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Old Subbuteo – Game Rules
Vers 0 Jan09 www.oldsubbuteo.it Page 18 of 18
12.13 The attacking player flicking the throw-in does not have to wait for the defensive positioning flick (but
he has to wait for it before the throw-in);
12.14
A miniature going fully outside the lines during the play or touching the fence must be placed on the
sideline where it went out
;
12.15
If the ball hits a player that was just off the field of play, before going out of play, then it will be judged that
this player sent the ball out of play
;
12.16
A miniature that goes over the sideline, but curls back onto the pitch without touching the fence is left
where it stopped; if it touched the ball the flick is valid and play goes on
;
12.17
If the miniature stops over the line without touching the fence it can be played from that position, provided
it is flicked next going for the ball or for a defensive flick; if not it will be placed on the sideline point where
it went out
;
12.18
The attacker throwing the ball in could finish up in an off-side position (beyond the last but one defender);
in this case at the attacking player is awarded an ‘onside’ flick, called automatic flick, and can flick this
miniature into an onside position. After the automatic flick a defensive flick is not allowed
;
Particular Case 12.1
Situation:
After the throw-in, the miniature touches the fence and rebound inside the pitch, touching the ball or another miniature.
What happens?
Answer:
If the miniature rebounding touches the moving ball, the attacking player will replay the throw-in; if the miniature touches
any another miniature, nothing happens. The attacker that took the throw-in will be placed back on the sideline on the
throw-in point and the touched miniature back where it was before the touch;
18


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