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Old Subbuteo – Game Rules
Vers 0 Jan09 www.oldsubbuteo.it Page 17 of 17
12. THROW-IN AND MINIATURES OUTSIDE THE PITCH
12.1
A throw-in is awarded when the ball is fully over the sideline
;
12.2 The correct throw-in procedure is the following:
12.2.1 – The referee places the ball on the sideline where it went out of the pitch;
12.2.2 –
The player in charge of the throw-in must first take a miniature off the field and place it on the
throw-in point
;
12.2.3 -
The player in charge of the throw-in
executes a positional flick;
12.2.4 -
The player not in charge of the throw-in
executes a positional flick;
12.2.5 – Referee calls the throw-in;
12.2.6 -
The referee places the miniature taking the throw-in on the sideline;
12.3 If during the positional flicks the miniature touches any other miniature, the opposite player can
demand for a “back”. In this case the positional flick is lost and the miniatures involved must be
placed where they were before;
12.4 If the attacking player flicks the ball out of bounds without any other touch, the throw-in will be
awarded to the opposite side, regardless from
wherever the miniature was flicked
;
12.5
A throw-in can be ‘forced’ of an opponent if: the ball, the attacker and the defender are inside the same
“quarter of field” and the ball goes off the pitch in the same quarter. If these conditions have not be met
the throw-in cannot be ‘forced’ and
it will be awarded to the opposite side, regardless of which
miniature has touched the ball at last;
Note 12.1
Important:
A “quarter of field” represents the four sections of the pitch: the two shooting zones and the two sections between the shooting zones,
divided by the half-way line. To be inside a quarter, the miniature must be entirely in it, i.e. not touching the line bordering another
quarter.
Nota 12.2
Remember:
To be inside a quarter, the miniature must be ENTIRELY in it. On doubt, check from the TOP if the miniature is fully out of the line.
12.6
During and after the throw-in the miniature base must remain fully outside the sideline;
12.7 If, after a save the ball goes out of bounds, the throw-in will be always awarded to the attacking side,
regardless to where the ball went out;
12.8
The miniature taking the throw-in cannot play the ball again until another miniature of the same team
touches the ball
;
12.9 If the miniature after the throw-in ends inside the pitch
the throw-in is awarded to the opposing side,
without any other positional flick;
12.10
The miniature taking the throw-in must be placed on the sideline on the throw-in point by the referee
;
Nota 12.3
If the throw-in has been correctly executed, the attacking player can quickly continue the action. In this case the referee will place the
miniature that took the throw-in at the end of the action
12.11 The attacking player can ask for the minimum distance. The referee must place
the offending players
9 cm from the throw-in point on the pitch, parallel to the sideline
;
12.12
If the player taking the throw-in hits the fence and comes back onto the pitch, it must be placed back on
the sideline on the throw-in point
;
17


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