All You Can Bleed” from the base game and
add the new Legendary Action Cards (“Resurrection by
Erection,” “Demons Are a Girl’s Best Friend,” and “Kiss
of the Cobra King”) with the others next to the board.
7. The Cobra King miniature has to be placed in the Ritual
Room as in the picture. The Cobra King and Succubus
cards will come into play when the ritual is completed, so
leave them aside for the moment along with the Succubi
miniatures. Instead, place the three Maiden tokens with
the Innocent side
II
up on the prison cells between the
corridors of each Tower (see pic).
8. Shuffle and stack the new Poison Wound counters face
down and place them beside the game board.
9. Place all the Strigoi Action tokens (base game
plus expansion) in the black cotton bag with
the Strigoi’s mark.
10. Add all new cards and tokens to their decks and stacks and
arrange everything according to the base game instructions.
Note: As in the base game, the Strigoi miniatures are placed
on their starting spaces only at the beginning of the second
game round.
the Strigoi are nearing extinction. The Master and his Apprentice, locked up in the fortress of Tismana, are besieged by the
Powerwolf and play their last card, hoping to complete an ancient sacrificial rite that leads to the rebirth of the Deus Diabolus
Tempter: the Cobra King! To complete the rite, the Maidens imprisoned in the fortress towers must be turned into Succubi. But
the Cobra King’s will and ferocity is uncontrollable even for the Strigoi, to the point that it may manifest itself ahead of time! Will the
Powerwolf succeed in getting the Maidens to safety and prevent the rise of the Cobra King?
1.
9. 1. 6.
7.
7.
10.
8.
7.
2.
3.
5.
4.
RITUAL ROOM
“CEREMONY” side
NOTE TO THE READER: IN ORDER TO KEEP OUR LANGUAGE AS INCLUSIVE AS POSSIBLE, WE HAVE USED THE PRONOUN “THEY” WHEN REFERRING TO AN INDIVIDUAL OF UNDEFINED GENDER. WE APOLOGIZE FOR ANY CONFUSION THIS MAY CAUSE.
*
AIM OF THE GAME
Resurrection (by Expansion) maintains the rules of the base
game with some additions and variants to allow the Powerwolf
to face a new threat: the Strigoi’s attempt to bring the Cobra
King and its Succubi into our world.
To win, the Powerwolf must try to defeat the Strigoi (as in
the base game) before the resurrection, otherwise the Strigoi’s
vital energy flows into the Cobra King which, more powerful
than ever, takes possession of the fortress and unleashes its fury.
The Powerwolf also have the ungrateful task of saving as many
Maidens as possible and preventing their transformation into
Succubi subservient to the Cobra King, or face all of them
together in a fight to the death.
This is far from an easy adventure, suitable only for the real
Powerwolf!
Note: The presence of the ritual does not alter the victory or
defeat conditions from the base game. At the moment there
are enough Blood Points on the Inferno card for a Powerwolf
defeat (based on the number of players), the Strigoi (or Cobra
King and his Succubi) will have won. PRISON CELL
if the cell has an Encounter mark,
you must fight the Monster shown
to rescue the Maiden
88
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