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REROLL POOL
Cards with this Reroll icon allow the Hero who owns
them to reroll the indicated number of dice after
his dice pool has been rolled. The result of this new
roll replaces the original result. All of a Hero's cards
with Reroll icons always add to his Reroll pool, whether they are
exhausted or not. Whenever a Hero makes a roll (be it an Attack
or a Defense roll) he has his full Reroll pool at his disposal to use
in any order he'd like.
Example: Kisha has a Fancy Blade which grants her +1 Reroll
and a Vicious Ring which grants her +2 Rerolls. Her total Reroll
pool is 3. She makes a Ranged Attack against a Demoness with
her Short Bow, rolling two Attack dice which result in and
: two misses. She uses 2 Rerolls to reroll both dice, resulting in
and : 2 Hits. She rolls the extra die granted by the CRIT,
which results in : a miss. She then uses the last Reroll of her
pool to reroll this die, resulting in : another Hit, for a grand
total of 3 Hits.
The Demoness strikes back at Kisha with its Melee attack rolling
, and : 2 Hits. Kisha rolls her 4 Defense dice, getting a
and 3 : one Save. She uses her Rerolls on the three blanks
and gets , and : another Save. All Hits of the attack
have been blocked!
DAZE
Some attacks are able to Daze their target, leaving him open
to future attacks. When a Character is Dazed, lay his gure
on its side to indicate his condition. A Dazed Character is not
allowed to roll any Defense dice against attacks. Other than
that, he may act normally, moving and attacking as usual.
When a Dazed Hero Rests, he recovers from the daze effect.
Place his gure back up to indicate that. Monsters can't recov-
er from Daze until killed.
FLANKING
Some effects require a Flanked Character. A Character is con-
sidered Flanked as long as there's at least one of his Enemies
Close to him (not counting whoever is using the effect).
EXHAUST HERO
Some Upgrade cards require that the player “exhaust the Hero
in order to use a special effect offered by the card. To exhaust
the Hero using the card, simply place a Guild token on top of
his Hero card. That Hero’s card is now exhausted, so he won’t be
able to use any other special effects that need to “exhaust the
Hero” until his Hero card is unexhausted. The Hero card can
be unexhausted by using a turn to Rest and remove all Guild
tokens from the Guilds cards. A Hero with an exhausted Hero
card does not suffer any penalty. He can be activated normal-
ly, moving and attacking as usual. He is just unable to activate
special effects that require him to exhaust his Hero card. He can
still use his natural ability (as long as it doesnt require him to
exhaust his Hero card).
SELF SACRIFICE
Some abilities require the active Hero to suffer a number of
Wounds in order to use them. The Hero must take the required
number of Wounds before rolling any dice for the ability.
However, a Hero cannot use such an ability if the Wounds taken
would cause him to die. If he doesn't have enough Life left, he
cannot activate the ability. Likewise, if a Hero is being kept alive
by the Extra Life granted by an Upgrade card, he cannot will-
ingly move that card to a different Ally, thus killing that Hero.
+
2
Inerno  Rulebook
31
Rulebook • Inferno
31


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