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Rolling Dice
The Attack dice and the Defense dice are rolled to determine
the effect of the attack. What symbol constitutes a success on a
die roll depends on the type of roll being made:
This symbol scores a successful Hit
in a Melee Attack roll.
This symbol scores a successful Hit
in a Ranged Attack roll.
This symbol scores a successful Save
in a Defense roll.
This symbol is a CRIT, and always counts as
a success, no matter the type of roll.
Besides being a success itself, each CRIT result allows an extra
die to be rolled, adding its result to the total. If that roll also
results in a CRIT, another extra die is rolled, and so on. In some
cases, rolling a CRIT also activates a special effect listed in the
card being used.
Example 1: Mark rolls 3 Attack dice for his Dusty Blade, get-
ting , and . Since it's a Melee attack, that scores two
misses and one Hit. He rolls an extra die because of the CRIT and
gets a , for a nal result of 2 Hits!
Example 2: Kisha rolls 2 Attack dice for her Short Bow, getting
and . Since it's a Ranged attack, that scores two Hits.
She rolls an extra die because of the CRIT and gets another
! That's one more Hit and another extra die, which rolls a ,
which is a miss, for a total of 3 Hits.
Example 3: Jaimie is being attacked, she has 2 Defense, but
the Fancy Blade in her inventory gives her +1 Defense (even
though the card is currently exhausted) for a total of 3 Defense.
She rolls 3 Defense dice, getting , and , scoring 2
Saves. She rolls an extra die because of the CRIT and gets a ,
so her total is still 2 Saves.
Attack Results
Once all dice have been rolled, compare the number of Hits
scored by the attacker with the number of Saves obtained by
the target's Defense (if he had any). Each Save blocks one Hit.
If there are still any Hits remaining, the target suffers a number
of Wounds equal to the number of exceeding Hits. Place that
number of Wound tokens on the targeted Hero's card, or in the
case of a Monster, next to its gure.
Example: Mark attacks Jaimie, scoring 3 Hits, while Jaimie gets
2 Saves. The attack results in Jaimie suffering 1 Wound.
Special Effects
Some cards have special effects listed on them. These take
effect following the parameters described on the card. Some
effects always happen, whenever the card is used, while others
need to be triggered by specic circumstances, like rolling Hits
or CRITS, or inicting a Wound. The timing of when these spe-
cial effects take place can be very important at times. Unless
stated otherwise, each special effect takes place immediately
when its triggering event happens. If two effects would happen
simultaneously, the player whose turn it is decides the order in
which they are executed.
Multiple Targets: Some special effects may allow your attack
to affect more Characters than just your primary target. No
matter how many secondary targets an attack affects, you al-
ways make only a single attack roll, and it applies to all targets.
If any special effects change the amount of dice you should roll
against a specic target, the quantity of dice rolled is deter-
mined by your primary target only, and is not affected by who
your secondary target(s) may be.
Kills and Rewards
As soon as the combat is fully resolved, if a Character has suf-
fered a number of Wounds equal to his Life, he is killed. A killed
Monster is removed from the board and placed in the rst avail-
able slot on the Spawn Tile, while a killed Hero is placed on his
Hero card.
When a Hero kills a Monster, his Guild immediately gets the
number of coins listed in that Monster's card. When a Hero kills
an enemy Hero, his Guild gets one coin. When a Monster kills a
Hero, all the other Guilds each get one coin. If a Hero is killed
by any other game circumstances, like traps, all the other Guilds
also get one coin each.
The credit for killing a Character goes to the Character that
inicts the last Wound, responsible for removing the Character
from the board. It does not matter if someone else inicted
more Wounds to the killed Character, all the credit goes to the
one who scores the nal blow!
When a Hero is killed, any Exploration tokens (including Quest
tokens) he was carrying are placed on the Space he was occu-
pying, and they can then be picked up by another Hero nor-
mally. If the Hero was killed by an enemy Hero, that Hero can
automatically take one of those tokens and place it on his Hero
card (he doesn't even have to be near the killed Hero). Each
time a Hero is killed, place a Death token on his card to mark
the number of times he died. Death tokens cannot be moved or
removed from a Hero until the next Upgrade Phase.
Rulebook • Inferno
18
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