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[
Rules Reference
]
Additional copies of unique cards may be placed
in setup at no cost, and revealed as duplicates in
the following step.
9. Reveal setup cards. All players turn their setup
cards faceup simultaneously. en, each player
attaches his or her attachments and places his or
her duplicates, in player order. Note: Cards are not
considered to have been marshaled, played, put into
play, or to have entered play when they are revealed or
announced in setup, and card abilities that reference
those terms are ignored during this step. ese cards are
considered “already in play” when the game begins.
10. Replenish opening hand. Each player draws cards
until there are seven cards in his or her hand.
Related: Duplicates, Mulligan, Appendix II: Card
Anatomy
Stand, Standing
A card that is in an upright state so that its
controller can read its text from left to right is
considered standing.
x e default state in which cards enter play
is standing.
x A standing card is knelt by rotating it 90 degrees to
the side.
Related: Enters Play, Kneel, Kneeling
Standing Phase
See Appendix I, “6. Standing phase” on page 29.
Stealth
Stealth is a keyword ability. When a player initiates
a challenge, for each character with stealth he or she
declares as an attacker, that player may choose one
character without stealth controlled by the defending
player. Each chosen character is considered bypassed
by stealth, and is not eligible to be declared as a
defender for that challenge.
Related: Challenges Phase, Keywords
STR
e abbreviation for “strength.
Strength, Strength Modifiers
A character’s strength (abbreviated “STR”) represents
its eectiveness in challenges. e higher the STR,
the more eective the character. A character’s printed
STR can be found in the shield to the left of its title.
Total attacking STR is the sum of each participating
character’s STR on the attacking player's side, plus any
relevant modiers.
Total defending STR is the sum of each participating
character’s STR on the defending player's side, plus
any relevant modiers.
A player is not able to win a challenge with a total
attacking or defending STR of zero.
Related: Challenges Phase
Supports (Melee game only)
If a player’s melee title card “supports” another title,
the bearer of that title cannot initiate a challenge
against the bearer of the title he or she supports.
Related: Title cards
Switch
Some abilities use the word “switch.” In order to
resolve such an ability, switched items must exist on
each side of the switch.
Target
e term “choose” indicates that a target must be
chosen in order for an ability to resolve. e player
resolving the eect must choose a game element
(usually a card) that meets the targeting requirements
of the ability.
x e controller of a targeting ability chooses all
targets for the eect unless otherwise specied by
the card.
x If an ability requires the choosing of a target (or
targets), and there is no valid target (or not enough
valid targets), then the ability cannot be initiated.
is initiation check is made at the same time the
abilitys play restrictions are checked.
x At the time targets are chosen, any currently valid
targets are eligible to be chosen. (is choice is not
restricted only to targets that were present during
the initiation check.)
x If multiple targets are required to be chosen by the
same player, these are chosen simultaneously.
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