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CAMPAIGN
TITLES
As the Heroes accomplish their deeds, they gain notoriety, re-
sources and possibly allies. Arcadia tends to remember the ac-
complishments of its adventurers and often times Heroes might
nd unexpected aid along their path, depending on what they
did before.
Some Quests, when fullled, reward the Guild who accom-
plished them with a Title. Each Title offers an advantage that
this Guild will be able to enjoy when playing certain subsequent
scenarios. Each scenario – except for “Hit Rock Bottom" – has
one Quest associated with a Title. When a Hero fullls one
of these Quests, his Guild receives the associated Title, which
should be noted on the Campaign Sheet. This Title has no effect
on the current scenario, but it will grant an advantage if the
player goes on to play a scenario that benets from it. Each
scenario description species which of its Quests is associated
with a Title, what advantage it brings, and which subsequent
scenarios benet from that Title. In addition, the advantage of
each Title is also explained in the description of the scenarios
where they can be used.
THE CAMPAIGN SHEET
The Campaign Sheet is a two-sided document which players use
during the campaign to keep track of game development and
record important information.
One side is used to record the campaign itself. It displays a map
of Arcadia on the left, with white spaces over each scenario
so that players can write down the order in which they were
played. On the right, a more detailed list allows players to re-
cord what happened during each scenario, indicating which
Guild earned each Achievement (who collected the most coins,
whose Heroes died the least, etc) .
Rulebook • Inferno
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