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** These are “bow and arrow”, “snare”, and “spear” for hunting
game, laying a snare, and whaling, respectively.
*** For hunting game, you receive 1 hide and 1 game meat.
For laying a snare, you receive 1 fur and 1 “snare” weapon
card. For whaling, you receive 1 oil, 1 “skin and bones”
tile, and 1 whale meat.
Example of a Failed Game Hunting Attempt
You take a “Hunting Game” action. Since the “Hunting
Game” action space in the rst column is already taken, you
place 2 Vikings on the “Hunting Game” action space in the
second column. You take the orange die and try to roll low.
Your rst roll is 3, but you are not happy about it. So you try
again and roll 7, which is way too high. Your third roll is 4.
If you spent, for instance, 2 wood and
2 “bow and arrow” weapon cards, you
could declare the hunt a success, but you
decide that the cost is too high. So you
declare your attempt a failure and receive
your consolatory 1 wood and 1 “bow and
arrow” weapon card. (Even though you
failed, you do not receive a Viking back.
You would only receive one back after a
failed “Laying a Snare” attempt, which works much the same
as “Hunting Game”—the only difference being that you would
use snares instead.)
**** When you receive a consolatory weapon card (for failing)
or a reward snare (for successfully laying a snare), take
this weapon from the face up discard pile. If you cannot
nd one in there, look through the draw pile and take it
from there. Then shufe the draw pile.
2 (your die roll) minus
2 (ore on the ship)
equals a result of 0.
If your battle result is 0, you may not declare the attempt a failure.
You must stop immediately, and you may not re-roll.
At the bottom left of the “Whaling” action spaces, you
can see two Viking symbols and an arrow pointing left.
This reminds you of the 2 consolatory Vikings you can
return to your Thing Square on failure.
Peculiarities of Whaling
There are two different “Whaling” action spaces.
On the major “Whaling” action space
(at the left), you can use one to three
of your whaling boats. In column 4 (at
the right), there is a minor “Whaling”
action space, on which you can only use
a single whaling boat.
Example of a Successful Whaling Attempt
You have 2 whaling boats, each equipped with 1 additional ore.
Before you take the “Whaling” action in the third column of
the action board, you decide to purchase another whaling boat,
but you have no ore to place on it. You take the blue die and
roll 8 on your rst roll. If you stopped right here, you would
have to pay 3 spears/wood to be successful, because the 5 ore
on your whaling boats would reduce the 8 to 3. So you roll
again, rolling 4 on your second roll. Subtracting 5 from that
results in a negative value, which is treated as a 0. Since your
roll resulted in 0, you must stop immediately and declare your
attempt a success.
The “Plundering” action space is also
considered a red action space. Here, you can
extort ransom money in the form of a blue
“silver hoard” goods tile without battle—but
you must have at least two longships to do so.
When given the choice to spend a weapon
instead of wood, spend the weapon. As
with real life, wood is more versatile than
weapons.
You may wonder why whaling with 3 whaling boats only
requires 3 Vikings, while whaling with a single whaling boat
requires 4. The latter is only a minor action space, meaning it
is intended for players for whom whaling is just a side project,
since they have so few whaling boats.
Similarly, there are two types of action spaces
that require a longship. Pillaging works best
with longships that are equipped with lots
of ore. Raiding and Plundering can be done
with longships that are low on ore.
2
Hunting game Laying a snare Whaling
19


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