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Course of plaY
Randomly determine who receives the grey start player moose. The long game is played over 7 rounds (the short game over
6 rounds).
Each round consists of the following 12 phases, which are played
one after another in that order.
Phase 1: A New Viking
Take the leftmost Viking from the “Banquet Table” of your home
board and place it with your other Vikings on the Thing Square.
(The now empty space indicates the number of the current round.)
Each round, including the rst,
you receive a new Viking.
Phase 2: Harvest
Below the new round number, there is note indicating what you
will receive during harvest.
Long game:
During harvest, you can only get orange goods.
Take the goods from the general supply and place them in your
personal supply.
The numbers on the tiles mean:
You receive one of each crop with a 1: peas, beans, and ax .
You receive one of each crop with a 1 or 2: peas, beans, ax,
and grain.
You receive one of each crop with a 1, 2, or 3: peas, beans,
ax, grain, and cabbage.
You receive one of each crop with a 1, 2, 3, or 4: peas, beans,
ax, grain, cabbage, and fruits.
“No Harvest” means you do not get any goods in the harvest
phase of that round.
Phase 3: Turn Exploration Boards and Placing Silver
In the action phase (phase 5), you can use your ships to claim
additional placement areas on the exploration boards. Some
exploration boards are available at the start, others become
available later. This is why each exploration board that has not
been claimed by a player is turned to its back side at some point.
A symbol below the harvest notes on your home board indicates
when to turn each exploration board.
In round 3 (round 2 in the short game), turn Shetland,
introducing Bear Island.
In round 4 (round 3 in the short game), turn the Faroe
Islands, introducing Bafn Island.
In round 5 (round 4 in the short game), turn Iceland,
introducing Labrador.
In round 6 (round 5 in the short game), turn Greenland,
introducing Newfoundland.
Increasing the Value of an Unclaimed Exploration Board
Each round in which you should turn an exploration board (short
game: rounds 2 to 5; long game: rounds 3 to 6), place 2 silver on
each unclaimed exploration board not being turned. Exploration
boards that players have already taken do not receive silver.
When you turn an exploration board with silver on it, return the
silver to the general supply.
Place silver on the other exploration boards even if the
exploration board that is supposed to be turned has already been
claimed by a player.
There is no phase 3 in the rst and last round. In those rounds,
no exploration board is turned and no silver is placed on any
of them.
We will explain the rules for the game with 2 to 4 players rst.
The solo game rules can be found on page 23.
Example: In round 3, 2 silver are
placed on the Faroe Islands. In
round 4, the Faroe Islands are
turned to become Bafn Island
and the 2 silver placed there last
round are returned to the general
supply.
When you explain the game, it is a good idea to mention the goal of the game rst and the phases of a round
shortly after. You can show that the game is played over six or seven rounds by pointing the players to the seven
Vikings on the “Banquet Table”. Once they are focused on that, you can easily explain the rst three phases
with the information provided below it.
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