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ATTACK
The active Hero may attempt to attack an enemy of his choosing,
be it a Monster or an enemy Hero. There are several different
kinds of attack that Heroes can obtain throughout the game,
with a variety of capabilities and special effects. To perform an
attack, the player executes the following steps:
Select Attack Card
The player chooses one unexhausted Attack card located in the
active Hero's inventory to use.
Conrm Target
The player selects his target, making sure the Attack card he
chose is able to reach it. There are two basic types of attack:
Melee or Ranged. The type of an attack is indicated on the card
being used to perform it.
Melee - A Melee attack can only target Enemies
situated in a Space Close to the active Character (see
Close rules on page 13).
Ranged -
A Ranged attack can target Enemies on any
Space on the board, as long as the active Character has a
clear Line of Sight to it (see the Line of Sight sidebar).
Exhaust Attack Card
Before resolving the attack, the player must "exhaust" the
Attack card being used by placing one of his Guild tokens on
top of it. This exhausts the card, showing that it has been used.
An exhausted card cannot be used to perform an attack again
until it is unexhausted.
Attack Dice Pool
The attacking player gathers a number of black Attack dice
equal to the number indicated on the Attack card being used.
If he's using any bonuses granted by other cards, those extra
Attack dice are also added to his pool.
Defense Dice Pool
If the targeted Character has any Defense listed on his card, the
player controlling him gathers a number of white Defense dice
equal to that character's Defense. If a targeted Hero possesses
any cards with extra Defense icons, those dice are added as well.
All of a Hero's cards with extra Defense icons always add to his
Defense pool, whether they are exhausted or not.
LINE OF SIGHT
When using Ranged attacks, it is necessary to check
whether or not the active Character has a clear Line of
Sight to his target. A Ranged attack has no limitation in
regards to distance - the only requirement for it is that
there be a free Line of Sight (LOS) to the target (LOS to
the same Space is always free).
To check the Line of Sight, draw an imaginary line from
the center of the active Character’s Space to the center
of his targets Space. There is a clear Line of Sight if this
line is not interrupted by any blocking element: a wall, a
closed door or a Blocked Space (see previous page).
The Line of Sight is not blocked if it only skims a blocking
corner, passing at an angle exactly through the intersec-
tion of four Spaces where only one side is blocked. If
both sides of the intersection are blocked, however, the
Line of Sight is blocked.
Finally, the Line of Sight can never cross an area that
is not part of the board. If it ever leaves the tiles, it is
blocked.
Rulebook • Inferno
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