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Warehouse
When a player adds a warehouse to his estate, he may immediately (without
having to use a die!) sell one goods
type of his choice out of his goods storage,
exactly as if he had chosen the ‘Sell goods’ action (see page 9).
Carpenter’s Workshop
When a player adds a carpenters workshop to his estate, he may immediately
take
one beige-coloured building tile of his choice from any numbered depot
(not from the black depot!) and place it onto an empty storage space in the bot-
tom left-hand corner of his board.
Church
When a player adds a church to his estate, he may immediately take
one mine
(grey), “knowledge” (yellow)
or castle (dark green) tile of his choice from any
numbered depot
(not from the black depot!) and place it onto an empty storage
space in the bottom left-hand corner of his board.
Market
When a player adds a market to his estate, he may immediately take
one ship
(blue)
or animal (light green) tile of his choice from any numbered depot (not
from the black depot!)
and place it onto an empty storage space in the bottom
left-hand corner of his board.
Boarding House
When a player adds a boarding house to his estate, he immediately takes 4
worker tiles from the general supply and adds them to his own.
Bank
When a player adds a bank to his estate, he immediately takes 2 Silverlings from
the general supply and adds them to his own.
City Hall
When a player adds a city hall to his estate, he may immediately add a second
six-sided tile of his
choice to his estate from one of his three storage spaces,
regardless of colour (and including all of its effects!).
Watchtower
When a player adds a watchtower to his estate, he immediately moves his play-
ing piece on the victory point track forward by 4 spaces.
Warehouse
Player sells the goods
type of his choice
Carpenter’s Workshop
Player takes the
building tile of his
choice from the game
board
Boarding House
Player takes 4 worker
tiles
Bank
Player takes 2 Silver-
lings
City Hall
Player adds an additio-
nal six-sided tile of his
choice to his estate
Watchtower
Player receives 4 victory
points
Church
Player takes the mine,
"knowledge” or castle
tile of his choice from
the game board
Market
Player takes the animal
or ship tile of his choice
from the game board
7


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