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- 1 REP
A
B
5
GAMEPLAY
Whoever has the lowest-numbered player aide will go
first, with play proceeding clockwise.
Each player’s turn consists of:
1. Transmission phase
2. Action phase
3. Trace phase
TRANSMISSION PHASE
The Big Four are very careful about transmitting their
information and transmit as rarely as possible.
Roll the two Transmission dice and add the value of
the dice together. Based on the roll, all players will
Intercept Information or a Corporate Attack will occur.
INTERCEPT INFORMATION
If the value rolled is not 7, then each player will receive
Information cubes from the central supply that they will
place in their cache.
¬ For any network tile whose number matches the
value rolled, a player will receive one Information
cube matching the network tile’s color.
¬ Also, for each Informant or Network Booster
touching the network tile, the player will get an
additional Information cube.
¬ Tiles with a Destruction token do not generate
any Information cubes. They do, however, generate
1
, which is unaffected by Informants or Network
Boosters.
¬ Players can choose to receive credits from their
destroyed network tile or to pay the cost shown on
that network tile to remove the Destruction token.
Note the tile being repaired must match the die value.
CORPORATE ATTACK
If the value rolled on the Transmission Dice totals 7, the
dice will cause a Corporate Attack.
¬ Roll the Attack die.
¬ Each player, if possible, must place a Destruction
token on a Network Extension they own matching
the color rolled.
¬ Starting networks are immune to corporation
attacks.
¬ When a corporate attack occurs place a trace onto
each fence.
8 9
5 4
INTERCEPT INFORMATION EXAMPLE
If an 8 was rolled on the Transmission dice, then you
would receive 3 green Information cubes:
1 from the total on the Transmission dice (8), which
matches the number on the green network tile.
1 from the Informant touching that network tile.
1 from the Network Booster touching the tile.
REPAIRING DESTROYED NETWORK TILES
There are 2 ways to repair destroyed network tiles
(i.e. remove the Destruction token).
First, during the
Transmission Phase
on their turn, a player
can choose to repair a
destroyed tile if the value
rolled equals the tile
number and they spend
credits equal to the cost
in
of the tile (A).
Note that tiles repaired
this way will not receive
any Information during
the Transmission Phase
in which it is repaired.
Second, during the Action
Phase on their turn,
a player can choose
to use a Contact that
matches the color of
the destroyed tile,
flipping the Contact
over, to remove the
Destruction token (B).
THE ATTACK DIE
The Attack die has two blank sides and
one side showing each Fence color.
6


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