* For each effect, pattern 1 is called DEMO (standard setting).
ZOOM
STUDIO
EFFECT PROGRAM LIST
BANK A
[EDIT 1/2 Parameters]
Diffusion:
Attack:
High Cut:
Pre Delay:
High Mpy:
High Damp:
Density:
Adjusts the reverb spread.
Stresses the reverb attack.
Attenuates the high frequency components in the reverb.
Adjusts the interval between the original sound and the reverb.
Adjusts the duration of high-frequency reverb components.
Adjusts the speed with which the high-frequency reverb components are attenuated.
Adjusts the reverb density.
Effects Description Patterns EDIT 1 EDIT 2
1. Hall
Simulates a medium-sized
concert hall
Pattern 2–16: Variations with
different reverb time
1: 2.2Sec/2–16: 1.0–3.8Sec
Diffusion Attack
2. Room
Simulates an acoustically dead
space such as a rehearsal studio
Pattern 2–16: Variations with
different reverb time
1: 0.7Sec/2–16: 0.5–3.3Sec
Diffusion High Cut
3. Plate
Reverb with rich bass
Pattern 2–16: Variations with
different reverb time
1: 4.2Sec/2–16: 3.0–9.0Sec
Pre Delay
0–100mS
High Mpy
4. Vocal
Reverb for adding depth and
suppleness, to vocals
Pattern 2–16: Variations with
different reverb time
1: 4.5Sec/2–16: 1.7–4.5Sec
Pre Delay
Attack
5. Ambience
Reverb for brightening up the
sound and adding depth
Pattern 2–16: Variations with
different reverb time
1: 1.2Sec/2–16: 0.6–3.4Sec
High Damp Density
6. Orche.
Reverb with very wide sound
stage and distinct body
Pattern 2–16: Variations with
different reverb time
1: 1.5Sec/2–16: 0.5–3.3Sec
Pre Delay
Density
7. Session
Simulates a small, acoustically
live room
Pattern 2–16: Variations with
different reverb time
1: 1.0Sec/2–16: 0.6–3.4Sec
Diffusion High Cut
8. Studio
Simulates a large studio with
high ceiling
Pattern 2–16: Variations with
different reverb time
1: 0.9Sec/2–16: 0.5–3.3Sec
Pre Delay
High Cut
0–100mS
0–100mS
0–100mS