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BRIMSTONE CARDS
Brimstones are powerful fulcrums of infernal energy. Scattered
throughout the three Circles of Inferno, these unholy altars
are conduits to tap into the forces of Damnation. Fortunately
for the heroes, the Guilds of Arcadia have learned the secrets
of performing rituals to take advantage of these Brimstones.
Heroes needs only scribble the right runes, perform the right
chants, and hold their nose against the strong stench, in order
to trigger powerful effects—either to benet themselves or to
punish their rivals who meddle with Damnation!
REVEALING BRIMSTONE CARDS
Scattered around the board during Setup, Brimstone cards do
not block Line of Sight or Movement in any way. During the
Movement part of a Hero’s activation, he may choose to spend
one Movement Point to reveal a Brimstone card that is in his
Space. The player takes the card from the board, reads it, fol-
lows the instructions in the cards text, and then discards the
card. Unlike an Exploration token, a Hero is not obligated to
reveal a Brimstone card thats in his Space. A Brimstone card
can be revealed, even if there’s an Enemy sharing the space with
the active Hero, and revealing one does not trigger a Guard
Reaction from Close Monsters.
BRIMSTONE EFFECTS
The effects described on a Brimstone card must be executed by
the active player immediately when it is revealed (unless some
situation makes it impossible to execute, in which case it has no
effect). Brimstone cards always either benet the active player,
or harm his enemies somehow.
ACTIVATING MONSTERS
Some Brimstone cards allow the player to activate a Monster
on the board that belongs to a specic Monster Tier. The play-
er chooses the Monster he wishes to activate, and performs its
Movement and/or Attack, in any order, using that Monsters
normal stats and choosing any Hero as the primary target.
While the Monster is being controlled by the player, it does not
count as a Hero from his Guild: It cannot accomplish Quests,
and if it kills anybody, the credit goes to the game as usual, not
to the active player.
UPGRADE CARDS
The Upgrade cards acquired by each Guild as the campaign pro-
gresses are what will truly set them apart from the rest. Through
the use and combination of different cards, each Hero is able to
use his natural characteristics to their full potential, or build up
a whole new unique role for himself in the game.
There are three basic types of Upgrade cards:
Through the combination of these cards, players can create
some powerful and unexpected attacks and strategies!
Attack cards Permanent cardsBoost cards
Inferno • Rulebook
29
Rulebook • Inferno
29


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