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[
Rules Reference
]
Renown
Renown is a challenge resolution keyword. After a
player wins a challenge, each participating character
with the renown keyword he or she controls may gain
1 power.
Related: Challenges Phase, Keywords
Replacement Effects
A replacement eect is an eect (usually an interrupt)
that replaces the resolution of a triggering condition
with a dierent means of resolving that same
triggering condition, but in such a manner that the
triggering condition is still considered to occur. e
word “instead” is frequently indicative of a such an
eect. After all interrupts to the triggering condition
have resolved and it is time to resolve the triggering
condition itself, the replacement eect resolves instead.
If multiple replacement eects are initiated against
the same triggering condition, the most recent
replacement eect is the one that is used for the
resolution of the triggering condition.
For example, Benjen Stark has the following replacement
eect, “Interrupt: When Benjen Stark is killed, gain
2 power for your faction. en, shue him back into
your deck instead of placing him in your dead pile.” e
triggering condition (i.e. the killing of Benjen Stark)
will still occur, but the triggering condition will resolve
dierently from normal because the card will be shued
back into its owner's deck rather than being placed in its
owner’s dead pile.
Related: Interrupts
Reserve Value
Each plot card has a reserve value. During the taxation
phase, each player compares his or her current hand
size (i.e., the number of cards in the players hand) with
the reserve value on his or her currently revealed plot
(which incorporates all relevant reserve modiers). If
a players hand size is higher than his or her reserve
value, that player must choose and discard cards from
his or her hand until the hand size is equal to the
reserve value. All players perform this process in
player order.
Related: Plot Value Modiers
Reserve Modifier
See “Plot Value Modiers” on page 16.
Reveal
When a player is instructed to reveal cards, that player
is obliged to show those cards to his or her opponents.
If there is no specied duration for the reveal, the
revealed cards remain revealed until they reach a new
destination (as specied by the ability), or through the
completion of the ability's resolution.
x While it is revealed, a revealed card is still
considered to be located in the game area (such as a
player's hand or deck) from which it is revealed.
Revealed Plot
See “Plot Card” on page 15.
Rivals (Melee game only)
If a player’s title card lists another title as a “rival,
that player gains 1 power for his or her faction after
winning a challenge against an opponent who bears
that rival title. is occurs during framework step
4.2.3 (see Appendix I) and is known as a rivals bonus.
x A player can gain a maximum of 1 rivals bonus per
rival opponent by winning a challenge against that
opponent each round.
Related: Melee Game, Title Cards
Sacrifice
When a player is instructed to sacrice a card, that
player must choose a card in play that he or she
controls and that matches the requirements of the
sacrice, and place it in his or her discard pile.
x If the chosen card does not leave play, the sacrice
is not considered to have been made.
x Sacricing a card does not satisfy any other means
(such as “kill” or “discard”) of a card leaving play.
x A sacriced card cannot be saved.
Related: Ownership and Control, Save
Save
When a card is saved from an eect that attempts to
remove that card from play, the card remains in play as
the eect resolves and is not considered to have been
killed, discarded, or otherwise removed from play by
the eect.
x If a card is saved from 󲀈 claim, the card was still
chosen for 󲀈 claim, and therefore is still counted
towards the fulllment of the claim.
18


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