700574
19
Zoom out
Zoom in
Previous page
1/40
Next page
REST
Instead of Activating a Hero, a player can choose to spend his
turn allowing his Heroes to Rest. When a Guild Rests, none of
its Heroes are activated, they are not allowed to perform any
Movement or Attacks whatsoever during this turn. Instead, the
Heroes rest and prepare themselves to continue their quest. The
resting player may perform all of the following:
UNEXHAUST CARDS
Remove all Guild tokens from all cards on the Guild's dash-
board, unexhausting all of them. The cards are ready to be used
once again in the following turns.
REORGANIZE ITEMS
The player may reorganize his cards, moving any number of them
among any of his Heroes. Death Curse cards, however, cannot
be moved around.
Exploration tokens can also be moved among any of his Heroes,
though Quest tokens cannot be moved and must remain with
the Hero that collected it.
RESURRECT HEROES
Any of the player's killed Heroes are resurrected and brought
back into the game. Remove all Wound tokens from that Hero
only and place his gure back on the board. The resurrected
Hero can be placed either in that Guild's Starting Area, or Close
to any allied Hero that was already on the board at the begin-
ning of the turn.
Note: Heroes resurrected outside of a Rest turn by other ef-
fects are always fully unexhausted.
DAMNATION
Inferno is the realm of the damned, and its corrupting touch
may be the greatest danger to the Heroes of Arcadia (or the
greatest asset). This corruption is represented in the game by
Damnation—the more Damnation a Hero has, the stronger the
hold Inferno has on him. Many dangers lurk for Heroes who
collect too much Damnation, but there are benets as well.
Players must balance the temptation of infernal power with the
potential dangers of Damnation.
THE LURE OF TEMPTATION
There are a number of ways that a Hero can gain Damnation
during the game, including as a result of some Monsters' attacks.
A number of Upgrade cards, such as the Vile Trident, offer ad-
vantages to the Hero, at the cost of taking Damnation. When
a Hero uses one of these cards, he must take the appropriate
number of Damnation tokens from the supply and place them
on his Hero card.
Important: Unlike other effects, when a card offers a special
effect for taking Damnation, the Hero may choose to take
Damnation after his initial dice roll, in order to trigger the ef-
fect. However, each effect can only be triggered once per use.
Note that since the roll is not yet over, the extra Damnation
gained by the Hero might still affect his opponent's dice pool.
Only Heroes can collect Damnation. Monsters never gain
Damnation tokens.
THE COST OF DAMNATION
There are three main ways that Inferno punishes those who ac-
cumulate too much Damnation:
Monsters: Some Monsters get a benet when ghting a Hero
that has Damnation. For example, The Judge rolls an extra die
in both attack and defense for each Damnation on the active
Hero.
Brimstone: Many Brimstone cards apply a penalty to Heroes
that have Damnation. For example, Guilty Conscience forces
every enemy Hero that has Damnation to exhaust an Attack
card.
Death Curses: During the Upgrade Phase at the end of a sce-
nario, each Hero draws one extra Death Curse card for every
two Damnation tokens on their Hero card. This is in addition to
any Death Curse cards gained from Death tokens!
When a Hero Rests, he cannot discard Damnation tokens, nor
move them to another Ally. They stay with that Hero through-
out the scenario. Damnation is only discarded at the end of the
Upgrade Phase.
Example: During a scenario, Diana was killed twice and ac-
cumulated 3 Damnation. During the Upgrade Phase, she must
draw 3 Death Curse cards (2 for her 2 Death tokens, plus 1
for having 2 Damnation). She then discards her 3 Damnation
tokens.
Rulebook • Inferno
Inferno • Rulebook
19
19


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Gezelschapsspellen Arcadia Quest Inferno at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Gezelschapsspellen Arcadia Quest Inferno in the language / languages: English as an attachment in your email.

The manual is 8,89 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info