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72
5. Select another parameter and set the value
for it.
Repeat steps 3 and 4, above, to select and set other
parameters in the same menu.
6. Execute a Store operation.
When you've finished editing the data, you can store
the voice to a user voice memory (1 - 128) using the
Voice Store operation. You can also store Scene-related
parameters for the voice to Scene 1 or Scene 2 at any
time using a Scene Store operation. For information
about storing voices, see page 98. For information
about storing Scenes, see page 99.
Edited voice data will be retained in memory even if you switch off the power
before storing the voice. When you turn the power back on, you can continue
editing the voice.
Be sure to store your edited voice before selecting a different voice, or you could
lose your edited data (see page 98). If you forget to store your edited data
before selecting another voice, use the Voice Recall function (see page 96).
During the editing process, you can confirm the name and number of the current
voice at any time by pressing [-] or [+] once to display the information in the
LCD. You can then continue editing by selecting an Edit menu and pressing an
[UP/DOWN] switch.
Edit Mark
The first time a voice parameter is changed, the Edit mark
will display in reverse type in the LCD. The Edit mark
indicates that voice data has been changed from the original
but has not yet been stored.
Voice Recall
If you select a different voice before storing important voice
data, you can use the Voice Recall function to retrieve the
edited voice data. For details, see page 96.
Indicates a
voice has been
edited but not
stored
Edit Parameters
Following is a description of each parameter in
each of the six Edit menus, along with a listing
of available settings.
VOICE SCENE SETUP
This menu includes Mode, Control Matrix and Layer
parameters, which can be set and stored as voice data.
Mode and Control Matrix parameters can be stored as
Scene data for each voice.
A Scene memory is simply a “snapshot” of the parameters as set by the eight
CONTROL knobs. There are two Scene memories which you can store in each
voice, and easily recall by pressing the [SCENE 1] or [SCENE 2] switch as you
play. For more information about Scenes, see page 19.
Mode
Mode settings determine the way the AN1x’s tone
generator responds as you play the keyboard. There
are three groups of parameters, including Poly mode
setting, Portamento characteristics, and LFO Reset
setting.
Poly
The Poly mode setting determines the polyphony, or
number of notes the tone generator will sound when
notes are played on the keyboard or Note On
messages are received at the MIDI [IN] terminal. There
are three Poly mode settings.
Mode
Poly
Por t
VOICE
SCENE SETUPLFO Rst
Ctrl Matrix
Set No
Param Source
Depth
Layer
Pan
Separate
Unison
Detune
Mode
Poly
Por t
Tempo Split Pnt
Track Common
Trigger
LoopType
Common
Arp /SEQ
Type/No
Knob
Event
1-8/9-16
System
Mstr Tune
Kbd Trans
VOICE
SCENE SETUP
VOICE
COMMON
VOICE
FREE EG
VOICE
ARPEGGIO/SEQ
SEQ
EDIT /SETUP
UTILITY
SETUP
LFO Rst
Ctrl Matrix
Set No
Vari EF/EQ
Param Data
Length
Key Track
KbdMode Hold
Step Hold
Pattern
Bank
Kbd Vel
MIDI
Tx Ch
Param Source
Vari EF
Dry:Wet
Dly/Rev EF
Param
Param
Track
Track No
SceneSw
MIDI
Ptn Tx Ch
No
Base Unit
Rx Ch
DeviceNo Local
BulkDump
Length LoopType
Arpeggio
Subdivide
Play EF
Swing
Scene Sw
Track Job
Rec
Data
Depth
EF
Bypass
Layer
Pan
Separate
Unison
Detune
Name
Cursor Char
Copy Undo
Velocity
GateTime
Ctrl No
SEQ
Store
Ctrl
Device
Ctrl No
Stored as System data
Stored in each voice
Stored in Scenes
72


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