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Emigration
Yellow is the color of emigration. On “Emigration” action spaces,
you may turn a knarr or a longship* in your possession to its back
side and place it on the leftmost space of your “Banquet Table.”
This tile is no longer a ship, but it reduces the amount of food you
have to serve during a feast (see page 10).
The next time you emigrate, place the second ship to the right of
the rst one. As you can see, each time you emigrate, you need
less food for the feast. In this example, the next feast will only
require covering 5 spaces.
To take this action, you must pay an amount of silver equal to
the current round.
In the very rare case that you emigrated so frequently that there
is no more space for another ship on the Banquet Table, you
cannot take the emigration action anymore.
* You lose the ore on the longship, if any.
Raiding, Pillaging, and Hunting
Red action spaces provide actions that require you to roll a die.
The orange eight-sided die is used on
action spaces that depict an orange die
symbol. The same applies to the blue
twelve-sided die on action spaces with a
blue die symbol.
In general:
When raiding (with the orange die) and pillaging (with the blue
die), you want to roll high.
On spaces with a die symbol at the top of the action board, you
want to roll low.
In each case, you may roll the die up to three times. (Each re-roll
invalidates the previous roll.) You can stop rolling at any time.
When nished (and after modifying the roll, if need be), announce
your battle result. Then declare your die action a success or
failure.
The following action spaces are each followed by an example.
Raiding
To take a “Raiding” action, you must have at
least one longship. It does not matter whether
or not there is ore on the ship (see “Anytime
Actions” on page 12), because you may not
use it for this action anyway.
Success
Every blue goods tile has a
sword value. After you roll the
orange eight-sided die, you can
take exactly one blue goods tile
with a sword value equal to or
lower than you rolled.* Each
stone and “long sword” weapon
card you spend increases your
die roll by 1 (even above 8). This
modied value is considered
your “battle result.”
Failure
Your raid automatically
fails if your battle result
is 5 or less.
Regardless of the
result, you may
willingly declare your
raid a failure. Upon
failure, you receive a
consolatory 1 stone and
1 long sword**** from
the general supply.
You do not lose any Vikings in the process
of emigration. (Your Viking gures
represent the leaders of your tribes, and
they would never abandon you.)
At the left of the “Raiding” action space, there are stone
and sword symbols. These symbols serve two purposes.
They show which goods and weapons you may spend to
increase your roll.
They remind you of the consolation prize you receive upon
failure.
The symbols on the “Pillaging” and “Hunting” action spaces
are to be treated the same way.
Sword value
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