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Playing time
Your units - the characters
Bardagi is played in rounds, 7 - 10 rounds depending of number of players (120+ minutes).
During the first few games, we recommend that you start the game with the round
marker placed on the 2nd island on the spiral. Then you play 5 - 8 rounds (90 minutes). The
turn marker is moved to the next island on the left at the end of each round. When
the round marker gets to an island that shows the current number of players, the last
round begins. End of round, count final score.
Starting island for the first games
Your only attack unit, can overtake any area on the board (except sacred locations and other home areas)
Berserkur counts as 4 disks in attack & defence
Moves two areas in each action
Can move into any area, except other players home areas. If an Axe token is present, he must fight them if he
wants to stay on the area, Requires him to remove 2 disks from Virki for each axe token removed.
Berserkur overtakes Barbarian areas through attacks. Take ONE disk from Virki & place on the area to claim it.
All attacks against players; you need to have +1 disk on Virki than are currently present on attacked area to
be successful.
Movement: 2 areas per card
SPECIAL ABILITIES
Counts as 4 disks in attack & defence. The only unit that can attack other players
and Barbarian Camps. Can strengthen defences anywhere during your turn.
Can attack all areas on the board (except sacred
locations and home areas)
Can attack and force remove other Berserkur
Berserkur can strengthen any area he owns during
his turn by taking disks from Virki (or any other of his
areas) and place on his area of choice to strengthen
defences. FREE ACTION.
NOTE! Empty areas do not give resources.
SPECIAL ACTIONS
Cost to refill disks
4 x
BERSERKUR
1) Attack the Berserk (if present). Attacker removes 4 disks
from his Virki, defender removes 4 disks (if own) from his Virki &
places Berserkur on his home area.
2) Attack Axes (if present). Attacker discards 2 disks from his
Virki for each Axe token present. REMOVE AXE TOKEN.
3) Attack units (disks).
Attacker removes as many disks as are in the area from his Virki.
Defender removes his. All disks are returned to players disk piles,
4) Claim the area by placing one (or more for defence) disks on the
area, taken from Virki.
ATTACK SEQUENCE. Attacking players - the whole battle costs one action. Attacker can always retreat.
When the Berserkur aims to overtake or fight an area, he must have enough disks on his Virki. If he does not have
enough disks, he cannot make the chosen attack (any of sequences 1, 2 ,3 or 4 here above).
If a Berserkur is placed on his home area as a result of an attack (sequence 1) he must re-activate his Berserkur by
re-filling his disks on Virki. Resurrected Berserker moves from his Home area on the board.
Your only trader. Can buy and sell resources on his home area or towns.
Can move two areas with one card.
Can buy 3 runes at Sacred locations for 2 gold.
Can move into any area on the board, except other players home areas.
Kaupmadur overtakes Barbarian areas through trade. Take ONE disk from Virki & place on the area to claim it.
Kaupmadur can not overtake other players areas, only the Berserkur can do that.
Gives 1 extra resource according to the area he is standing on (e.g. standing in quarry - 1 extra stone). If
standing in Home area, take 1 extra resource of your own choice, including ONE gold.
Movement: 2 areas per card
SPECIAL ABILITIES
Can refill all disks on buildings and trade resources on Home area.
Gives 1 extra resource from the area he is standing on during Claim.
Can trade in Villages according to Trade Table. Costs
one action.
Can refill ALL disks AND trade at will if present on his
home area. FREE ACTION! All required resources must
be available in storage.
SPECIAL ACTIONS
Cost to refill disks
4 x
Kaupmadur
Kaupmadur can buy and sell resources at will, according to the trade table. Only resources placed in storage, or gold in
your village, are valid. You can do as much trade as you will with one action when present in towns. You do not need to
own the town to do trade there. TRADE IN HOME AREA IS A FREE ACTION! Must be done during your activation turn.
Keep in mind that you buy building upgrades in the claim phase, so plan ahead. Anything needed?
TRADE - BUY AND SELL RESOURCES
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