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Resources, trade, gold & glory!
Resources
Glory
Meat
Used to refill disks on Virki.
Gained from Sheep &
Cattle
The goal of Bardagi is to own more gold, areas and glory than your opponents. You do so
by overtaking areas to get resources from them. These resources are then used to buy
building upgrades, refill disks on buildings and trade them in for gold. During this all,
you gain glory for all your efforts!
RESOURCES
GOLD
Refill disks, trade & building upgrades.
Areas on the game board are overtaken, either from the Barbarians or from other play-
ers, to claim resources from them. You gain resources from all areas you own (with a
disk in your colour) during the claim phase. The gained resources area placed in their
corresponding box on your player board. Each box can hold 5 resources at maximum.
Each Gold mine on the board that you own, give you 2 gold coins during each claim phase.
The smaller brown disk is 1 gold and the larger gold coloured is 5 gold. Some building
upgrades give you also gold each round when they have been bought.
At the end of the game, the one player that owns most gold receives 15 glory point bo-
nus. All players, including the one receiving the bonus, get 1 glory for each gold they
have. Gold is therefore an important part of the game, but you also need to use gold to
pay for various things;
Runes - 2 gold give 3 runes
Building upgrades - small upgrade costs resources & 1 gold, large 2 gold.
Resources - for 1 gold you can buy 2 basic or 1 mine resources during trade.
The resources have 3 different purposes:
Refill the disks on your village buildings (Verslun, Virki & Hof):
The disks on your buildings get depleted as you use them to overtake areas or cast
runes. You use your resources to refill those disks; Virki - 4 meat, Verslun - 4 hide,
Hof - 4 wool. Each refill costs you one action (one card), but the Kaupmadur can re-
fill all buildings with one action. Note that you need to own all required resources
to refill the building disks.
Trade, resources for gold:
The Kaupmadur can buy & sell resources at will when he is in towns or home
Village. Trade costs one action (one card) and they are done according to the
Trade table, as can be seen here to the right.
The Trade table is divided into basic resources (meat, wool, hide & timber) & mining
resources (stone & iron). Each 1 mining resources cost any 2 basic resources in
trade. You can trade resources to gold at will, but you can only trade 1 gold for two
basic resources or 1 mining resource.
Buy building upgrades:
Resources, as well as 1 or 2 gold coins, are used to buy building upgrades. The
building upgrades always improve your status, either the unit it belongs to or your
clan in general. They also give you glory points at the end of the game; 3 glory for
each small one & 5 for each large.
Hide
Used to refill disks on
Verslun. Gained from
Cattle.
Wool
Used to refill disks on
Hof. Gained from Sheep.
Timber
Used for small building up-
grades. Gained from Forest.
Stone
Used for large building up-
grades. Gained from Quarry.
Iron
Used for building upgrades.
Gained from mines.
This is what it is all about: to gain more glory than your
opponents at the end of the game to be claimed the
winner!
Each round players receive glory points for the areas they
own (marked with disks in players colour), plus any potential
glory points received each round from building upgrades.
At the end of the game, players also receive glory points for
the following:
Building upgrades - for each small one you get 3 glory
and 5 glory for each large.
Gold - 1 gold coin gives you 1 glory point, add together
End game bonus points:
Most gold owned by a single player (if equal, most gold
mines, still equal - split 14) - 15 glory points
Most areas owned by a single player (if equal, most axes
on board, still equal - split) - 10 glory points
9


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