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3D and technical imaging
Last updated 11/30/2015
Normal maps can be generated from Diffuse maps. In the 3D panel, select the 3D object you want to affect and then,
click the Filter By Materials icon in the top area of the panel. Then, in the Properties panel, click the folder icon next
to Normal: and choose Generate Normals From Diffuse from the menu.
If you pause a rendering and make one or more selections, resuming the rendering will be applied to the selections.
Resuming a rendering also works even after saving your document as a PSD.
Cross Section now works with reflective surfaces and other surface styles such as Constant, Cartoon, and Sketch.
By default, an Image-Based Light (IBL) is added your 3D environment. Adobe offers other IBLs for download from
Adobe® Photoshop® Extended 3D Content.
You can change the Ray Trace rendering tile size from its default, which is set based on how many cores are in your
computer. Choose Edit > Preferences > 3D (Windows) or Photoshop > Preferences > 3D (Mac OS) and then, choose
a size from the Render Tile Size menu in the Ray Tracer section of the Preferences dialog box.
During rendering, both the time remaining and percentage rendered are displayed in the Status Bar at the bottom
of the document window.
Photoshop now offers better OpenGL shadows. To specify the shadow quality that works best with your computer,
choose Edit > Preferences > 3D (Windows) or Photoshop > Preferences > 3D (Mac OS). Then, choose an option
from the Shadow Quality menu in the Interactive Rendering section of the Preferences dialog box.
Click the following link to view a video of Photoshop Senior Product Manager, Zorana Gee, presenting the new 3D
features in the Creative Cloud version of Photoshop.
Note: A minimum of 512 MB of VRAM is required for the 3D features in the Creative Cloud version of Photoshop.
3D panel targets scene elements
In the streamlined 3D panel, select specific elements you want to edit:
1 At the top of the 3D panel, select Scene , Meshes , Materials , or Lights .
2 Select an individual element (such as Current View in the Scene section). Or select multiple elements to apply
uniform properties.
3 Adjust settings in the Properties panel, or drag in the document window. (If you drag a specific object or light, the
3D panel then selects that element.)
Note: To add new lights, click the document icon at the bottom of the Scene and Lights sections. Or click the panel
menu to save and load groups of lights as a preset.
Properties panel provides contextual settings
After you select individual elements in the 3D panel or document window, the Properties panel displays related
settings. When you finish adjusting, click the Render icon
at the bottom of the panel.
Note: Click the Coordinates icon at the top of the panel to enter precise numerical locations for objects, cameras,
and lights. To quickly cycle between properties and coordinates, press the V key.
Environment settings include global ambient and image-based lights, and ground plane shadows and reflections.
Scene settings include render presets such as Bounding Box and Wireframe, and custom render options for cross-
sections, surfaces, and points.
Camera settings include field of view (FOV), depth of field, and stereo options for anaglyph, lenticular, or side-by-side
viewing.
Mesh settings let you catch and cast shadows, adjust 3D extrusions, and edit source text and paths.
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