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Example: Below we see Mark performing three possible
Movements:
Green: 1 - Move one Space; 2 - Flip open a door; 3 - Move one
Space across the now open door.
Purple: 1 - Move one Space; 2 - Move one Space across an open
door; 3 - Use a portal to go to a different part of the board.
Blue: 1 - Flip open a door; 2 - Move one Space across the now
open door; 3 – Reveal a Brimstone card in the Space.
FULL OR BLOCKED SPACES
Each Space can contain a maximum of two Characters
at a time. A Space with up to one character in it is still
considered to be free, and other characters, enemy or
allied, can still enter it and shoot through it normally.
Full - A Space with two characters in it is considered
Full, and nobody else can end their Movement in it. If at
least one of those two Characters is an ally of the active
Character, he can move through the Space (though not
end his Movement there) and it does not block his Line
of Sight.
Blocked - A Space with two enemies of the active
character is considered Blocked. That means that he
can't move through it, and it blocks his Line of Sight.
Example: In the diagram above, Mark (a Purple Guild
Hero) is the active character. He considers the green
Spaces as Free, the yellow Spaces as Full and the red
Spaces as Blocked.
HUGE CHARACTERS
Some Monsters, such as The Judge and The Underlord,
have a base so large that they occupy a whole Space
all by themselves. These Huge Character count as two
Characters on the board: their space is always consid-
ered Full to their Allies and Blocked to their Enemies.
They block Line of Sight to their Enemies, as well as their
Movement.
SHOVE
Some particularly imposing Characters are able to
“Shove” others when moving. A Character with this
ability never has his Movement blocked by other
Characters, whether Ally or Enemy. Whenever he enters
a Space, all Characters in that Space are placed in any
available Spaces Close to the Shoving Character. The
player controlling the Shoving Character decides where
each Shoved Character goes. They can even be placed
in the Space that the Shoving Character just vacated.
Heroes being displaced by a Shove do not trigger Guard
Reactions from Close Monsters.
Rulebook  Inerno
Inferno • Rulebook
15
15


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