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THE GAME BOARD
Arcadia Quest is played on a game board made up of several
tiles arranged together according to the scenario map. These
tiles represent the streets and buildings of the city of Arcadia.
Each tile is divided into 9 equal Spaces, each with a dot marking
its center. These Spaces can be occupied by a maximum of two
characters each.
Some Spaces are divided by walls which block Movement and
Line of Sight. These blocking elements are identied by a gray
hatching texture. The tiles also display several other decorative
elements, which do not affect the game in any way and are
there just to esh out the setting. A Space without a central dot
is considered a Blocked Space. Only these Spaces, and walls with
the identifying gray hatching texture are blocking elements, ev-
erything else can be ignored for gameplay purposes.
CLOSE
Many rules and cards in the game refer to something
being Close to something else. To be Close to something
means to be either sharing the same Space, or to be on
any of the four orthogonally adjacent Spaces that share
an open edge with it.
A Space that's diagonal from it is not Close.
A Space whose shared edge is blocked by a wall or
closed door is not Close.
Example: The green Spaces and any Characters in them
are considered to be Close to Mark, while the red Spaces
are not.
IMPORTANT TERMS
CHARACTER
A Hero or a Monster.
ALLY
For a Hero, this is another Hero of the same Guild. For a
Monster, this is any other Monster.
ENEMY
For a Hero, this is any Hero from a different Guild and
any Monster. For a Monster, this is any Hero.
THIS IS AN
OUTDOOR
SPACE
THIS IS AN
INDOOR
SPACE
THIS IS A
DECORATIVE
ELEMENT
THIS IS A
BLOCKING WALL
Rulebook • Inferno
Inferno • Rulebook
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