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ACTION PHASE
On your turn you may pick any 2 different actions from
the following 8. These actions are also listed on your
player aide.
1. SELL TO A FENCE
There are always those out there looking to buy the
newest bits of information, and the local Fences are more
than happy to facilitate this.
To sell information to a Fence:
¬ You may only sell to one Fence in a turn.
¬ Declare which Fence you will sell to and how many
cubes matching their color that you will sell.
¬ For each Information cube you are selling, receive
credits equal to the first visible number on the
Fence track for that color. Increase the total on your
bank account for the credits you have received.
¬ Place the Information cubes that you sold onto the
first available spaces on the Fence track for that
color, starting with the top-most spaces.
¬ If the Retaliation die is on the Fence, take the die
and put a Trace token on the Fence.
Some Response cards may change the rules for how
selling to a Fence operates. Rules on Response cards
override the normal rules.
SELL TO A FENCE EXAMPLE
After declaring you will sell 3 blue Information cubes,
you will:
¬ Receive 9
(3 x 3 Information cubes).
¬ Place 3 Information cubes from your cache on
the blue Fence, covering the two other “3”s and
the first “2” on the track.
¬ Since there is no Retailiation die on this Fence, no
Trace token is added.
LIMITS TO INFORMATION
If a player wished to sell to Doxbee and there are only
these 3 spaces available, then they could only sell at
most 3 Information cubes because the “1” space cannot
be covered.
Conversely, if a player wished to buy from Doxbee then
they could buy at most the 5 available Information cubes.
It is also possible for a Fence to have no information.
6
Keep track of
your current
credits on your
player aide by
moving the
Credit cube
markers on
your bank
account.
For example,
15 credits would
have one cube
on the “10” and
add the other on
the “5”.
ACCOUNTING WITH BUNKRBNK
7


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