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Example: The Invader wishes to play
Nanobot Kill-Swarm to remove the
‘MakoCombat Walker from the Eurasia
invasion zone. The cost for Nanobot Kill-
Swarm is zero, so he does not have to
discard another card. The ‘MakoCombat
Walker is destroyed! The Invader puts
Nanobot Kill-Swarm in his discard pile,
and the Mankind player places ‘Mako’
Combat Walker in his discard pile.
Example: Mankind wants to play the
NORAD - Cheyenne Mountain Bunker
card into the Pacic rim invasion zone (it
only has two cards in it at present). The
cost of NORAD - Cheyenne Mountain
Bunker is ve, so if the Mankind player
has ve other cards available in his hand,
he must discard them. If he has more
than ve, he makes a choice over what
to keep and what to discard.
Example: The Invader wishes to play
a ‘Kraken’ Warmachine card. The cost
is one, and the drain cost is two. So
the Invader discards one card from his
hand, and then ips two cards from
the top of his deck into the discard pile.
The ‘Kraken’ Warmachine may now
enter play.
6
Heroes of the
Resistance cards
These cards represent the last hopes of Mankind.
Mankind must always have a Heroes of the Resistance
card in play, in one of the zones.
Some of Mankind’s Heroes of the Resistance cards can
move between Earth invasion zones during the Mankind
player’s turn (always observing the four-card limit), unless
otherwise stated.
Mankinds Heroes of the Resistance cards always count
as
cards, in respect to their interactions with other cards.
A Heroes of the Resistance card can never be sacriced
during the Invaders turn.
If Mankinds current Heroes of the Resistance card is
destroyed or voluntarily sacriced, it’ll be immediately
replaced:
1.
Remove the current Heroes of the Resistance card from
the game.
2.
Draw the topmost card from the Heroes of the
Resistance deck and place it in any zone.
3.
Turn the card to 90˚, to remind it just entered play.
While still turned to 90˚, a hero’s power is not added to the
defensive power value of the invasion zone it occupies. Also,
whilst in this state, the Heroes of the Resistance card is still a
valid target for further destruction cards or aects played by
either player.
Mankinds Heroes of the Resistance card is restored right-
side up at the beginning of Mankinds next Main phase.
Example: The Invader plays Shapeshifting Alien ‘Thing’,
which allows him to destroy two
cards. The Invader
player chooses to destroy a Refugees’ Shanty Town card,
as well as Mankinds current Heroes of the Resistance
card. The Mankind player discards the Refugees’ Shanty
Town card, as well as removing the current Heroes of the
Resistance card from play. He then places the next Heroes
of the Resistance card in the removed card’s position, but
turned 90˚ (he could have placed the card anywhere he had
a free slot).
If Mankinds last Heroes of the Resistance card is destroyed,
the game is over with the Invader player as the winner.
Note: if +1 tokens are placed upon the current Heroes of the
Resistance card, they only ever add to that cards power value the
Invader only has to destroy it once.
6


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