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Old Subbuteo – Game Rules
Vers 0 Jan09 www.oldsubbuteo.it Page 16 of 16
11.7
The goalkeeper is not forced to stay on the goal line (as the penalty kick) but can be placed anywhere
inside the 6-yard box, as during the normal play
;
11.8 When a shoot out is taken, the goalkeeper must be motionless with its base touching the pitch until
the flick. If
the goalkeeper breaks this rule three times in a row a goal will be awarded
;
11.9
The shoot out will be flicked by the places indicated in
rule 11.6 and
the referee will use the following
procedure
:
11.9.1 -
The referee chooses which of the two goals will be used
;
11.9.2 -
The team going first will be decided by the toss of a coin (or other suitable method). The shots
will follow an alternate order;
11.9.3 – The referee places the ball as indicated in rule 11.6;
11.9.4 – The shooting player places the attacker taking
the shot in position, than he must keep his
hands away
;
11.9.5 - The referee ask to the defending players if he is “ready to save”;
11.9.6 – The saving player confirms he is “ready”;
11.9.7 – The referee
will say “shoot” and the shooting player must promptly flick
;
If the referee judges the shooting player has been waiting too long can order the repetition of the
shot;
11.9.8 – The other side will take his turn to shot, following the same procedure;
11.10
The side scoring more goals is the winner
;
11.11 If the attacker misses the ball, then the shot is deemed to be taken;
11.12
If, after the shoot out series, the sides are still level, the shoot out continues as ‘sudden death’ from
positions
Pos.A, Pos.C e Pos.E of Fig.11.1
until one side has scored more goals, provided the same
number of shots are flicked by the two teams
;
11.13 The shoot out can be taken only by the miniatures playing at the end of the match, flicking GK
included;
Particular Case 11.1
A goal scored after a ball rebounding from a post onto the goalkeeper, ending inside the goal is allowed;
16


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