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Detailed round overview
Bardagi - The claim for Gold is played over the course of 5 - 8 rounds, 7 - 10 in full version. Each player have 4 units at their dis-
posal and during each turn, players choose which 6 actions (8 actions from round 5) they will activate by selecting 6 cards showing
the characters they aim to activate. Each card counts as one action for the shown character unit.
Each round is divided into 4 phases:
1. Select cards
2. Activate units
3. Build upgrades
4. Claim glory & resources
1. PLANNING - Choose cards, all players simultaneously
At the beginning of each round, all players choose the 6 cards they want to use (8 cards
from round 5 & onward) during the upcoming turn.
Each card counts as 1 action you aim to do with the shown character. You can choose
any combination from the available 24 cards; 6 Berserkur cards or 3 Berserkur & 3
Godi cards etc.
The cards should be kept secret and all choose at the same time. When the
action phase starts, it is not possible to change cards afterwards. When everybody is
pleased with their selection, continue with round Phase 2.
2. ACTIONS - Lay down the cards and play out the actions, in starting player order
The starting player (holding the starting player token) starts to lay down all of his chosen cards.
The cards should be placed up for all to see, in any preferred order. In this example,
the blue player chose 2 Berserkur cards, 2 Kaupmadur cards, 1 Godi card & 1 Knerrir card.
Each unit has
3 basic actions they can do:
A) Move
Move your unit from 1 area to another area, by going over a white line that defines an area (see The game board).
All land units can move 2 areas and the Knerrir can move 3 areas (Ocean squares).
Areas that all belong to the active player and are interconnected, count as 1 area in movement.
B) Overtake areas
All areas that do not have a token on them (except Sacred locations) are considered owned by Barbarians. To
claim the area, remove a disk from the building owned by the given unit and place on the area aimed to overtake:
Kaupmadur - remove one disk from Verslun and place on area
Berserkur - remove one disk from Virki and place on area
Godi - remove one disk from Hof and place on area
Knerrir- remove one disk from Village (recruits gained from Godi or overtaken Towns) and place on area (only
harbours)
If there are no disks on the buildings or Village, the area can not be overtaken.
C) Refill disks on buildings
As you overtake areas (or fight with Berserkur) the disks on the buildings eventually get depleted. Players can
with one action (a free action for the Kaupmadur) refill up to 6 disks by paying the required resources;
Refill disks on Verslun (Kaupmadur) - pay
Refill disks on Virki (Berserkur) - pay
Refill disks on Hof (Godi) - pay
The coloured area is considered as one (4 areas overtaken
& interconnected by blue). Moving from the right Town to
the left mountain would be 2 movements.
Note! Building improvements add to the total number
of disks a building can have:
- For each Small upgrade, add 1 more disk
- For each Large upgrade, add 2 more disks
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