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If the encounter card has Trap icons, place
all twenty trap tokens face down and mix
them thoroughly. Place one facedown
trap token on each basic node of the tile,
excluding any basic nodes that are along
a wall that has a doorway. e rst time
a character moves onto a node with a
face down trap token, ip the trap token over. If the token is
blank, nothing happens. Otherwise, the character must suer
the damage or attempt to dodge (p.22). A trap’s damage
cannot be blocked. Traps cannot be reset during an encounter
and will not trigger again during that encounter. At the end of
the encounter, ip all trap tokens face down, but do not move
them o their nodes. Trap tokens have no eect on enemies and
cannot be triggered by them.
Trap Tokens
e party moves into this tile from the
doorway on the bottom edge.
e encounter card revealed is e
Forgotten, showing two Hollow
Soldiers placed on the top left spawn
node, a Silver Knight Greatbowman
on the spawn node to the lower right,
and a barrel token on the lower left
terrain node.
e encounter is also trapped,
meaning that trap tokens are placed
on the four basic nodes that are not
adjacent to the bottom or right walls
(as they have doorways).
Finally, place the player characters on
any node along the bottom edge of
the tile.
Encounter Setup Example
18


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