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[
Rules Reference
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x An eect that can choose “any number” of targets
does not successfully resolve (and cannot change the
game state) if zero of those targets are chosen.
x e resolution of some eects (such as post-then
eects, or delayed eects) requires that targets are
chosen after the initiation of the eect. Such targets
need not be veried when checking play restrictions
and determining whether or not the entire ability
may initiate. If there are no valid targets at the time
such targets would be chosen, that aspect of the
eect fails to resolve.
x A card is not an eligible target for an ability if the
resolution of that ability's eect could not aect the
target at all. (For example, a kneeling character cannot
be chosen as the target for an eect that reads, “choose and
kneel a character.”)
Related: Delayed Eects, Initiating Abilities,
e word “en”
Ta xation Phase
See Appendix I, “7. Taxation phase” on page 29.
Terminal
Terminal is a keyword ability that appears on
attachment cards. If the card or game element to which
a terminal card is attached leaves play, the attachment
does not return to its owner's hand, and is discarded
from play.
Related: Attachment Cards, Keywords
The word “Then”
If the eect text of an ability includes the word “then,
the text preceding the word “then” must be successfully
resolved in full (i.e. the game state changes to reect the
intent of the pre-then aspect of the eect in its entirety)
before the remainder of the eect described after the
word “then” can be resolved.
x If the pre-then aspect of an eect does successfully
resolve in full, the resolution of the post-then aspect
of the eect must also attempt to resolve.
x If the pre-then aspect of an eect does not
successfully resolve in full, the post-then aspect does
not attempt to resolve.
Title Cards, Title Pool (Melee game only)
e title cards are used only in the melee game. Each
title provides unique capabilities to its bearer, and
fosters political relationships among the players.
e title pool is created during game setup. It contains
all of the title cards not currently controlled by a player.
Players select a title from the title pool each round
during the plot phase, and bear it throughout the round.
While a player bears a title, it is in play under his or
her control.
In addition to creating rival and support relationships
among the players (and to the textual or iconic abilities
described on the cards), each of the following titles
also provides its bearer with a unique STR bonus for a
specied part of the round.
e Crown Regent contributes 2 additional STR to its
bearers total for dominance.
e Hand of the King contributes 1 additional STR to
its bearer’s total during any 󲀉 challenge in which he or
she controls a participating character.
e Master of Ships contributes 1 additional STR to its
bearers total during any 󲀈 challenge in which he or she
controls a participating character.
e Master of Whispers contributes 1 additional STR
to its bearer’s total during any 󲀊 challenge in which he
or she controls a participating character.
x If a player's title card leaves play, it must be returned
to the title pool.
For title card anatomy, see Appendix II
Related: Melee Game, Plot Phase, Redirect,
Rivals, Supports
Tokens, Running out of
ere is no limit to the number of gold, power, or
inuence tokens which can be in the play area at a
given time. If players run out of the provided tokens,
other tokens, counters, or coins may be used to track the
current game state.
Traits
Most cards have one or more traits listed at the top of
the text box and printed in bold italics.
x Traits have no inherent eect on the game. Instead,
some card abilities reference cards that possess
specic traits.
Treasury
e treasury is created during game setup and contains
all of the tokens and counters not currently controlled
by any player.
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