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Action “Sell goods”
A player may choose to sell all goods of one type from his goods storage.
The die chosen to carry out this action indicates which goods type (=
colour) may be sold. All corresponding goods tiles in the player’s goods storage are
piled, face-down, onto the goods storage space on the players board intended for
this purpose. For doing this, the player receives:
- exactly one Silverling from the supply, regardless of how many tiles he just sold (=
turned face-down), as well as
- 2, 3 or 4 victory points per tile (depending on the number of players).
Note: A player must always sell all tiles of a type when choosing the “Sell Goods
action, even if he would like to keep some in reserve.
Action “Take worker tiles”
Finally, a player may choose to use
any die result to take 2 worker
tiles from the general supply. In this case, the die result itself is
meaningless.
The central black depot
In
addition to his two dice actions, each player may, once per turn, choose to
buy one of the six-sided tiles from the central black depot. He may do this at any
point
during his turn: before, between or after the dice actions.
To accomplish this, the player must return 2 Silverlings to the general
supply and subsequently place the newly-purchased six-sided tile, as
with any tile from the game board, onto an empty storage space in
the lower left-hand corner of his board.
End of a phase
A phase ends after five rounds. Players with mines now receive the correspond-
ing number of Silverlings. Some of the yellow “knowledge” tiles may also have
an effect. The next phase then begins.
The game ends after the fifth phase has been played through to completion. Final
scoring follows, during which players receive victory points for the following:
- each unsold goods tile: 1 victory point
- each remaining Silverling: 1 victory point
- every two worker tiles: 1 victory point
- each VP-bearing yellow tile (see pages 10 and 11).
(Note: Six-sided tiles remaining on the storage spaces of a player’s board are
not scored!)
The player who is the farthest along on the victory point track is the winner. In
the case of a tie, the winning player is the tied player with the fewest empty estate
spaces. Should there still be a tie, then the winning player is the tied player who
went later in turn order.
Sell Goods
Die result indicates goods type: all
goods of this type must be sold
(= turned over):
• + 1 Silverling per sale
• + 2-4 VP per tile
(with 2-4 players)
Take Worker Tiles
Regardless of die result, the player
takes 2 worker tiles from the general
supply
Once per turn, each player may pay
2 Silverlings to buy one tile of their
choice from the black depot
A phase ends after 5 rounds: All
players with mines receive new
Silverlings (and note any “know-
ledge” tiles!)
GAME END
The game ends at the end of the 5th
phase (= 25 rounds/ 50 dice actions)
The following are scored:
• remaining goods tiles: 1 VP
• per Silverling: 1 VP
• per 2 worker tiles: 1 VP
• yellow tiles: X VP
The player with the most victory
points is the winner

9


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