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Encounters
The Basics
Once you’ve set up the enemies, terrain, and traps, place the
character models on the entry nodes beside the door aligned
with the tile the party moved from. Remember that a node
cannot contain more than three models.
Next, choose which character led the way into the encounter
and place the Aggro token on that character’s model.
en the battle begins!
Activating Models
During an encounter, enemy models and characters take turns
activating, starting with the enemy models. Enemy models
activate all together, but only one character activates during each
character activation. In a game with the Knight, Warrior, and
Herald, for example, the activation order could be:
1. All enemies activate.
2. Knight activates.
3. All enemies activate.
4. Warrior activates.
5. All enemies activate.
6. Herald activates.
e activation order would then return to the beginning. During
the very rst character activation, the players can activate the
character of their choice. From then on, the order in which
characters activate goes clockwise around the table. When a new
encounter begins, the rst character to activate is the character
who would have activated next in turn order when the previous
encounter ended.
See ‘Character Activations’ on p.22 and Enemy Activations’
on p.24 for additional information.
Ending an Encounter
If the party defeats all the enemies and no characters are
killed, the party wins. Remove all black and red cubes from the
characters’ endurance bars (p.20). en:
If the encounter is not a boss encounter, add 2 souls per
character to the soul cache.
If the encounter is a boss encounter, add 1 soul per character
to the soul cache for each spark remaining on the bonre.
If any character is killed, the party is defeated. When the party
is defeated, place all characters on the Bonre tile and place all
soul tokens from the soul cache on the node where the character
was killed. e party must now rest at the bonre (p.15). To
retrieve souls from a node, one character must move onto the
node where the souls were dropped. If a character dies before
these souls are retrieved, the souls are discarded. Once the party
has entered an encounter, it cannot leave the encounter until
either the party or the encounter is defeated.
No matter whether the encounter ends in victory
or defeat, give the First Activation token to the
player who is next in turn order after the last
player who activated their character. e player
with the First Activation token will activate their
character rst in the next encounter.
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