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END OF GAME
If players need to draw a Response card and there are
none remaining, the endgame will trigger. Each player
who has not yet had a turn this round takes a turn, then
the game ends and scoring occurs.
SCORING REPUTATION
Each area in the player aide shows how much of a
reputation you have gained for your accomplishments.
Count of up your Contacts, Installed Network Boosters,
and Hired Informants and consult the charts shown for
each on your player aide.
Also, add 1 Rep. for each of your intact Network
Extensions.
The credit Rep. is scored a little differently than the rest.
Add Rep. from your credits equal to your total credits
divided by 3, rounding down.
Subtract 1 Rep. for each Network Extension with a
Destruction token on it, used Contact, and active Virus
token on your network.
WINNER
After scoring, the player who has the highest-valued
Reputation is the winner of the game.
TIES
In the event of a tie, the player with the most Information
cubes remaining is the winner. If there is still a tie,
the player with the highest valued Information cubes
(according to the Fences) wins.
SCORING EXAMPLE
1 Contact increases your Reputation by 6.
2 Network Boosters increases Rep. by 16.
2 Informants increases your Rep. by 11.
If you have 16
, your Rep. increases by 5.
2 Network Extensions with Destruction
tokens is -2 Rep.
1 Active Virus on your network is -1 Rep.
A used Contact (flipped over) is -1 Rep.
If you had 5 intact Network Extensions your
Rep. would increase by 5.
Total Reputation is 39.
+6
+16
+11
+5
-2
-1
-1
+5
__
39
© 2018 WizKids/NECA LLC. WizKids and related marks and logos are trademarks of WizKids. All rights reserved.
CREDITS
Game Design: Richard Yaner
Graphic Design: Scott Hartman
Illustrator: Aaron Boyd
Special thanks to Ashley Yaner and Mike Fitzgerald.
PLAYTESTERS
Tim Mickelson, Mike Fowler, David Cheek, and
the Colorado Game Designers Guild
www.necaonline.com
www.wizkids.com
12


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