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3D and technical imaging
Last updated 11/30/2015
Note: To hide an object, but retain its shadows for compositing with 2D images, select Invisible.
Materials settings include texture and bump map settings such as the new Roughness option.
Light settings let you choose from infinite, spot, and point types, and adjust color, intensity, and shadows.
Move tool consolidates object and camera adjustments
The Move tool lets you adjust the placement of objects and camera:
In the options bar, choose between Rotate , Roll , Drag , Slide , and Scale modes.
To quickly cycle through these modes, press Shift+V.
To quickly switch between camera and Environment controls, click away from 3D objects.
Note: In the document window, a gold document border indicates camera control, a blue border Environment control,
a green border Scene control, and no border Mesh control.
On-image controls directly edit elements
With on-image controls, you can often edit an entire 3D scene without accessing any workspace panels. To maximize
your view, press the F key to cycle between full screen and standard screen modes.
In the document window, you can directly interact with the following elements:
Scene, Mesh, and Light settings To quickly access Scene properties in the document window, right-click the canvas
away from 3D objects. Or right-click meshes and lights to access their properties.
Shadows Shift-click them, and then drag to reposition the related light.
Object bounding box controls Click an object once to activate, and then position the mouse pointer over various
planes; when a plane is shaded yellow, drag to adjust the object along that axis. Or drag corners to rotate on the X or Y
axis.
Create and adjust 3D extrusions
3D extrusion lets you extend type, selections, closed paths, shapes, and image layers into three dimensions.
1 Select a path, shape layer, type layer, image layer, or specific pixel areas.
2 Choose 3D > New 3D Extrusion From Selected Path, Layer, or Current Selection.
Note: To quickly extrude type while editing with the Type tool, click the 3D button in the options bar.
3 With the mesh selected in the 3D panel, select the Deform or Cap icons at the top of the Properties panel.
4 Edit numerical settings in the Properties panel, or drag the interactive extrusion controls in the document window.
To edit the original path, type, or image layer, select the related mesh in the 3D panel, and click Edit Source in the
Properties panel.
Define ground planes for imported objects
Quickly create perspective planes with the Vanishing Point filter, and snap an imported object to them.
1 Select an image layer, and choose Filter > Vanishing Point.
2 Using the Create Plane and Edit Plane tools, create a grid to define a ground plane. Then click OK.
3 Choose 3D > New 3D Layer from File.
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