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THE ACTIONS
A die is required for each action. The two actions per turn may be carried out in
any combination and order (including carrying the same action out twice).
 Action “Take six-sided tile from the game board
The player may take
one six-sided tile of their choice from the depot
whose number corresponds to the result of the die used to carry out
the action. The chosen tile is placed onto an
empty storage space in the bot-
tom left-hand corner of his board (never directly into his estate!). Should all of
the storage spaces be full, then he must first choose a prior tile to discard (thus
removing it from the game) and subsequently place the new tile onto the newly-
emptied space
(players should try to minimize how often they have to discard
tiles)
.
 Action “Add six-sided tile to your estate”
The player may take
one six-sided tile of his choice from the stor-
age area in the lower left-hand corner of his board and add it to his
estate. The die chosen to carry out this action indicates which corresponding
empty space he may place the tile onto. All newly-placed tiles must always lie
directly adjacent to at least one
previously-placed tile. A tile’s colour must always
match the colour of the space it is being placed onto.
The first tile can thus only ever be placed onto one of the six spaces surrounding the
start castle.
Depending on what type of tile was placed, the following occurs
immediately
afterwards:
Knowledge” (yellow): There are 26 different yellow tiles whose functions are
described in more detail on pages 10 and 11.
Ship (blue): Whenever a player adds a ship tile to his estate (which can occur up
to 6 times), then two things happen
immediately:
1. The player takes
all of the goods tiles on any one depot’s goods space and
adds them to the goods storage in the upper left hand corner of his board.
Important: the chosen depot is completely separate and independent of the die
result that was used to place the ship!
Each player may collect up to three different types of goods (= colours) in his
goods storage. Tiles of the same colour are always piled
on top of each other, dif-
ferent coloured tiles are placed next to each other. If, because of this restriction,
a player cannot store all of the goods tiles present in the chosen
depot, then he simply leaves behind any goods he cannot store.
Example: Carla has added a ship to her estate and subsequently
takes goods tiles from the goods space shown: the turquoise one
(which she adds to her other turquoise good) as well as another one
(pink or brown) which she will add to her still-empty goods storage
space
2. The player moves his playing piece on the turn order track one space to the
right. Should this space be occupied, then he places his piece
on top of the other
pieces. Should this result in him being start player for the next round then he
also receives the white die.
 Take six-sided tile from the game
board
Die indicates which depot to take
from; place the tile onto an empty
storage space in the bottom left
hand corner of the board
 Add six-sided tile to your estate
Die indicates which empty space
to place the tile onto; tile must be
adjacent to previously-placed tile(s)
and match the space’s colour
“Knowledge” (yellow):
see pages 10 + 11
Ships (blue):
1.) Player takes all
goods tiles from the
depot of his choice and
adds them to his goods
storage
2.) Player moves one space to the
right on the turn order track
5


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