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A GAme of Thrones
3. Resolve Consolidate Power Orders
In turn order, each player resolves one of his Consolidate
Power Orders on the game board. If a player has no such orders
remaining, he simply skips any further action during this step.
Keep cycling through the turn order, with each
player resolving one of his Consolidate Power
Orders until none remain on the game board.
Play then proceeds to the “Clean Up” step.
When a player resolves a Consolidate Power
Order, he removes the Consolidate Power token
to gain one Power token from the Power Pool, plus one additional
Power token for each Power icon printed on the area in which the
Consolidate Power Order was assigned.
See the “Consolidate Power Order Example” sidebar for an
example of resolving a Consolidate Power Order.
4. Clean Up
All remaining Support and Defense Orders are now removed
from the game board and all routed units are stood to their
upright position (see “Retreats and Routing” on page 21 for more
information on routed units). e Messenger Raven and the Valyrian
Steel Blade tokens are both flipped to their available (non-faded)
side.
e Action Phase is now over. If this was the end of game round 10,
the game is over and a winner is determined. Otherwise play proceeds
to the next game round starting with a new Westeros Phase.
remOving/reSOlving OrderS
Whether an Order token is resolved normally or removed from
the game board by other means, it is simply returned to its House’s
available orders, ready for use during the next Planning Phase.
winninG The GAme
A Game of rones: e Board Game ends in one of two ways:
e game reaches the end of the 10th game round.
Immediately after a player controls his seventh area
containing a Castle or Stronghold.
Each player must, at all times, record the number of areas he
controls containing a Castle and/or Strongholds on the Victory
track located on the game board.
At the end of the 10th game round, the player with the highest
position on the Victory track (i.e., controls the most areas with
a Castle or Stronghold) wins the game. If two (or more) players
are tied for the highest position, the tied player who holds the
greater number of Strongholds win. If there is still a tie, the tied
player with the higher position on the Supply Track wins. If there
is still a tie, the tied player with the most available power wins. In
the extremely rare case there is still a tie, the tied player with the
higher position on the Iron rone track wins.
If a House, at any time, reaches the seventh position on the
Victory Track (i.e., gains his seventh area containing a Castle or
Stronghold) the game immediately ends and that player is the
winner.
Power Icon
C P O
E
A lone Baratheon Footman remains on Dragonstone. During
the Assign Orders step, Baratheon chooses to assign Dragonstone
a Consolidate Power order. Later, during the Action phase,
Baratheon resolves the order and gains two Power tokens: One
Power token from the order itself, and one additional Power token
for the Power icon printed in the Dragonstone area. He takes
the two Power tokens from the Power Pool and adds them to his
available power.
16


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