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17
A GAme of Thrones
A player who controls such an adjacent Support order may now
grant (or refuse to grant) his
 C S to
either the attacker or the defender.
Supporting Combat Strength means the combined Combat
Strength of all units in the supporting area.
Support may be given to any adjacent combat, whether a
supporting player’s own forces are in the combat, or the combat is
between two other players.
If there are multiple Support Orders adjacent to the embattled
area, support must be declared (or refused) in turn order.
If the attacking or defending player has friendly Support Orders
in adjacent areas, he may support himself in the combat (and
usually will do so).
combAT
Whenever a player marches one or more of his units into an
area containing units from another House, combat ensues.
Combat is resolved by comparing the total Combat Strength of
the battling sides. e victor is the player who gathers the highest
Combat Strength.
e following elements can contribute to Combat Strength:
Units in the combat
Supporting units
Defense Order (defender only)
March Order (attacker only)
e Valyrian Steel Blade token
House cards
Garrison token (defender only)
e player resolving the March Order is considered the

(and his units are attacking) while the opponent occupying the
contested area is the
 (and his units are defending). Any
supporting units (via a Support Order from an adjacent area) are
considered supporting (i.e., they are not considered attacking or
defending).
Combat is resolved by performing the following steps:
1. Call for Support
2. Calculate Initial Combat Strength
3. Choose and Reveal House Cards
4. Use Valyrian Steel Blade
5. Calculate Final Combat Strength
6. Combat Resolution
1. Call for Support
During the first step of combat, both attacker and defender may
plead for support from all areas adjacent to the embattled area that
contain a Support Order.
U C S
Each unit type contributes a specific amount of Combat
Strength to combat:
Footman: Adds 1 Combat Strength.
Knight: Adds 2 Combat Strength.
Ship: Adds 1 Combat Strength.
Siege Engine: Adds 4 Combat Strength
when attacking (or supporting an attack
against) an area containing a Castle or
Stronghold. Otherwise it adds 0 Combat
Strength.
17


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