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A GAme of Thrones
3. Choose and Reveal House Cards
Both attacker and defender now secretly select one House card
from their hands of House cards. When both players are ready, the
two cards are simultaneously revealed and any text abilities of the
cards are resolved.
Playing a House card during combat is mandatory. Both attacker
and defender must play a card.
Combat then proceeds to step 4 “Use Valyrian Steel Blade.”
The House Cards
Each player begins the game with seven unique House cards.
ese represent characters lending their abilities and strength to
combat (for a visual breakdown of a House card, see the “House
Card Breakdown” diagram above).
After players reveal House cards during a combat, the text
abilities of the two House cards are immediately resolved. Some
text abilities specify that they are implemented later during the
same combat (such as “at the end of the combat”) but unless stated
otherwise, implement the effect immediately.
ere are instances when the exact order of House card
resolution is important. Should a timing conflict occur, follow this
order of operations:
1. Any “Ignore” or “Cancel” text abilities are first resolved in
the player order of the Iron rone track.
A Greyjoy House Card
2. Other conflicting text abilities are then resolved in the player
order of the Iron rone track.
3. After the outcome of combat is determined, any “win/lose
this combat...” text abilities are resolved in the player order of
the Iron rone track.
e text ability of the first card is implemented completely
before that of the second card.
After a combat is resolved, the two played House cards are placed
face-up in their respective player’s discard pile. While a House card is
in a player’s discard pile, it is not available for use in combat.
At the end of a combat, if a player used his last (i.e., seventh)
House card, he then returns the other six House cards currently
in his discard pile to his hand. e last played card remains in the
discard pile.
the COmbat iCOnS
Some cards do not have a text ability, instead they provide their
player with one or more combat icons. ere are two combat icons
in A Game of rones: e Board Game: e Sword icon and the
Fortification icon.
T S I: During the “Combat
Resolution” step, the player who won the
combat (i.e., the
) counts the number
of Sword icons on his House card. For each
Sword icon, an enemy unit in the embattled area must be destroyed
(see “Casualties” on page 20).
T F I: For each
Fortification icon on the House card of the
defeated player, one of the victor’s Sword
icons is ignored.
N: All House cards, whether available or used (i.e.,
discarded), are public knowledge. As such, a player’s discard pile
or hand may be examined by others players at any time except
during Step 3 of combat.
19
1. Leader Name and Artwork: e artwork and name
identifying a personality from A Song of Ice and Fire.
2. Combat Strength: e Combat Strength of a revealed
House card is added to its player’s Combat Strength.
3. Text Ability: e House card’s special ability that may
affect the combat or some other aspect of the game.
4. Combat Icons: Cards without text abilities instead
provide one or more sword and/or fortification icons.
H C B
19


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