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Contents
1 Your phone 1
2 Getting started 3
3 Making a call 5
4 Answering a call 6
5 Using the contact list 7
6 Menu navigation 8
7 Messages 9
8 Internet menu 13
9 Sounds 16
10 Extras 19
11 Settings 28
12 Services 30
13 Troubleshooting 32
14 Safety information 35
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Your phone
1 Your phone
n Earpiece
o Display – Graphical indicators, menu options
and other information are shown here.
p Left soft key – This key performs the function
immediately above it on the display
q Quick access key – The function of this key
will vary depending on the model of your
phone. It provides quick access to a certain
function such as SIM Toolkit or messaging.
r Clear key – This erases text or takes you
back to your previous step, depending on
the context. A long press of this key takes
you back to the main screen.
s Right soft key – A long press of this key will
switch the telephone on and off. It also
performs the function immediately above it
on the display.
t Up and down keys – Used to scroll through
menus and options.
u Antenna
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1
Your phone
Symbol description
Main screen
Battery indicator
Empty icon indicates a very weak
battery level. Solid icon indicates a
fully charged battery level
Battery charging
Signal strength indicator
No bars indicates a very weak
signal.
Four bars indicates a very strong
signal
m New text message
All incoming calls are diverted
Keypad locked
l New voice mail message (this icon
is network dependent)
Silent mode active
Alarm clock set
In calls list
n Shows that a call was incoming
o Shows that a call was outgoing
x Shows that a call was missed
In messages list
Indicates the messages which
have not yet been read
Indicates the messages which
have been read
k Indicates the smiley messages
which have not yet been read
j Indicates the smiley messages
which have been read
Lists
In lists shows the option that is currently activated
Internet
Returns you to the previous screen Displays the current Homepage
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2
Getting started
2 Getting started
To use your phone, you must first insert the miniature SIM card supplied by your service
provider, and then charge the battery.
Removing the back cover
Press down on the
area below the clip and
slide the cover back.
Lift off.
Inserting the SIM card
Place the SIM in the phone, starting with the
right side first, making sure that the golden
contacts of the card are touching the
contacts of the phone. Hold the SIM card in
place and slide the metal plate to the right,
in order to cover the left hand side of the SIM
card.
Fitting the battery
Insert the battery with the label facing down.
Align the tabs on the battery with the tabs on
the back of the phone. Clip into place. To
remove press on the clip and lift the battery
out.
1 You must charge the battery for at least
12 hours before using the telephone for
the first time.
2 Allow your battery to fully discharge
occasionally before recharging it.
3 When the battery is completely
discharged it may take some time for the
battery charging icon to appear after you
have connected the charger.
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2
Getting started
Charging the battery
Insert the connector on the charger lead into
the connector at the base of the phone. Plug
the charger into a mains AC socket. When
charging commences, the battery icon will
change into a charger cable icon. When the
battery is fully charged, the battery icon will
reappear and you can disconnect the
charger.
The battery will normally take around 2 to 3
hours to charge.
Powering up/down
To switch the phone on: Press d. If the
phone asks for a PIN code: Enter the code
that is supplied with the SIM card. The code
will be displayed as asterisks. When
complete, press
g, OK. Wait a few
seconds while the phone searches for the
network. Once the network has been found,
the main screen appears and your phone is
ready to be used. The main screen shows
the network name and two icons giving the
signal strength (top right) and battery level
(top left).
To switch the phone off, press and hold
d.
Removing the front cover
It is possible to personalise your telephone
by replacing the covers. Use the tool
provided with your new cover as illustrated
below.
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3
Making a call
3 Making a call
Dialling a number
1 Key in the area code and number that
you want to call then press
g, Call to
dial.
To delete the entire number and return to the
main screen, press and hold
c.
2 To end the call, press d, End.
Making an international call
1 Press and hold 0 until the plus sign "+"
is displayed. This replaces the
international access code.
2 Enter the country code, area code, and
phone number.
3 Press
g, Call to dial.
Making an emergency call
1 Enter 112 (or the local emergency
number).
2 Press
g, Call to dial.
Making calls from the contact list
1 Press ; from the main screen, you can
also press
d, Contacts then select the
Search option.
2 Type in the first letters of the name or
scroll and find the one that you want.
3 Press
g, Call to dial.
Speed dialling
Allows you to dial a number simply by
pressing and holding the assigned key from
the main screen.
To assign a contact list entry to a key:
Press
; to enter the contacts list and scroll
to the appropriate entry. Press and hold one
of the keys 2 to 9 until the key number
appears on the left of the screen beside the
name. This indicates that the speed dial is
successfully assigned.
Making a call from the calls list
The phone stores a list of your recent
incoming, outgoing and missed calls.
The list stores up to 30 entries.
An icon on the left of the screen indicates the
type of call:
n Incoming call
x Missed call
o Outgoing call
To dial a number from the redial/calls list:
Press
: to access the list. Scroll and find
the one that you want and press
g, Call to
dial.
Adjusting the loudness
The earpiece volume may be adjusted
during a conversation. Press
: to make the
speech louder and
; to make it quieter.
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Answering a call
4 Answering a call
To answer a call, press g, Accept. To reject a call, press d, Reject.
Call waiting
This feature means you are informed of a
second incoming call by an audible tone in
the earpiece.
Press
d, Reject to reject the second call.
Press
g, Accept to put the current call on
hold and activate the second call.
To end the active call and return to the held
call, press
d, End.
To switch between calls, press
g, Options
and then select the Swap option.
Note: Your network may not support call
waiting. If it does not, accepting a
second call will end the first call. You will
not be able to switch.
In call options
When you are in a call, you can press g,
Options. These could be:
Contacts
Gives you access to the contact list.
Hold/Unhold
Puts the active call on hold/reactivates the
held call.
Mute/Unmute
Switches the microphone off/on.
Send message
Allows you to send a text message.
SIMToolkit
Gives you access to the SIM Toolkit.
Swap
Swaps between the current call and the
call on hold.
End all
Ends all calls.
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Using the contact list
5 Using the contact list
The names and numbers you enter into your contact list are stored on the SIM card.
To access your contact list entries, press
; from the main screen.
Storing a name and number
1 Press d, Contacts from the main
screen.
2 Use the up and down keys
: and ; to
scroll to the Add new option, then press
g, Select.
3 Enter the area code and phone number,
then press
g, OK.
4 Enter the name you wish to store in the
contact list, then press
g, OK. Use the
keypad as explained in the table in the
Messages section to enter the characters
and to switch between lower case, upper
case, and numeric modes.
5 Enter the chatname that you wish to
assign to the contact.
Correcting an entry
Pressing c deletes the character
immediately to the left of the cursor.
Pressing and holding
c deletes all of the
text that you have entered.
Contact list options
When you have selected a name you can
open a list of options by pressing
d,
Options which will allow you to change,
delete, give details and send a message.
Fixed names
This service allows you to restrict your
outgoing calls to certain selected numbers
from your SIM card. This feature is
dependent on your service provider. Your
phone will ask for the PIN2 code to activate
this function. You can obtain this code from
your service provider. When this feature is
activated, a new contact list is made visible
in place of your standard one. Only numbers
from this contact list can be dialled. You can
add numbers to this contact list in the same
way as adding numbers to your normal
contact list, with the exception that you have
to enter the PIN2 code.
Broadcast messages
Your service provider may offer Cell
Broadcast. This could be information on the
traffic, weather, events, or local information
which is broadcast by the network to all
mobiles in a specific area. When you
activate this feature, you may receive
messages about the selected topic. Contact
your service provider for more details.
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Menu navigation
6 Menu navigation
To enter the main menu, press g, Menu from the main screen.
Scrolling
You can scroll from one menu to another
using the front keys
: and ;. When you
find the menu that you are looking for, press
g, Select to go in. Press End, back or c
to return to the previous level.
SIM Toolkit
Your service provider may offer some
special services or applications. The name
of the menu may change to indicate the type
of service, for example Information.
For more details, please contact your
service provider.
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Messages
7 Messages
Calling your voice mail
When you have a new message in your
voice mailbox, your phone displays either
the voice mail icon
l in the main screen or
a text message sent from the network. This
depends on your service provider.
Press and hold
1. If the phone asks for the
voice mailbox number, enter it and press
g, Call. The number can be obtained from
your service provider.
Reading a text message
When you receive a text message, the
envelope
m icon is displayed at the top of
the main screen.
1 Press
g, Read to display the new
message directly from the main screen.
2 To read old messages select Read from
the Messages menu.
3 Use the up and down keys
: and ; to
scroll through the message.
4 Press
d, Options to access the
following message options:
Delete
Removes the message.
Chat
Initiates a chat session.
Reply
Sends a text message to the sender.
Call
Calls the sender (or, if there is a number in
quotes in the message, this number is
called instead).
Save no.
Adds the senders phone number to your
contact list.
Time/date
Displays the date and time of the
message.
Forward
Sends the message to someone else.
Sending a text message
You can send messages of up to 160
characters to another GSM phone.
1 Enter the Messages menu and select the
option Send.
2 Type in a new message or select a
message from a list of saved messages.
3 When you have entered the text, press
g, Send.
4 Enter the destination phone number, or
press
d, Contacts and select a name
from your contact list.
5 Press
g, Send to send the message.
Note: If you reply to a message, you do
not have to re-enter the number. This is
done automatically.
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Messages
Sending a Smiley SMS
Send a picture with your text message to
compatible phones. All other phones will
display an Internet style Smiley. Choose
g,
Smiley.
1. Emotions
2. Celebrations
3. Sports
4. Animals
5. Others
Select the Smiley you would like to use from
one of these categories and press
g,
Select. The text is restricted to 156
characters to allow space for the Smiley.
Reading a Smiley SMS
When you choose a message that has a
Smiley in it, the Smiley appears on the
screen for 3 seconds or until a key is
pressed. Then the message appears. After
this time the message reads as normal. A
message with a smiley attached has a k
icon if new and a
j if read.
Reading a Games SMS
The multiplayer games use text messages
to communicate with other players. When
you receive a games SMS pressing
g,
Read will take you to the games menu.
Press
g, Select and proceed as instructed
in the appropriate game section.
Message settings
This menu offers three options:
Centre number
Allows you to enter or change the service
centre number for text messaging.
Voice mail
Allows you to enter or change your voice
mail number.
Characters
Allows you to choose whether you want to
enter text in GSM (Latin characters) or
Unicode (Non Latin characters) mode.
Unicode characters take up more room on
your phone so the length of your text
messages is restricted to half the usual
number of characters.
Chat
Sendo chat allows you to send messages to
another user and view both sent and
received SMS messages for chat
participants in a convenient Chat screen.
Starting a chat session
Enter the Messages menu and select the
Chat option.
Enter your chatname on the My chatname
screen (this screen will not appear if you
have already created a chatname).
You will then need to enter the number of the
person with whom you would like to chat, or
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7
Messages
alternatively you can press d, Contacts to
go into the contact list.
Enter his/her chatname on the Enter
chatname screen (this screen will not
appear if you have already created a
chatname for this person).
Editing a chatname
You can edit a chatname for a contact by
selecting the desired name in the contact
list and pressing
d, Options. Select the
Change option and edit the chatname.
You can edit your chatname by selecting My
number from the Contacts menu. Select the
Consult option and then press
d, Options.
Select the change option and edit the
chatname.
Having a chat
To send a chat message enter the text in the
chat editor field and then press
g, Send.
The sent text will then appear in the chat
history field and is sent to the other chat
participant as a standard SMS message.
Chat options
Press d, Options from the Chat screen to
view the chat options.
You have three options:
Swap
Changes the active area between the text
entry field and the chat history field.
Font size
Select between normal and small font on
the Chat screen.
Exit
Exit the chat session.
Predictive Text Input
To save time when you are writing a text
message, your phone has a feature which
guesses the letters that you are typing and
tries to complete the word.
This input method allows you to simply
press each key once. For example, to write
the name Ross, press
7, then 6, then
7 , then 7 just once each.
The word may change as you type, but dont
worry about what is on the screen until you
have finished the word. Sometimes different
words share the same sequence of key
presses. If the finished word is wrong, press
0 to scroll through other possibilities. If the
word that you are looking for is still not there,
press * repeatedly to change the text
mode to
a and enter the word again.
After you have completed a word, press the
space key
# to enter the next word. Press
and hold
# to pick a symbol to insert from
the character table.
Some intelligent punctuation (including full
stops, hyphens and apostrophes) are also
available on
1. The punctuation mark is
completed when you enter the next
keystroke.
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Messages
Changing the editing mode
The current editing mode is indicated at the
bottom of the screen by one of these icons:
a Lower case text mode
b Upper case text mode
q Numeric mode
h T9 Text Input (lower case)
i T9 Text Input (upper case)
You can switch between upper case, lower
case, and numeric modes by repeatedly
pressing
*. You can switch to predictive
T9 Text Input by repeatedly pressing
*.
These are the characters which come on to
the screen when you press the numeric
keypad. They are featured in the table
below:
To enter two characters on the same key,
enter the first one and then wait for the
cursor to reappear before entering the
second.
Example: To enter the name Ross when
you are in lower case mode:
Press
* to enter upper case mode,
Press
7 three times, to display "R", you will
then return to lower case mode.
Press
6 three times, to display "o".
Press
7 four times, to display "s".
Then press
7 four times, to display "s".
Entering symbols
A long press on # displays a table
showing all the symbols available to you.
Scroll down the table to display more
symbols.
To enter a symbol:
1 Scroll to the row containing the symbol
you want.
2 Press the numeric key (
1 to 9) to
reach the symbol you want.
Example: To enter the symbol
e, scroll to the
6th row then press
9.
Key List of characters available
1 1 . , @ ? ! “ : ; ¿ ¡
2 a b c 2 à ä å æ ç
3 d e f 3 é è
4g h i 4 ì
5j k l 5
6 m n o 6 ñ ò ö ø
7p q r s 7 ß
8 t u v 8 ü ù
9 w x y z 9
00
#Space
123456789
.,-!?@():
&‘ /_;$%+
*=<>¥ ¤
§ ί »ÀŒ—”÷
ÿŸ
¿ìà äåæç
éèÄ
ÅÉò
ñÆe
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Internet menu
8 Internet menu
To access the Internet menu, select Internet
from the main menu. To select a menu
option use the corresponding numeric key
or navigate using the
: or ; keys and
press g, OK.
The following menu options are available:
1 Homepage - Connect to the
Internet server and enter your
homepage.
2 Favourites - Store up to 8 of your
favourite Internet sites for easy
access.
3 Add favourite - Add to your list of
favourites.
4 Open page - Open a WAP page.
5 Refresh page - Refresh the current
WAP page while in a WAP session.
6 Settings - Configure your WAP
settings.
7 Help - Provides help and advice on
using Mobile Explorer.
0 Exit - Returns to the main menu.
Note: When in a WAP session you can
access the Internet menu by pressing
the Quick Access key.
Connecting to an Internet page
To begin a WAP session, either select the
Homepage option on the Internet menu to
open your homepage, or select the Open
page option from the Internet menu and
then enter the WAP address. Select the Go
option and press
g, OK.
Configuring your connection profiles
In order to configure your Internet settings
select the Settings option from the Internet
menu and then select the Profiles option.
Each of your connection profiles will be
listed. To edit an existing profile select the
relevant profile name and press
g, Edit.
To create a new profile select the Create
Connection option and press
g, OK. Enter
a name for the new connection and select
Create.
One of your connection profiles can be
selected as the default by choosing the
relevant profile, pressing
g, Edit and
selecting Set as default from the menu.
Press
g, OK to confirm your choice.
Note: Some of these settings may not be
required for your network. Contact your
Service Provider for required Internet
connection information.
Entering your Dial-up Settings
Choose the Dial-up Settings option and then
enter the relevant information into all
required fields. Once you have entered all
the necessary information select Update
and press
g, OK.
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Internet menu
Entering your Internet (HTTP) settings
Choose the Internet (HTTP) Settings option
and then enter the relevant information into
all required fields. Once you have entered
all the necessary information select Update
and press
g, OK.
Entering your Mobile (WAP) settings
Choose the Mobile (WAP) Settings option
and then enter the relevant information into
all required fields. Once you have entered
all the necessary information select Update
and press
g, OK.
Tip: When entering an IP/Gateway
address press
* to enter a full stop.
Configuring your homepage
In order to configure your homepage select
Settings from the Internet menu and then
select the Homepage option.
You have three options:
Default
Returns to the default homepage settings.
If a default homepage has not been
provided please contact your Service
Provider.
Current
When in a WAP session this option sets
the current WAP page as the homepage.
User Specified
Sets the entered WAP address as the
homepage.
Note: To create a user specified
homepage you must enter a WAP
address in the Homepage URL field.
Once you have selected your desired option
select Update and press
g, OK.
Images
In order to change your image settings
select the Settings option from the Internet
menu and then choose the Images option.
You have four options:
Scale
Scales large images to fit the size of the
screen.
All
Displays all images regardless of size.
Small
Only displays those images small enough
to be displayed fully on the screen.
None
Does not display any images.
Note: Turning off or reducing image size
will speed up download time.
Password
In order to change your password settings
select the Settings option from the Internet
menu and then select the Password option.
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Internet menu
You have two options:
Require password
You are required to enter a password
each time you enter an authenticated WAP
site.
Cache password
Saves your passwords once entered on
authenticated WAP sites.
Once you have selected your desired option
go to Update and press
g, OK.
In order to delete your saved passwords go
to Clear and press
g, OK.
Favourites
The Favourites menu allows you to save up
to 8 WAP addresses, providing you with
quick access to your favourite sites.
There are two ways to create a favourite:
Creating a favourite from the Internet menu
In order to create a favourite select the
Favourites option from the Internet menu.
Select the Add favourite option and press
g, OK. Enter the desired name and WAP
address. Select Add and press g,OK.
The new favourite will now appear in your list
of favourites.
Creating a favourite from a WAP page
In order to create a favourite from a WAP
page press the Quick Access key to go to
the Internet menu. Select the Add favourite
option. The name of your WAP page will
appear at the top of the screen.
Enter the desired name for the favourite,
select Add and press g, OK. The new
favourite will now appear in your list of
favourites.
Editing and deleting a favourite
To edit a favourite
Select the Favourites option from the
Internet menu. Select the favourite you
would like to edit and press
g, Edit.
Change the favourite information, name or
URL, select Update and press
g, OK.
The favourite is updated.
To delete a favourite
Select the Favourites option from the
Internet menu. Select the favourite you
would like to delete and press
g, Edit.
Select Delete favourite and press
g, OK.
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Sounds
9 Sounds
This menu allows you to configure the various tones that the phone plays when you receive a
call or a new text message, or some other event occurs.
Ringer
Select this option to set the ringing tone for
incoming calls.
Ringer tone composer
Go into the Sounds menu and press g,
Composer.
Change your ringer tones to personalise
your phone. Create your own tones with our
ring tone composer.
You have two entry methods.
Text
Notes are entered textually
Graphic
Notes are entered on a musical score
Both entry methods use the same key
presses unless stated.
In this menu the keys represent the following
notes:
1 C 5 G
2 D 6 A
3 E 7 B
4 F
8 Enters a rest (text mode)
; Enters a rest (graphic mode)
9 Changes the scale of the note
between the range 1-4
0 Changes the duration of the note.
Each press decreases the duration
of the note between the range: full
note, half note, quarter note, eighth
note, sixteenth note and thirty-
second note.
# Changes a normal note to a sharp
and a sharp back to a normal note.
* Changes a normal note to a dotted,
double dotted or 2/3 note.
c Erases the previous note. A long
press will clear all notes.
Tip: A short press of the : and ; keys
will move you between notes in either
entry mode.
Once you have composed the tone press
g, Options to enter the menu screen. The
available options are:
Tempo
Allows you to choose from a list of tempos
at which to play your tone.
Play
Allows you to play your melody.
Save
Allows you to save your melody.
Delete
Allows you to delete the tone.
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Sounds
Send
Allows you to send your tone to one of your
friends.
Receiving a ringer tone
If you have received a ringer tone press g,
Options to enter the menu from where you
can play, save or delete the tone. If you
press
c the ring tone and message will be
deleted.
Note: It is only possible to save 5 ringer
tones whether you have composed them
yourself or received them as a message.
To save more you will have to overwrite
an existing ringer tone.
Volume
Select this option to change the volume
setting for the different tones that the phone
plays.
Key tones
This menu allows you to set the type of
keypad tones that you would like to hear
when pressing the keys.
You have three options:
Off
No sound emitted upon a key press.
On
Short, low volume tones.
DTMF
These are standard tones, as used in
touch tone phones. Each number has its
own specific tone.
Vibrator
Select this menu to set the vibrator for
incoming calls or text messages.
You have three options:
Off
Deactivates the vibrator function.
On
Sets the phone to vibrate for an incoming
call or text message.
Vibrate then ring
Sets the phone to vibrate for a few
seconds before the phone starts to ring.
This option is not available on all models.
None of the above settings affects any of the
sounds settings.
Events
This option allows you to set the alert tones
to on or off for the following options:
New message New broadcast Low
battery Low credit
This is only with certain subscriptions.
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Sounds
Equalizer
Enter the Sounds menu and select
Equalizer.
This menu allows you to alter the earpiece
audio settings of your phone.
Choose from these 3 settings for optimum
audio quality:
Treble Normal Bass
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Extras
10 Extras
FlippIT
Go to the Extras menu and
select Games followed by
FlippIT.
There are 6 levels; 3x3 is the
easiest.
The objective of the game is to change the
white discs to black discs. You do this by
selecting one of the white discs by pressing
the 5 key. This turns the white disc to
black, but also turns all of the discs directly
above, below, to the left and to the right on
the selected discs to black.
You can move the cursor from one to
another using the keys in the grid above. On
the right of the screen you will see the
number of moves that you have made so far,
and also the smallest number of moves that
it is possible to complete the level in.
With each higher level the grid gets bigger
and bigger, and harder!
Quaddro
Go into the Extras
menu and select
Games followed by
Quaddro.
You can select the
number of players:
Demonstration mode lets you watch the
computer play against itself.
You against the computer.
You against a friend.
The objective of the game is to drop your
counters into the slots along the top of the
board, in the attempt to create a line of four,
horizontally, vertically or diagonally.
When you drop a counter, it will fall all the
way to the bottom or sit on top of any other
counters that are in that column. So, think
carefully before you play!
You move the flashing cursor left and right
along the top of the screen using the
4
and
6 keys. Pressing 5 will drop the
counter into the column.
Tenpin
Go into the Extras
menu and select
Games followed
by Tenpin.
The aim of the
game is to knock
as many of the
pins down as possible.
To play the game press g, New and the
game will begin. The game is played over
10 frames and in each frame you have two
attempts to knock down all of the pins.
You can position the ball on the lane by
pressing
4 or 6 to move across the
lane.
2
8
1
4
7
3
6
9
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To bowl the ball straight press 5 when the
Swing bar is positioned in the centre of the
bowling ball.
To bowl at an angle press
5 when the
Swing bar is to the left or right of the bowling
ball.
Try to get the top score of 300 and enter
your name on the Hi-score table!
To enter your name use the
2 and 8
keys to scroll through the alphabet. Press
4 to move to the next letter and 6 to
move back. As soon as you have entered
your name press
g, OK to see the Hi-score
table. Press OK again to return to the game
menu
Cartz
Go to the Extras
menu and select
Games followed
by Cartz. To enter
the game options
menu press g,
New. It is now
possible to start the race immediately or
change the level of difficulty and number of
laps by using the :; and g keys.
The object of the game is to race against the
other cars through the check-points around
four championship tracks. The track will be
displayed momentarily before going to the
starting grid. When the race starts tap the
2 key to accelerate or 8 to decelerate.
You can steer your car by tapping the 4
key to rotate anti-clockwise or the 6 key to
rotate clockwise. The game may be paused
by pressing the c key.
Tip: You need to tap the keys rather than
holding them down.
During the race the status is shown at the
bottom of the screen. Your speed is
represented by a speed bar. The total race,
lap and best lap counters are also shown
together with the current lap number. Each
time you pass a checkpoint a flag will be
shown in the top left of the display. If you
miss a checkpoint you will have to go back
before you can proceed to the next one.
At the end of the race, if you finish in the top
three, you will progress to the next track until
the championship is complete. Points are
awarded through the races according to
your finishing position.
Gem Raider
Go to the Extras
menu and select
Games followed
by Gem Raider. To
start the game
press g, New.
Gem Raider is a game of strategy and
speed where the objective is to make your
way through the diamond mine, collect as
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many diamonds as possible and find the
exit before the air runs out.
When the game starts your character
flashes to show its position. To make your
way through the mine press 2 to move up,
8 to move down, 4 to move left and 6
to move right. Game status is at the bottom
of the display, showing the number of
diamonds left to collect, numbers of lives
remaining and score. The time left before
you run out of air is shown on the bottom
right. The game may be paused by pressing
the c key.
As you dig through the soil, rocks will fall
down behind you unless they are supported
by more soil. You can support a rock on your
head if you dig underneath it but if a rock
falls on you it will kill you. Increase your
score by collecting diamonds by moving
over them. Once you have collected
sufficient diamonds your character will flash
and you will be able to use the exit.
Deadly butterflies also occupy the mine. If
you touch a butterfly it will kill you instantly.
For bonus diamonds you can try killing the
butterfly by making rocks fall onto it. Once a
level is completed any remaining time is
credited to your score.
The game ends when you exhaust all of your
lives or complete all the levels. You may be
able enter your name on the hi-score table.
Type your name using the keypad and
select g, OK when finished.
Splat
Go to the Extras
menu and select
Games followed
by Splat. To start
the game press
g, New. You will
start on level 1,
when you are ready to play, press any key.
The object of the game is to stop the moles
from digging up your garden. You will see a
3x3 grid of mole holes; when you see a mole
peep through the hole, hit it by pressing the
appropriate 1 to 9 key. For example, if
a mole appears in the middle hole, press
5 because it is positioned in the middle of
the 1 to 9 keys.
Points are awarded for each mole hit. Watch
out for surrender flags, if you hit a mole that
has surrendered, points will be deducted
from your score. Your score and the game
status are shown at the bottom of the
display. The game may be paused by
pressing the c key.
At the end of the game you will receive a
bonus according to your accuracy. Attain
70% or more accuracy to progress to the
next level.
The game ends when you fail to progress to
the next level or you reach the final level.
You may be able enter your name on the hi-
score table. Type your name using the
keypad and select g, OK when finished.
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Sumino
Go to the Extras menu
and select Games
followed by Sumino. To
start the game press
g, New.
You may find it helpful
to rotate your telephone
sideways to play this
game.
The objective of the
game is to arrange the
randomly-generated building blocks that fall
down the screen such that they interlock to
form one or more continuous horizontal
lines. Once a continuous line has been
formed, it will be removed and all the blocks
above it will fall down a line. You will be
awarded points for each block positioned
and each horizontal line formed.
To move the block left press 2, to move it
right press 8. The block can be rotated by
pressing 5. Press 4 to make the block
drop into place. The game may be paused
by pressing the c key.
Your score and the game status are shown
at the side of the display. The shape of the
next block is also shown. The level of
difficulty will increase the longer the game is
played.
The game ends when the blocks reach the
top of the display. You may be able enter
your name on the hi-score table. Type your
name using the keypad and select g, OK
when finished.
Scizzors
Go to the Extras menu and select Games
followed by Scizzors. You will see an
animated display.
In order to select the stone press 1.
To select the paper press 2.
To select the scizzors press 3.
The object of the game is to try and beat the
computer by selecting on of the three
objects. When you do this the computer also
selects on of the 3 objects.
The rules are simple:
Scizzors (2 fingers out) cuts paper,
therefore scizzors wins.
Paper (flat palm) wraps stone, therefore
paper wins.
Stone (fist) blunts scizzors, therefore stone
wins.
Two of the same result in a draw.
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Chess
Go to the Extras
menu and select
Games followed
by Chess.
To enter the game
options menu
press g New. It's
possible to play the game against
somebody on the same handset or remotely
via SMS. Use the :; keys to make your
selection and g Select to start the game.
When playing via SMS you will be prompted
for the mobile telephone number of the other
player before the game starts.
When moves are received from another
player the Messages option will be
displayed in the game menu. Select this
option using the :; keys and press g
Select twice. Press g Select again to
accept the move or select one of the
alternative options shown.
The conventional rules of chess apply. To
move a piece, first move the flashing cursor
to the piece you wish to move. To move the
cursor up press the 2 key, to move it
down press the 8 key, to move it left press
the 4 key and to move it right press the
6 key. Once the cursor is positioned
press the 5 key to select. A selected
square is shown with a solid outline. Move
the cursor to where you wish to move to
using the same method.
The colour of pieces in play is shown in the
top right of the display; a diagonal line is
shown when the king is in check and an 'X'
upon check mate. Castling is achieved by
selecting the king and then the rook.
Draughts
Go to the Extras
menu and select
Games followed
by Draughts.
To enter the game
options menu
press g New. It's
possible to play the game against
somebody on the same handset or remotely
via SMS. Use the :; keys to make your
selection and g Select to start the game.
When playing via SMS you will be prompted
for the mobile telephone number of the other
player before the game starts.
When moves are received from another
player the Messages option will be
displayed in the game menu. Select this
option using the :; keys and press g
Select twice. Press g Select again to
accept the move or select one of the
alternative options shown.
The conventional rules of draughts apply.
To move a piece, first move the flashing
cursor to the piece you wish to move. To
move the cursor up press the 2 key, to
move it down press the 8 key, to move it
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left press the 4 key and to move it right
press the 6 key. Once the cursor is
positioned press the 5 key to select. A
selected square is shown with a solid
outline. Move the cursor to where you wish
to move to using the method described
above.
Reversi
Go to the Extras menu and select Games
followed by Reversi.
Reversi is a two-
player board
game where each
player first
chooses a colour
and then takes
turns to place a
coloured disc on the board. Any discs that
get caught between two discs of the
opposite colour by a newly placed disc are
reversed (i.e. they change colour). You may
only place a disc if doing so will reverse at
least one other disc. Otherwise you have to
miss a turn.
The game ends when either the board is full
or neither player can make a move. The
winner is the player who has more discs on
the board at the end of the game.
To enter the game options menu press g
New. It's possible to play the game against
somebody on the same handset or remotely
via SMS. Use the :; keys to make your
selection and g Select to start the game.
When playing via SMS you will be prompted
for the mobile telephone number of the other
player before the game starts.
When moves are received from another
player the Messages option will be
displayed in the game menu. Select this
option using the :; keys and press g
Select twice. Press g Select again to
accept the move or select one of the
alternative options shown.
Move the flashing cursor to the position in
which you wish to place the disk. To move
the cursor up press the 2 key, to move it
down press the 8 key, to move it left press
the 4 key and to move it right press the
6 key. Once the cursor is positioned
press the 5 key to select.
KombatClub
Go to the Extras menu and select Games
followed by KombatClub.
KombatClub is a two-player SMS fighting
game set in a fictitious dark and dirty future.
Challenge your friends to an all-out, 5 round
mean streets bout with whatever weapons
come to hand.
Creating your profile
Before playing for the first time you must
create your profile. Use the : and ; keys
and select Options. Use the : and ; keys
and select Profile. Press g to enter the
menu. Select Edit Name and press the g
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key again. Enter your name using the
keypad followed by g OK.
Select your preference of character by
using the :; keys and select Character?
Press g to enter the menu. Choose your
character using the :; keys and press
g to confirm.
Select g, Back to return to the previous
menu.
You will start the game with the following
items:
A stick and hubcap
Bandana
Anorak
Slippers
250 in cash
A visit downtown
From the main
menu select
Downtown and
press g. Move
around the
downtown area by
using the :;
keys and Press g to enter. The c key can
be used to go back to the previous menu.
The Pawnbroker’s
Here you can choose from a selection of
new weapons and protective wear. Spend
your money wisely. Equipment can also be
sold to recoup losses but you will not get a
very good price.
The Red Lion
The Red Lion is the busiest public house in
town. Here you can review your
achievements and replay your saved bouts.
The Wall of Fame
Hi-scores and a league table of results will
be written onto the wall of fame in graffiti.
The Dojo
It is possible to meet some of the world's
most renowned instructors and tutors in the
dojo. In exchange for some cash you may
improve your health (top left), strength (top
right) or combat (bottom left) and defence
(bottom right) skills.
How to challenge another player
From the game menu select Challenge and
press g. If you want to play a friend, select
Phone Number and press g OK. Enter the
mobile telephone number of the player you
wish to challenge and press g OK. If you
want to play against the server, select the
server name from the list and press g OK.
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Each bout of combat consists of a series of
five moves. For each move there is a choice
of high, medium or low attack and defence
positions. Each player chooses five attack
and defence moves.
Enter your desired attack position using the
:; keys and press g to confirm your
selection. When you have entered your five
attack moves select Accept and press g.
Repeat this to enter your desired defence
positions. If you have more than one type of
equipment available you will be asked to
choose which equipment to use for this
bout. To send the challenge select Yes and
press g.
Accepting a challenge
If you receive a challenge from another
player the Messages option will appear in
the main game menu. Select Messages and
press g to continue.
A list of outstanding challenges will be
shown. Use the :; keys to select the
player and press g. Select Accept if you
wish to take up the challenge or Decline if
you do not. Selecting Replay later will return
you to the main game menu.
If you choose to accept the challenge enter
your five attack and defence moves using
the same method as challenging another
player.
The Bout of Combat
Once both players
have chosen their
moves the fight
will commence.
Each player's
remaining health
is shown at the
bottom of the display. When bout has
finished the results are displayed. Cash is
awarded for each successful hit and at the
end of the game.
Tip: You can save bouts to watch again
later and you can also save your best
opponents as Favourites so that you can
easily challenge them again.
Playing against a server
You can play against a server, or use a
server to matchmake you with other
KombatClub players. To add a server use
the : and ; keys to select Options and
then use the : and ; keys to select
Server. Select Add, enter the server name
and press g. Enter the server number and
press g OK. The game works in exactly
the same way as when you play against your
friends.
Customising your telephone
It is possible to assign pictures to items in
the main menu, the idle screen, screen
saver and contacts in the phone book.
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Receiving a picture
Pictures and logos for your phone can be
obtained from a wide number of sources.
When you have received your picture "1 new
picture" will be displayed. To view the
picture press g, View. To accept the
picture press g, Save.
The picture list menu will appear. Highlight
a position to save the picture and press g,
Select. Enter a name for the picture using
the keypad and press g, OK.
Managing your pictures
Go to the Extras menu followed by Pictures,
and press g, Select.
If you have received pictures, they will be
displayed by name in the order they were
received. Use the :; keys to choose a
picture and press g, Options. You may
also view the picture by pressing g, View
Available options from the following menu
will appear:
Assign
Used to assign the selected picture to an
item.
Unassign
Removes the association of the selected
picture to an item.
Delete
Permanently deletes the selected picture.
Unassign all
Removes the association of all pictures to
any items. Press g, OK to confirm.
Delete all
Permanently deletes all pictures. Press
g, OK to confirm.
Memory
Displays the amount of remaining
memory.
Assigning a picture
From the above menu select Assign and
press g, Select.
From the menu that follows it is possible to
assign a picture to any main menu item, the
idle screen, screensaver or a contact in your
contacts list. Make your choice using the
:; keys and press g, Select.
If you select the main menu option a new
sub-menu will be displayed. Select the
name of the menu you would like to assign
the picture to using the method described
above. To display pictures in the main
menu, animations must be set to off.
Tip: To view the clock when a picture is
assigned to the idle screen press the c
key.
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Settings
11 Settings
Languages
This menu allows you to change the
language of the phone.
Alarm clock
You can use your phone as an alarm clock.
Enter the Settings menu and press g,
Alarm. Set the alarm to On and enter the
time (in 24hr format) when you require the
phone to ring. When it rings press
d, Off to switch it off, or
g, Snooze to stop the alarm for ten
minutes. The alarm will then sound again.
Note: The alarm will sound even if the
phone is switched off. The phone will
power on but you will not be able to
receive or make calls. Once the alarm
finishes the phone will switch off.
Setting time and date
Go to Set date and press g, Select. Enter
the date and press
g, OK.
Press
g, Select. Enter the time in 24 hour
format, Press
g, OK.
The date and time will be stored.
ScreenSaver
A screensaver is a picture that is displayed
when the phone has been idle for a certain
amount of time.
It is possible to turn this on or off, select the
delay before it becomes active and change
the picture.
When the screensaver is active press c to
use the phone
Auto redial
When this function is activated, the phone
will automatically redial a number when the
call attempt fails. If the other users phone is
busy, the phone will wait a few seconds
before each attempt, and then beep when it
succeeds.
Auto answer
This function is only applicable when certain
handsfree accessories (e.g., a personal
hands-free headset) are connected to the
phone. When you receive an incoming call
with this feature activated, the phone rings
three times before automatically accepting
the call.
Any key answer
When this function is activated, you can
answer an incoming call by pressing any
key, except
d, Reject.
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Settings
Animations
It is possible to enable or disable animations
of the main menu.
Note: when assigning downloaded
pictures to the main menu the menu
animations must be set to Off.
Security
Your PIN (Personal Identity Number) code is
a code which you can use to protect
unwanted users from using your phone. This
is the number that the phone asks for at
switch on.
PIN Code:
1 Activate PIN entry requirement at switch
on (if your SIM card supports this).
2 Deactivate PIN entry requirement at
switch on (if your SIM card supports this).
3 Change PIN.
4 Change PIN2.
Some network services require a separate
security code. This code is the PIN2. This
menu allows you to change the PIN2 code
that the mobile asks for when using certain
features. To activate the PIN code
requirement or change the PIN code, you
need to enter the current PIN code.
If you dont know your PIN code, contact
your service provider.
Shortcuts
To lock/unlock the keypad, press g, then
* from the main screen.
To enter/exit silent mode press g then #
from the main screen.
To enter a pause while dialling press and
hold
# until the letter p appears. This will
insert a pause of 3 seconds.
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Services
12 Services
Commands
This menu allows you to send special
commands to the network to get specific
information. This could be information such
as the time and date, your own phone
number, or the amount of credit remaining
on your SIM card. The commands, and
whether this feature is available, can be
obtained from your service provider. You
can store the number of the command and
a name. Once stored, scroll to the command
and press
g, Send to get the required
information from the network.
Network selection
This menu allows you to choose how the
phone searches for the network.
Mode
Manual
Sets the search mode to manual
Automatic
Sets the search mode to automatic
Search
Searches for and then displays all
available networks. If you are in manual
mode then the selected network will
become your default network.
You have two options:
Automatic
The phone searches all available
networks and automatically selects one.
Manual
The phone searches all available
networks and, when finished, displays a
list of all the networks found. You can
scroll up and down with
: ; to select the
network that you wish to use. Once you
select a network, your phone will always
try to select this network. Network
selection stays manual until you switch to
automatic mode.
Send number
This menu allows you to select whether you
hide your identity or not when you call
someone.
There are three options:
Network
Setting returns to Network default setting.
On
Your telephone number is sent to your
correspondent when you call.
Off
Your telephone number is not sent to your
correspondent when you call.
Cost/timers
This menu contains all information on the
amount of time you have spent on calls.
This menu offers five options:
Balance
Displays the amount of credit that you
have left on your prepaid card.
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Services
Outgoing
Displays the total time that you have spent
on your phone on outgoing calls.
Incoming
Displays the total time that you have spent
on your phone on incoming calls.
Limit
Allows you to view and set the maximum
cost limit that you can go up to.
Rate
Allows you to set the price per unit, and
enter the currency in which you wish the
call costs to be displayed.
Divert
This network feature allows you to divert
your incoming calls to your voice mailbox or
to another number.
This menu offers four options:
If busy
When activated, calls will be diverted if
you are already in a call.
If no answer
When activated, calls will be diverted if
you do not answer your phone.
Unreachable
When activated, calls will be diverted if
your phone is off or if you are out of
coverage.
All calls
When activated, all of your incoming calls
will be diverted. For each of the above,
you can: Check, activate or cancel the
service.
Service numbers
Your service provider may have pre-
programmed some useful numbers into
your SIM card. These numbers normally
give access to special services. For more
information contact your service provider.
1 Press
d, Contacts to display the
contact list menu, scroll using
: ;.
2 Scroll to the Service no. option, then
press
g, Select.
Call waiting
This menu allows you to activate or
deactivate the call waiting feature.
Note: Your network may not support all
of these features. Any unsupported
features will not be shown in the menu.
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Troubleshooting
13 Troubleshooting
Problem Possible cause Possible corrective action
Phone does not power
on
Battery empty Fully charge the battery and then press d.
Battery contacts dirty Clean contacts on battery and phone with a dry cloth,
attach battery, wait a few seconds and press d.
Phone does not
charge
Battery empty Charge for 2 hours. Dont worry if the battery icon
does not change immediately.
Disconnect and try again.
Charger incorrectly connected Check the mains socket, and the connection to the
phone.
Battery How long should I charge the
battery the first time?
12 hours continuous.
I dont get as much
battery life as I
expected
The phone uses battery power
when it is switched on even if it
is not in a call. Making calls and
playing with the different
functions of the phone will run
down the battery faster. The
stated battery life is under
optimum conditions.
Charge the phone regularly.
Insert SIM is
displayed when I
switch on the phone
SIM card is incorrectly inserted
or missing. SIM card is
damaged or dirty
Check that the SIM card is positioned correctly, and
that the metal clip is slid across. Try again. Visually
check the SIM and clean the contacts with a dry
cloth. Try again.
The PIN code is
blocked
3 incorrect entries Enter the unblocking code supplied with the SIM
card. If you do not have this code, contact your
service provider.
The PIN2 code is
blocked
3 incorrect entries Enter the PIN2 unblocking code supplied with the
SIM card. If you do not have this code, contact your
service provider.
NCK Code is
displayed on my
handset
The handset is locked to a
network and a SIM from another
network has been placed in the
telephone
Remove the SIM and insert the correct network SIM.
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Troubleshooting
Blocked is displayed
on my handset
The NCK code has been
entered incorrectly 10 times and
the handset has been security
disabled
Return the handset to your service operator or to an
authorised Sendo service centre for resetting.
A key on the keypad is
not working
The keypad is not seated
correctly after removing and
replacing the telephones plastic
cover
Remove the telephones plastic cover and re-seat the
keypad correctly.
Poor display Low temperature Move to a warmer place and let the phone warm up.
Cant connect to
network
Weak signal Move into an area of better coverage. If you are in a
building, move towards a window.
Invalid SIM card Contact your service provider.
Network not allowed Try reselecting the network. Switch off and then back
on.
Cant make/receive
calls
Weak signal Check that the service provider name is displayed on
the screen. If not, try to reconnect to the network.
Phone is switched off Press d for a few seconds.
Check the number Use the full area code and country code in the
number.
Call key not pressed After dialling the number you must press g,
Call.
Network is busy If you hear rapid beeps, then the network is busy.
Hang up and try again.
Call barring or fixed dialling is
activated
Check the fixed dialling settings. Otherwise check
the call barring settings with your service provider.
Not registered with service
provider
After purchasing your phone, you may need to call
your service provider to activate the line.
No credit left on your prepaid
card
Recharge your credit.
Low earpiece volume Low setting Press : when you are in a call to increase the
volume.
Low ringer tone Low setting Go into the
Sounds menu, select Volume and
increase the setting.
Problem Possible cause Possible corrective action
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Troubleshooting
Cannot enter some
words
Wrong entry mode Your phone has T9 text input (i.e. it guesses what
words you are trying to enter). To enter a special
word press * repeatedly to change to normal multi
tap mode.
Message list full is
displayed in the main
screen
Your SIM card memory is full of
text messages, therefore you
can not receive any more
messages.
Go into the
Read menu of the message menu and
delete some of your messages.
Some features do not
work
Feature not supported by the
operator or your subscription.
Call your service provider.
Some menus are
missing
There are restrictions on your
SIM card or subscription.
Call your service provider.
I can only enter names
of up to 7 characters in
my contact list
Your phone is in Unicode mode. Change the Characters Message Setting to GSM
mode. See Message Settings in section 8 for more
information.
Problem Possible cause Possible corrective action
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Safety information
14 Safety information
You should observe and follow these guidelines for
the safe and efficient use of your phone. Failure to
comply with these guidelines and requirements
may void your warranty and may invalidate any
approvals given to your phone.
Radio Frequency Signals
Your phone transmits and receives radio frequency
(RF) signals whenever it is switched on. The design
of your phone complies with all relevant standards
and recommendations for human exposure to RF
energy. Your phones transmission power is
controlled by the cellular network at the lowest
possible level to maintain a good signal. You may
also choose to reduce your exposure to RF signals
by controlling the duration of your calls or by using
an accessory such as a handsfree device. Your
phone has been designed to comply with
applicable standards when used correctly in
accordance with the user instructions. A sample of
this phone model has been tested and found to
comply with the following directives, standards or
recommendations:
1999/5/EC 89/336/EEC 73/23/EEC as amended
by 93/68/EEC 1999/519/EC AS/NZS 2772.1
(Int):1998 IEEE Std C95.1, 1999 Edition
Antenna Care and Efficient Operation
Do not use your phone if the antenna is damaged.
Replace the antenna only with one approved by the
manufacturer. Unapproved antennas or
modifications may damage your phone, degrade
its performance and violate local regulations. Do
not touch the antenna unnecessarily while a call is
in progress. Contact with the antenna affects call
quality and may cause your phone to transmit at a
higher power level than otherwise needed. Hold
your phone as you would any other phone. The
antenna should point up and over your shoulder.
Batteries
All batteries can cause property damage, injury or
burns if a conductive material such as jewellery or
keys comes into contact with the exposed
terminals. The material may complete an electrical
circuit and become quite hot. Exercise care in
handling your phone battery. For example, avoid
carrying your phone battery loose in a pocket or
purse. This product is designed for use with
manufacturer-approved batteries only. Use of
unapproved batteries may be dangerous and may
cause damage to the battery or the phone and may
void your warranty.
Accessories
Only use accessories approved by the
manufacturer. Using unapproved accessories with
your phone may result in degraded performance,
fire, electric shock or injury, and may void the
warranty. Please check with your dealer for the
availability of approved accessories. Your phone is
intended for use only with chargers approved by
the manufacturer.
Any other use will invalidate any approval given to
your phone and may be dangerous.
The mains (AC) charger is compatible only with
power sources indicated on its label. Do not
connect the charger to a power source of a different
voltage or frequency. Do not use the charger
outdoors or in areas where it may become wet.
Unplug the charger from the wall socket using the
body of the charger, not the cord. Locate the cord
so that it will not be tripped over, stepped on or
damaged. Do not use the charger if it is damaged.
Unplug the charger from the wall socket before
cleaning it. Use a slightly damp cloth for cleaning,
and allow the charger to dry fully before plugging it
in.
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14
Safety information
Children
Your phone is not a toy. Do not allow children to
play with it. They could hurt themselves or others.
Children could also damage the phone or make
calls that increase your telephone bill.
Electronic Devices
Most modern electronic equipment is shielded from
RF signals. However, certain electronic equipment
may not be shielded against the RF signals from
your wireless phone.
Pacemakers
The Health Industry Manufacturers Association
recommends that a minimum separation of 20 cm
(or 6 inches) be maintained between a handheld
phone and a pacemaker to avoid potential
interference with the pacemaker. The
recommendations are consistent with the
independent research by and recommendations of
Wireless Technology Research.
Persons with a pacemaker:
Should always keep the phone more than 20 cm
(or 6 inches) from their pacemaker when the
phone is turned on.
Should not carry the phone in a breast pocket.
Should use the ear opposite the pacemaker in
order to minimize the potential for interference.
Consult your doctor or the manufacturer of the
medical device if you have any questions.
Hearing Aids
Some digital wireless phones may interfere with
some hearing aids. In the event of such
interference, you may want to consult your cellular
dealer or hearing aid manufacturer to discuss
alternatives.
Other Medical Devices
Operation of any radio transmitting equipment,
including your cellular phone, may interfere with the
functionality of inadequately protected medical
devices. Consult your doctor or the manufacturer of
the medical device if you have any questions. Turn
your phone off in health care facilities when any
regulations require that you do so. Hospitals or
health care facilities may be using equipment that
could be sensitive to external RF energy.
Vehicles
Using your phone in a vehicle demands special
considerations. The fitting of any accessories to a
vehicle should only be undertaken by a suitably
qualified person to ensure that vehicle systems are
not adversely affected, and that the accessory
gives optimum performance.
Interference
RF signals may affect improperly installed or
inadequately shielded electronic systems in motor
vehicles (e.g., electronic fuel injection systems,
antilock braking systems and air bag systems).
Check with the manufacturer or representative
regarding your vehicle. You should also consult the
manufacturer of any equipment that has been
added to your vehicle.
Driving
Always obey local laws and regulations regarding
the use of a cellular phone in the areas where you
drive. In some areas, it is illegal to use a cellular
telephone while driving, and handsfree operation is
required in many other areas. Do not hold your
phone in your hand while driving. Give your full
attention to driving. Use handsfree operation if
possible. Pull off the road and park before making
or answering a call if it is safe and legal to do so.
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14
Safety information
Airbags
Do not place your phone or any accessories in the
area over an airbag or in the airbags deployment
area. An airbag inflates with great force, and
serious injury could occur.
Aircraft
Switch off your phone when in an aircraft and follow
any instructions from the aircraft crew. The use of
cellular telephones in an aircraft may be dangerous
to the operation of the aircraft, may disrupt the
cellular network and is often illegal. Failure to
observe this instruction may lead to suspension or
denial of cellular telephone service to the offender,
or legal action or both.
Blasting Areas
To avoid interfering with blasting operations, turn
your phone off when in a blasting area or in areas
posted turn off two-way radio. Obey all signs and
instructions.
Potentially Explosive Atmospheres
Turn your phone off and do not remove its battery
when in an area with a potentially explosive
atmosphere. It is rare, but your phone or its
accessories could generate sparks. Sparks in such
areas could cause an explosion or fire resulting in
property damage, bodily injury or even death.
Areas with potentially explosive atmospheres are
often, but not always, clearly marked. They include:
Fuelling areas, such as petrol stations, below
deck on boats, and fuel or chemical transfer and
storage facilities.
Areas where fuel odours are present, such as
when a gas leak occurs in a home.
Areas where the air contains chemicals or
particles, such as grain, dust or metal powders.
Any other area where you would normally be
advised to turn off your vehicle engine.
Posted Facilities
Turn your phone off in any area where posted
notices so require.
Emergency Calls
Some networks may require that a valid SIM card
be properly inserted in your phone before you can
make an emergency call. Also, emergency
numbers vary by location. Check with your service
provider or the local cellular network in advance if
you are not sure. To make an emergency call, enter
the valid emergency number for your location (e.g.,
112 in many countries) and press the
CALL key.
You may need to turn off features such as keypad
lock before making the call. Consult this user
manual for details.
Never rely solely on your mobile phone to make
emergency or essential communications.
Taking Care of your Phone
Use a slightly damp cloth to clean your phone.
Never use any chemical or abrasive cleaners, as
they could damage the phone. Avoid exposing your
phone to any severe shocks, extreme (hot or cold)
temperatures or moisture. Keep your phone away
from open flames such as lit candles or cigarettes.
Servicing
Do not attempt to disassemble or repair your
phone, as you may damage the phone or injure
yourself and will void your warranty. Only qualified
personnel at an authorized service centre should
perform repairs. Your phone does not contain any
consumer serviceable parts.
Disposal
Your battery and other components may require
precautions to be taken for safe disposal. The
battery type is indicated on the battery label. Please
ensure that all local and/or governmental
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14
Safety information
regulations are followed when you dispose of this
product or its packaging. Refer to your point of sale
or local government for information on regulations
that apply to this product.
Licensing
Your phone is authorised for use in GSM networks
in countries where it is approved. Use in other areas
may be illegal and may disrupt other radio
communications.
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Declaration of conformity
We: Sendo International Ltd
Of: 1601-3 Kinwick Centre, 32 Hollywood Road, Central, Hong Kong.
Declare under our sole responsibility that the product depicted on the front cover of this manual and uniquely
identified by the IMEI and type number affixed to the transceiver, to which this declaration relates, is in
compliance with the essential requirements of the Radio and Telecommunications Terminal Directive
(R&TTE) 1999/5/EC
The conformity assessment procedure referred to in Article 10 and detailed in Annex IV of directive 1999/5/
EC has been followed with the involvement of BABT, Claremont House, 34 Molesey Road, Walton-On-
Thames, KT12 4RQ. England.
A copy of the original declaration of conformity is available for download from the Sendo website.
www.sendo.com
8E30-04010-10030
Printed in the European Union.
© 2002 Sendo. All rights reserved.
SENDO and D are trademarks of Sendo International Ltd. Sendo reserve the right to change any
specifications without prior notice.
T9® Text Input is a registered trademark of Tegic Communications. All rights reserved. T9® Text Input is
licensed under one or more of the following U.S. Patents: 5,818,437, 5,953,541, 5,187,480, 5,945,928,
6,011,554 and additional patents are pending worldwide. Both the GSM logo and the GSM letter mark are
trademarks of the GSM Association.
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