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By claiming exploration boards, you can produce additional
income. Income from an exploration board is handled like
income from your home board (see also appendix, page 15).
Phase 8: Animal Breeding
At the bottom right of your home board, you can nd storage
spaces (stables) for your “sheep” and “cattle” goods tiles. Please
note that these tiles show the same animal on both sides—one
side shows the non-pregnant animal, the other the pregnant one.
In this phase, your animals breed, according to the following rules:
If you have at least 1 sheep with the “pregnant sheep” side
facing up, turn all of them to the other side and take 1 “sheep”
tile for each tile you just turned (and place them with the “non-
pregnant” side facing up in your stable).
If you have at least 2 sheep but no “pregnant sheep”, turn 1 of
them to the “pregnant sheep” side.
The same applies to cattle.
Examples of Animal Breeding:
You have three sheep, one of which is pregnant. The pregnant one
gets a newborn, the other two remain non-pregnant. Afterward
you have four non-pregnant sheep.
You have four non-pregnant sheep. Still, you can only turn one
of them to the pregnant side.
You have two sheep, one of which is pregnant. During the action
phase, you spend the non-pregnant one. In the breeding phase
of that round, you are now left with a single pregnant sheep. It
still receives a newborn, even though it is the only sheep in the
stable. (C’est la vie.)
Phase 9: Feast
This phase focuses on the spaces of the “Banquet Table” track
with no Vikings.
In this example: 3 spaces have Vikings on them, 9 are empty.
Place orange and red food tiles from your supply (or stable)
and/or “1 silver” coins on each empty space of the “Banquet
Table”, according to the following rules:
Orange tiles (farm products) cannot be placed next to each other.
Red tiles (animal products) also cannot be placed next to
each other.
Silver coins can be placed next to each other.
(Ore cannot be placed on the “Banquet Table”.)
One tile of each type may be placed horizontally to take up
more space at the table (like salt meat in the example below). All
other tiles of that type must be placed vertically (square tiles are
exempt from this rule, as it does not matter).
You should serve salt meat only once per feast to be efcient.
Bean dishes, on the other hand, can be served multiple times
without penalty.
Every tile you place on the “Banquet Table” must cover at least
one of the squares below the table and t in the allowed space
(it cannot overhang). If you are not careful, you may have to
inefciently place several tiles vertically to follow this rule.
When explaining the game, now is a good time to explain, in
detail, the placement of green and blue goods tiles on your
home board. Income is where these rules really matter a lot.
Earlier, on page 6, we gave a general overview of these rules.
A more elaborate explanation will follow on page 12.
Now let us continue with the sequence of a round.
Consequently, your sheep and cattle can
breed every 2 rounds.
These rules are also depicted below the Banquet Table.
The designers love for bean dishes
should be well-known. Vikings were very
thoughtful about what they ate. Too much
salt meat is unhealthy.
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