•Do not connect this unit to same electrical outlet that is being used
by an electrical appliance that is controlled by an inverter (such as a
refrigerator, washing machine, microwave oven, or air conditioner),
or that contains a motor. Depending on the way in which the
electrical appliance is used, power supply noise may cause this unit
to malfunction or may produce audible noise. If it is not practical to
use a separate electrical outlet, connect a power supply noise filter
between this unit and the electrical outlet.
302
•The AC adaptor will begin to generate heat after long hours of
consecutive use. This is normal, and is not a cause for concern.
303a
•The use of an AC adaptor is recommended as the unit’s power
consumption is relatively high. Should you prefer to use batteries,
please use the nickel-metal hydride type.
304a
•When installing or replacing batteries, always turn off the power on
this unit and disconnect any other devices you may have connected.
This way, you can prevent malfunction and/or damage to speakers or
other devices.
307
•Before connecting this unit to other devices, turn off the power to all
units. This will help prevent malfunctions and/or damage to speakers
or other devices.
Add
•If you’re using batteries, disconnect the AC adaptor from this unit.
Add
•If batteries are installed, disconnecting or reconnecting the power
cord at the AC outlet or disconnecting the DC plug from the unit’s
rear panel while the power is on will cause the power to turn off. You
must turn off the power before you connect or disconnect the power
cord or AC adaptor.
Placement
351
•Using the unit near power amplifiers (or other equipment containing
large power transformers) may induce hum. To alleviate the
problem, change the orientation of this unit; or move it farther away
from the source of interference.
352a
•This device may interfere with radio and television reception. Do not
use this device in the vicinity of such receivers.
352b
•Noise may be produced if wireless communications devices, such as
cell phones, are operated in the vicinity of this unit. Such noise could
occur when receiving or initiating a call, or while conversing. Should
you experience such problems, you should relocate such wireless
devices so they are at a greater distance from this unit, or switch
them off.
354a
•Do not expose the unit to direct sunlight, place it near devices that
radiate heat, leave it inside an enclosed vehicle, or otherwise subject
it to temperature extremes. Excessive heat can deform or discolor the
unit.
355b
•When moved from one location to another where the temperature
and/or humidity is very different, water droplets (condensation) may
form inside the unit. Damage or malfunction may result if you
attempt to use the unit in this condition. Therefore, before using the
unit, you must allow it to stand for several hours, until the
condensation has completely evaporated.
358
•Do not allow objects to remain on top of the keyboard. This can be
the cause of malfunction, such as keys ceasing to produce sound.
360
•Depending on the material and temperature of the surface on which
you place the unit, its rubber feet may discolor or mar the surface.
You can place a piece of felt or cloth under the rubber feet to prevent
this from happening. If you do so, please make sure that the unit will
not slip or move accidentally.
Maintenance
401a
•For everyday cleaning wipe the unit with a soft, dry cloth or one that
has been slightly dampened with water. To remove stubborn dirt,
use a cloth impregnated with a mild, non-abrasive detergent.
Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
•Never use benzine, thinners, alcohol or solvents of any kind, to avoid
the possibility of discoloration and/or deformation.
Repairs and Data
452
•Please be aware that all data contained in the unit’s memory may be
lost when the unit is sent for repairs. Important data should always
be backed up on a USB memory, or written down on paper (when
possible). During repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related to memory
itself is out of order), we regret that it may not be possible to restore
the data, and Roland assumes no liability concerning such loss of
data.
Additional Precautions
551
•Please be aware that the contents of memory can be irretrievably lost
as a result of a malfunction, or the improper operation of the unit. To
protect yourself against the risk of loosing important data, we
recommend that you periodically save a backup copy of important
data you have stored in the unit’s memory on a USB memory.
552
•Unfortunately, it may be impossible to restore the contents of data
that was stored in the unit’s memory or on a USB memory once it has
been lost. Roland Corporation assumes no liability concerning such
loss of data.
553
•Use a reasonable amount of care when using the unit’s buttons,
sliders, or other controls; and when using its jacks and connectors.
Rough handling can lead to malfunctions.
554
•Never strike or apply strong pressure to the display.
556
•When connecting / disconnecting all cables, grasp the connector
itself—never pull on the cable. This way you will avoid causing
shorts, or damage to the cable’s internal elements.
558a
•To avoid disturbing your neighbors, try to keep the unit’s volume at
reasonable levels. You may prefer to use headphones, so you do not
need to be concerned about those around you (especially when it is
late at night).
559a
•When you need to transport the unit, package it in the box (including
padding) that it came in, if possible. Otherwise, you will need to use
equivalent packaging materials.
561
•Use only the specified expression pedal (EV-5; sold separately). By
connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
562
•Some connection cables contain resistors. Do not use cables that
incorporate resistors for connecting to this unit. The use of such
cables can cause the sound level to be extremely low, or impossible
to hear. For information on cable specifications, contact the
manufacturer of the cable.
566a
•The usable range of D Beam controller will become extremely small
when used under strong direct sunlight. Please be aware of this
when using the D Beam controller outside.
566b
•The sensitivity of the D Beam controller will change depending on
the amount of light in the vicinity of the unit. If it does not function as
you expect, adjust the sensitivity as appropriate for the brightness of
your location.
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7
IMPORTANT NOTES
Using USB Memories
704
•Carefully insert the USB memory all the way in—until it is firmly in
place.
705
•Never touch the terminals of the USB memory. Also, avoid getting
the terminals dirty.
708
•USB memories are constructed using precision components; handle
the USB memories carefully, paying particular note to the following.
•To prevent damage to the USB memories from static electricity, be
sure to discharge any static electricity from your own body before
handling the USB memories.
•Do not touch or allow metal to come into contact with the contact
portion of the USB memories.
•Do not bend, drop, or subject USB memories to strong shock or
vibration.
•Do not keep USB memories in direct sunlight, in closed vehicles,
or other such locations (storage temperature: -25 to 85C).
•Do not allow USB memories to become wet.
•Do not disassemble or modify the USB memories.
Handling CD-ROMs
801
•Avoid touching or scratching the shiny underside (encoded surface)
of the disc. Damaged or dirty CD-ROM discs may not be read
properly. Keep your discs clean using a commercially available CD
cleaner.
204
*Microsoft and Windows are registered trademarks of Microsoft
Corporation.
206j
*Windows
®
is known officially as: “Microsoft
®
Windows
®
operating
system.”
207
*Apple and Macintosh are registered trademarks of Apple Inc.
209
*Mac OS is a trademark of Apple Inc.
220
*All product names mentioned in this document are trademarks or
registered trademarks of their respective owners.
238
*MPEG Layer-3 audio compression technology is licensed from
Fraunhofer IIS Corporation and THOMSON Multimedia Corporation.
Add
*MatrixQuest™ 2009 TEPCO UQUEST, LTD. All rights
reserved.
The JUNO-Di’s USB functionality uses MatrixQuest
middleware technology from TEPCO UQUEST, LTD.
Add
*MMP (Moore Microprocessor Portfolio) refers to a patent portfolio
concerned with microprocessor architecture, which was developed by
Technology Properties Limited (TPL). Roland has licensed this
technology from the TPL Group.
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8
Main Features
Professional Synthesizer, Portable Package
Professional synthesizer with over 1,000 instruments
•More than one thousand sounds, with an emphasis on the piano, organ, strings, brass, and synth sounds that are crucial to live performance.
Easy-to-use, intuitive user interface
•You can use the sound buttons to directly select a variety of sounds.
•It’s easy to make “split” settings, which, for example, let you play piano with your right hand and bass with your left; or “dual” settings, which
allow you to layer sounds such as piano and strings.
•The large-character display ensures excellent visibility, and is ideal for live performances.
Battery operation for mobile use (Support Ni-MH AA SIZE Rechargeable Battery)
•A light-weight compact body, plus the ability to run on batteries.
•You can use the JUNO-Di with a battery-powered amp for live, street performances.
MP3, WAV, AIFF and SMF playback capability via optional USB-Memory—perfect for backing tracks when performing live
•You can play back MP3, WAV, AIFF, or SMF files saved in USB memory—a great feature for playing backing tracks during live performances.
•Use the included “Playlist Editor” (Win/Mac) application software to easily place songs in the desired order for your live performances.
Microphone input with dedicated Reverb and Vocoder for sing-along
•The microphone jack is ideal for the keyboard player who also sings. With the dedicated reverb, it’s easy to get the exact sound you want.
•A vocoder effect is also built in, giving you exciting possibilities for live performance.
PC/Mac Editor software included
•By using the included “JUNO-Di Editor” application software you can perform the same detailed sound editing as on professional synthesizers.
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9
Contents
USING THE UNIT SAFELY.........................................................................................................................................................3
IMPORTANT NOTES...................................................................................................................................................................6
Main Features..............................................................................................................................................................................8
Front Panel...................................................................................................................................................................14
Connecting the AC Adaptor................................................................................................................................................17
When to Replace the Batteries (BATTERY Indicator).....................................................................................18
Connecting the External Equipment................................................................................................................................18
Connecting Speakers or Headphones................................................................................................................18
Connecting a Microphone......................................................................................................................................19
Connecting a Portable Audio Device.................................................................................................................19
Turning On/Off the Power....................................................................................................................................................20
Turning Off the Power..............................................................................................................................................20
Adjusting the Volume Level ([VOLUME] Knob) ............................................................................................................20
Adjusting the Display Contrast ([LCD CONTRAST] Knob).........................................................................................20
Turning the Display Backlight On/Off..............................................................................................................................21
Using the Included USB Memory Protector...................................................................................................................21
Listening to the Demo Songs..............................................................................................................................................21
Selecting a Tone...................................................................................................................................................................... 25
Listening to the tone—[PREVIEW] button..................................................................................................................... 25
Playing Jazz Electric Piano..........................................................................26
Adding an Effect.......................................................................................................................................................................27
Playing Rock Organ .....................................................................................28
Playing Bossa Nova.....................................................................................36
Playing a Chord with a Single Key—[CHORD MEMORY] Button........................................................................... 37
Playing Arpeggios—[ARPEGGIO] Button....................................................................................................................... 37
Playing Techno Sounds...............................................................................38
Varying the Tone—[CUTOFF]/[RESONANCE] Knobs................................................................................................. 39
Varying the Tone—D Beam Controller/[SOLO SYNTH] Button ............................................................................. 39
Playing Drums..............................................................................................40
Playing Synthesizer Sounds........................................................................41
Thickening a Single Tone—[SUPER LAYER] Button................................................................................................... 41
Singing Along While You Play ....................................................................42
Using the vocoder.................................................................................................................................................................. 42
Playing Back a Song—[SONG LIST] Button................................................................................................................... 49
Selecting tones by numbers—[NUMERIC] button..................................................................................................... 49
Connecting portable audio players and playing back.............................................................................................. 49
Saving Your Settings—[WRITE] Button .....................................................52
How the JUNO-Di is Organized ..........................................................................................................................................54
Keyboard Settings for Playing the JUNO-Di...................................................................................................................54
About the Effects .......................................................................................................................................................55
About Memory............................................................................................................................................................56
Basic Operation of the JUNO-Di.........................................................................................................................................57
The [SHIFT] Button’s Function...............................................................................................................................57
Editing a Value............................................................................................................................................................57
Entering a Value ([NUMERIC] Button).................................................................................................................57
Assigning a Name......................................................................................................................................................58
Changing the Tempo ...............................................................................................................................................58
Main Screen .................................................................................................................................................................58
Detailed Tone Settings................................................................................59
Tone Settings............................................................................................................................................................................59
Editing a Tone’s Volume, Portamento, Mono/Poly, or Bend Range (Patch Edit)................................59
Editing a Rhythm Set’s Volume (Rhythm Edit)................................................................................................60
Editing the Volume of Each Part in a Split, Dual, or Super Layer (Part Edit).........................................60
Editing the Effects (MFX/Chorus/Reverb) (Effect Edit)...............................................................................................61
Specifying the Tone that will be First Selected by a Tone Button.........................................................................62
Saving Your Settings..............................................................................................................................................................62
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11
Contents
Detailed Settings for Performance Functions...........................................63
Using the D Beam Controller to Modify the Sound....................................................................................................63
D Beam Controller Settings....................................................................................................................................63
Using the Knobs to Modify the Sound (SOUND MODIFY)........................................................................................65
Changing the Split Point.........................................................................................................................................66
Making the Selected Tone the Lower Tone of a Split...................................................................................66
Exchanging the Two Tones in Split/Dual Mode .............................................................................................66
Viewing or Removing a Favorite..........................................................................................................................69
Using the Keyboard to Control Images ([V-LINK] Button) ........................................................................................70
What is V-LINK?...........................................................................................................................................................70
Turning the V-LINK ON/OFF...................................................................................................................................70
Song Player Settings...................................................................................71
Playing Back Music Files (SONG PLAYER)........................................................................................................................71
SMF/Audio Files that can be Played....................................................................................................................71
Selecting and Playing a Song ([SONG LIST] Button) .....................................................................................72
Moving the Playback Location..............................................................................................................................72
Adjusting the Volume of the Song Player.........................................................................................................72
Changing the Tempo of the Song (SMF)...........................................................................................................72
Selecting and Playing a Playlist ............................................................................................................................73
Performing Along with a Song ([C. CANCEL/MINUS ONE] Button)..........................................................73
Playing Rhythm Patterns ([RHYTHM PATTERN] Button)............................................................................................74
Playing Rhythm Patterns.........................................................................................................................................74
Changing the Style or Rhythm Set of the Rhythm Pattern.........................................................................74
Adjusting the Volume of the Rhythm Pattern.................................................................................................74
Other Settings..............................................................................................75
Making Settings that are Common to the Entire JUNO-Di (SYSTEM)...................................................................75
Procedure for Making System Settings..............................................................................................................75
System Parameters....................................................................................................................................................75
Backing Up or Initializing Data (UTILITY).........................................................................................................................77
Types of Data that can be Saved..........................................................................................................................77
Saving Data to USB Memory (BACKUP).............................................................................................................77
Restoring Saved Data from USB Memory Back into the JUNO-Di (RESTORE)......................................77
Returning to the Factory Settings (FACTORY RESET)....................................................................................78
Initializing USB Memory (USB MEMORY FORMAT)........................................................................................78
Playing the Demo Songs (DEMO PLAY)...........................................................................................................................79
Viewing the Version (VERSION INFO)...............................................................................................................................79
Connecting an External MIDI Device..........................................................80
About MIDI.................................................................................................................................................................................80
About MIDI Connectors...........................................................................................................................................80
MIDI Channels and Multitimbral Sound Generators...................................................................................................80
Using the JUNO-Di as a Master Keyboard (MIDI Controller Mode).......................................................................81
Specifying the Transmit Channel.........................................................................................................................81
Detailed Settings in MIDI Controller Mode ......................................................................................................81
Using the JUNO-Di as a MIDI Sound Module.................................................................................................................82
Playing the JUNO-Di from an External MIDI Device....................................................................................................82
Setting the Receive Channel..................................................................................................................................82
Soft Through On/Off.................................................................................................................................................83
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12
Contents
Using Your Computer for Music Production.................................................................................................................83
Installing the USB Driver in Your Computer.....................................................................................................84
Specifying the USB Driver.......................................................................................................................................84
Connecting the JUNO-Di to Your Computer...................................................................................................84
Using JUNO-Di Editor/Librarian/Playlist Editor.............................................................................................................85
Installing JUNO-Di Editor/Librarian/Playlist Editor in Your Computer...................................................85
The tempo setting is common to the entire JUNO-Di.
The following functions use this setting as their tempo.
•Rhythm patterns
•Arpeggio
•Song (SMF) playback
1.
Press the [TAP TEMPO] button.
The tempo setting is shown in the top line of the screen.
fig.disp-tempo.eps_70
2.
Press the [TAP TEMPO] button three or more times at the
desired tempo.
The tempo will be set to the interval at which you pressed the
button.
3.
When you have made the setting, press the [EXIT]
button.
When the tempo setting is displayed, you can use the dial to
directly change the tempo setting.
The tempo setting you’ve changed as described above will be
discarded when you turn off the power. If you want the tempo
setting to be retained even while the power is turned off, use
the System setting “System Tempo” (p. 75) to specify it.
If you set the system setting “Sync Mode” (p. 76) to “SLAVE,”
the tempo value will be shown as “MIDI”; the tempo will be
determined by MIDI clock messages from an external MIDI
device.
The screen in which the upper line indicates the name of the tone or
setting (performance name) is called the “main screen.”
Normally, pressing the [EXIT] button a number of times will take you to
the main screen.
The main screen for settings that play a single sound
•The top line shows the name of the sound.
•This screen will be shown immediately after you turn on the power.
The main screen for settings that play multiple sounds
•The top line shows the name of the setting (performance name).
Assigning a Name
Changing the Tempo
Main Screen
The “*” indication in the main screen
When you edit the sound or performance settings (e.g., when you
change the lower sound of a split), an “*” will appear in the main
screen.
•For settings that play a single sound, an “*” will be added to the
sound name in the main screen when you edit the sound’s
settings (Patch Edit; p. 59 or Rhythm Edit; p. 60).
•For settings that play multiple sounds, an “*” will be added to the
performance name in the main screen when you switch the sounds
you’re playing or when you edit the settings (Part Edit; p. 60).
•For settings that play multiple sounds, an “*” will be added to the
sound name in the main screen when you edit the sound settings
(Patch Edit; p. 59, Rhythm Edit; p. 60).
When you save the sound or settings (performance) indicated by
the “*” to user memory, the “*” will disappear from the main screen.
Settings you’ve edited will be lost when you turn off the
power or select another sound. If you want to keep the
changes you made, save them to user memory.
For more information about saving, see “Saving Your
Settings” (p. 62).
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59
Detailed Tone Settings
The process of modifying a tone’s settings is called “patch editing (PATCH
EDIT).”
To edit the currently selected tone, proceed as follows.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “EDIT,” and press
the [ENTER] button.
3.
Using the [] [] buttons, get “PATCH EDIT” to be
indicated in the upper line of the screen.
fig.disp-ptachedit.eps
_70
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [RHYTHM] button.
If you’re using split or dual, the part name is shown in the upper line
of the screen.
For split
U
: Upper (UPPER) part
L
: Lower (LOWER) part
For dual
1
: Part 1
2
: Part 2
4.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
5.
Use the dial to set the desired value.
6.
Press the [EXIT] button to leave the edit screen.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Patch Edit to modify the settings, an “*” will
appear next to the tone name in the main screen. The “*” will
disappear when you save that tone (p. 62).
Tone Settings
Editing a Tone’s Volume, Portamento,
Mono/Poly, or Bend Range (Patch Edit)
Item
ValueDescription
Patch Level
0–127
Specifies the volume of the tone.
Portamento
Sw
OFF, ON
Specifies whether the portamento effect
will be applied (ON) or not (OFF).
*Portamento is an effect which smoothly
changes the pitch from the first-played
key to the next-played key. By applying
portamento when the Mono/Poly is
“MONO,” you can simulate slide
performance techniques on a violin or
similar instrument.
Portamento
Time
0–127
When portamento is used, this specifies
the time over which the pitch will change.
Higher settings will cause the pitch
change to the next note to take more
time.
Mono/Poly
MONO,
POLY
Specifies whether the patch will play
polyphonically (POLY) or monophonically
(MONO).
The “MONO” setting is effective when
playing a solo instrument patch such as
sax or flute.
MONO
: Only the last-played note will
sound.
POLY
: Two or more notes can be played
simultaneously.
Bend Range
Up
0–+48
Specifies the degree of pitch change in
semitones when the pitch bend lever is all
the way right.
For example, if this parameter is set to
“+12,” the pitch will rise one octave when
the pitch bend lever is moved to the right-
most position.
Bend Range
Down
0–-48
Specifies the degree of pitch change in
semitones when the pitch bend lever is all
the way left.
For example if this is set to “-48” and you
move the pitch bend lever all the way to
the left, the pitch will fall 4 octaves.
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60
Detailed Tone Settings
The process of modifying a rhythm set’s (p. 55) settings is called “rhythm
editing (RHYTHM EDIT).”
To edit the currently selected rhythm set, proceed as follows.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “EDIT,” and press
the [ENTER] button.
3.
Using the [
] [] buttons, get “RHYTHM EDIT” to be
indicated in the upper line of the screen.
fig.disp-rhyedit.eps_70
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [RHYTHM] button.
If you’re using split or dual, the part name is shown in the upper line
of the screen.
For split
U
: Upper (UPPER) part
L
: Lower (LOWER) part
For dual
1
: Part 1
2
: Part 2
4.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
5.
Use the dial to set the desired value.
6.
Press the [EXIT] button to leave the edit screen.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Rhythm Edit to modify the settings, an “*” will
appear next to the tone name in the main screen. The “*” will
disappear when you save that tone (p. 62).
When using settings that play more than one tone at a time (i.e., when
the [PERFORM] button is lit), “part editing (PART EDIT)” is the process of
modifying the settings of each part to which the tones are assigned.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “EDIT,” and press
the [ENTER] button.
3.
Using the [
] [] buttons, get “PART EDIT” to be
indicated in the upper line of the screen.
fig.disp-rhyedit.eps_70
(Example screen: Split)
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [PERFORM] button.
4.
Use the [] [] buttons to move the cursor to the
item that you want to edit.
5.
Use the dial to set the desired value.
In the case of Super Layer, only Part 1 will be shown, and the
overall volume balance will be adjusted.
6.
Press the [EXIT] button to leave the edit screen.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Part Edit to modify the settings, an “*” will
appear next to the tone name or performance name. This “*”
will disappear when you save that tone or performance (p. 62).
If you’re using settings that play more than one tone at a time
(i.e., when the [PERFORM] button is lit) and Split, Dual, and
Super Layer are all turned off, you’ll be able to select Part 3–
Part 16 in step 4. (E.g., when you press the [PERFORM] button
and select “64: GM2 Template.”)
Editing a Rhythm Set’s Volume (Rhythm Edit)
Item
ValueDescription
Rhythm Level
0–127Specifies the volume of the rhythm set.
Editing the Volume of Each Part in a Split,
Dual, or Super Layer (Part Edit)
Item
ValueDescription
Part 1 (Upper)
Level
0–127
Adjusts the volume of Part 1.
When using Split, this adjusts the Upper
volume.
Part 2 (Lower)
Level
0–127
Adjusts the volume of Part 2.
When using Split, this adjusts the Lower
volume.
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61
Detailed Tone Settings
The process of modifying the effect settings is called “effect editing.”
You can make effect settings independently for when playing a tone by
itself and for when using Split, Dual, or Super Layer (when the [PERFORM]
button is lit).
When playing a single tone
You can use multi-effect (MFX), chorus, and reverb for each tone.
When playing more than one tone
For each setting, you can use a maximum of three multi-effects (MFX1,
MFX2, MFX3), one chorus, and one reverb. For Split or Dual, you can use
two multi-effects (MFX1, MFX2).
The details are as follows.
For Super Layer
MFX1 applied to all parts.
For Split
MFX1 applied to upper, MFX2 applied to lower.
For Dual
MFX1 applied to part 1, MFX2 applied to part 2.
Otherwise
You can use the included “JUNO-Di Editor” to edit MFX1–3.
Use the included “JUNO-Di Editor” if you want to make detailed
settings for the MFX used by each part.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “EDIT,” and press
the [ENTER] button.
3.
Use the [
] [] buttons to make the desired effect
appear in the upper line of the screen.
The available effects will depend on the current selection.
When only one tone is selected
“MFX,” “CHORUS,” “REVERB”
When using Super Layer
“MFX1,” “CHORUS,” “REVERB”
When using Split or Dual
“MFX1,” “MFX2,” “CHORUS,” “REVERB”
Otherwise
“MFX1,” “MFX2,” “MFX2,” “CHORUS,” “REVERB”
fig.disp-mfxedit.eps_70
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [PIANO] button.
4.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
5.
Use the dial to set the desired value.
6.
Press the [EXIT] button to leave the edit screen.
Editing the Effects (MFX/Chorus/
Reverb) (Effect Edit)
MFX1–3
ItemValueDescription
MFX 1–3
switch
OFF, ON
Specifies whether MFX 1–3 will be used
(ON) or not used (OFF).
*This setting is common to the entire
JUNO-Di.
*This setting cannot be saved.
00: THRU–79:
VOCODER
(MFX Type)
00–79
Selects the types of multi-effects that
MFX1–3 will use.
Choose “00: THRU” if you don’t want to
apply a multi-effect.
Items for each
MFX type
The editable items for the selected MFX type will be
displayed.
Refer to “Multi-Effects Parameters (MFX1–3, MFX)” (p.
93).
Cho Send
Level
0–127
Adjusts the amount of chorus for the
sound that passes through multi-effects.
If you don’t want to add the chorus effect,
set it to “0.”
Rev Send
Level
0–127
Adjusts the amount of reverb for the
sound that passes through multi-effects.
If you don’t want to add the reverb effect,
set it to “0.”
CHORUS
ItemValueDescription
Chorus switch
OFF, ON
Specifies whether chorus will be used
(ON) or not used (OFF).
*This setting is common to the entire
JUNO-Di.
*This setting cannot be saved.
00: OFF–03:
GM2 CHORUS
(Chorus Type)
00–03
Selects the types of chorus.
Choose “00: OFF” if you don’t want to
apply a chorus.
Items for each
chorus type
Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 104).
REVERB
ItemValueDescription
Reverb switch
OFF, ON
Specifies whether reverb will be used (ON)
or not used (OFF).
*This setting is common to the entire
JUNO-Di.
*This setting cannot be saved.
00: OFF–05:
GM2 REVERB
(Reverb Type)
00–05
Selects the types of reverb.
Choose “00: OFF” if you don’t want to
apply a reverb.
Items for each
reverb type
Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 104).
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Detailed Tone Settings
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory.
When you use Effect Edit to modify the settings, an “*” will
appear next to the tone name or performance name. This “*”
will disappear when you save that tone or performance.
When you use settings that play multiple tones, the “MFX
SOURCE” setting determines whether the effect settings will be
taken from the performance or from the patch (tone). You’ll
need to use the included “JUNO-Di Editor” to view or change
this setting.
You can specify the tone that will be first selected when you press a tone
button immediately after turning on the power.
1.
Select the tone that you want to specify.
2.
Hold down the [WRITE] button and press the tone button
that’s currently lit.
The next time you turn on the power, pressing that tone button will
select the tone you selected in step 1.
You can’t specify a tone button of a different category than the
one you selected in step 1.
You can recall the sound you switched here by pressing the
tone button twice in succession.
If you’ve edited the settings, remember that your changes will be lost
when you turn off the power or select a different sound. If you want to
keep the changes you made, you must save them.
Settings you save are stored in user memory, starting with number 501.
When you edit a tone or performance settings, an “*” will
appear next to the tone name or performance name in the
screen. This “*” will disappear when you save the settings.
When you save settings, the data that was previously in that
location will be overwritten.
1.
Select the tone or performance that you want to save.
If you’re using settings that play more than one tone (i.e., when the
[PERFORM] button is lit), the data that’s saved will depend on the
location of the cursor.
For example if you’re using split, the Performance (settings that
choose the tones to play) will be saved if the cursor is in the upper
line of the screen. If the cursor is in the middle line of the screen, the
Upper tone will be saved. In this case, the “PATCH WRITE” screen will
indicate “U.” If the cursor is in the bottom line of the screen, the
Lower tone will be saved.
2.
Press the [WRITE] button.
The “WRITE” screen will appear.
If you’re saving a tone, the “PATCH WRITE” screen will appear.
If you’re saving a rhythm set, the “RHYTHM SET WRITE” screen or
“RHYTHM WRITE” screen will appear.
If you’re saving a performance (settings for playing multiple tones),
the “PERFORM WRITE” screen will appear.
3.
Use the dial to select the save-destination number.
4.
Press the [
] button to move the cursor to the bottom
line of the screen.
5.
Assign a name.
For details on how to assign a name, refer to p. 58.
6.
When you’ve finished assigning a name, press the
[ENTER] button or the [WRITE] button.
A confirmation message will appear.
7.
Press the [ENTER] button to save your settings.
If you decide not to save, press the [EXIT] button.
Never turn off the power while data is being saved.
Specifying the Tone that will be
First Selected by a Tone Button
Saving Your Settings
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Detailed Settings for Performance Functions
The D Beam controller can be used simply by waving your hand over it. It
can be used to apply various effects, depending on the function that is
assigned to it.
1.
Press either the D BEAM [SOLO SYNTH], [EXPRESSION], or
[ASSIGNABLE] button to turn on the D Beam controller.
2.
While you play the keyboard to produce sound, place
your hand above the D Beam controller and move it
slowly up and down.
An effect will be applied to the sound, depending on the function
that is assigned to the D Beam controller.
3.
To turn off the D Beam controller, once again press the
button you pressed in step 1 so the indicator goes out.
1.
Press one of the D BEAM [SOLO SYNTH], [EXPRESSION],
or [ASSIGNABLE] button so it’s lit.
The edit screen for the button you pressed will appear.
By holding down the [SHIFT] button and pressing one of the D
BEAM buttons, you can access the edit screen without
changing the D Beam controller’s on/off setting.
•“SOLO SYNTH” screen
fig.disp-solosynth.eps_70
•“EXPRESSION” screen
fig.disp-express.eps_70
•“ASSIGNABLE” screen
fig.disp-assign.eps_70
2.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
Using the D Beam Controller to
Modify the Sound
Button
Description
[SOLO SYNTH]
You can use the D Beam controller to play the JUNO-Di
like a monophonic synthesizer.
[EXPRESSION]
This button lets you use the D Beam controller to create
expressive changes in the volume.
[ASSIGNABLE]
You can assign various functions to be controlled by
the D Beam controller.
The usable range of the D Beam controller
fig.DBeamRange.eps
The diagram shows the usable range of the
D Beam controller. Waving your hand
outside this range will produce no effect.
When the D Beam controller is responding
to your movement, the D BEAM button
that had been lit will blink.
The usable range of the D Beam
controller will become extremely small when used under
strong direct sunlight. If it does not function as you
expect, adjust the sensitivity as appropriate for the
brightness of your location.
→ “Making Settings that are Common to the Entire
JUNO-Di (SYSTEM)” on “DBEAM SETTINGS” (p. 76)
D Beam Controller Settings
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Detailed Settings for Performance Functions
3.
Use the dial to set the desired value.
*The target affected by the function assigned by “Type” will depend on the settings of JUNO-Di.
If you’re playing a single sound, the effect will apply to the currently selected sound.
If you’re playing multiple sounds (i.e., when the [PERFORM] button is lit), the effect will apply as follows.
•In Dual or Super Layer mode: all parts
•In Split, or otherwise: the currently selected part
4.
Press the [EXIT] button to leave the edit screen.
SOLO SYNTH
ItemValueDescription
Level
0–127Sets the volume of the Solo Synth.
Range
2OCT, 4OCT, 8OCT
Sets the Solo Synth to a pitch range of 2 octaves, 4 octaves, or 8 octaves.
EXPRESSION
ItemValueDescription
Range Min
0–127
Lower limit of the range of the Expression.
The effect will be applied when the position of your hand above the D Beam
controller is lower than this value.
Range Max
0–127
Upper limit of the range of the Expression.
The effect will be applied when the position of your hand above the D Beam
controller is above this value.
*By setting “Range Max” below “Range Min” you can invert the range of change.
ASSIGNABLE
ItemValueDescription
Type
MODULATION,
PORTA-TIME,
VOLUME,
PAN,
PORTAMENTO,
SOSTENUTO,
RESONANCE,
RELEASE-TIME,
ATTACK-TIME,
CUTOFF,
DECAY-TIME,
VIB-RATE,
VIB-DEPTH,
VIB-DELAY,
CHORUS-SEND,
REVERB-SEND,
AFTERTOUCH,
BEND-UP,
BEND-DOWN,
START/STOP
The D Beam controller can control the following functions.
The number in parentheses ( ) is the controller number of the control change message produced by the D Beam controller
when the corresponding function is assigned.
*The target of the following functions will depend on the current settings. For details, refer to the note that follows the table.
MODULATION (CC01):
Vibrato
PORTA-TIME (CC05):
Portamento time (p. 59)
VOLUME (CC07):
Level
PAN (CC10):
Pan (left/right position of the tone)
PORTAMENTO (CC65):
Portamento switch (p. 59)
SOSTENUTO (CC66):
The sound will be sustained only for keys that were already pressed.
RESONANCE (CC71):
Resonance (p. 66)
RELEASE-TIME (CC72):
Release time (p. 65)
ATTACK-TIME (CC73):
Attack time (p. 65)
CUTOFF (CC74):
Cutoff (p. 66)
DECAY-TIME (CC75):
Decay time (p. 65)
VIB-RATE (CC76):
Vibrato speed
VIB-DEPTH (CC77):
Vibrato depth
VIB-DELAY (CC78):
Vibrato delay time
CHORUS-SEND (CC93):
The amount of the chorus
REVERB-SEND (CC91):
The amount of the reverb
AFTERTOUCH:
Channel aftertouch
BEND-UP:
The pitch will rise when you bring your hand closer to the D Beam controller. The amount of available pitch
change is determined by the value set for “Bend Range Up” (p. 59).
BEND-DOWN:
The pitch will fall when you bring your hand closer to the D Beam controller.The amount of available pitch
change is determined by the value set for “Bend Range Down” (p. 59).
START/STOP:
By moving your hand over the D Beam you can start/stop the Song Player (p. 72) or Rhythm Pattern (p. 74).
Range Min
0–127
Lower limit of the range of the D Beam controller.
The effect will be applied when the position of your hand above the D Beam controller is lower than this value.
Range Max
0–127
Upper limit of the range of the D Beam controller.
The effect will be applied when the position of your hand above the D Beam controller is above this value.
*By setting “Range Max” below “Range Min” you can invert the range of change.
Range Min
Range Max
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Detailed Settings for Performance Functions
You can use the SOUND MODIFY knobs to modify the sound in real time.
fig.soundmodify.eps
If you’ve selected a rhythm set when playing a single sound at
a time (i.e., if the [PERFORM] button is unlit), the ENVELOPE
[ATTACK] and [RELEASE] knobs and the [CUTOFF] and
[RESONANCE] knobs will apply to each individual key.
When you turn one of these knobs, the currently selected key
will be indicated (e.g., C4).
To change the key to which the effect is to be applied, press a
key and specify a new key name.
The values modified by each SOUND MODIFY knob will
depend on the JUNO-Di’s settings. For details, refer to the table
for each explanation.
If you’re using settings that play more than one tone at a time
(i.e., if the [PERFORM] button is lit), the target affected by these
modifications will depend on the current settings.
For dual or super layer
All parts
For split, or in other cases
The currently selected part
For some sounds, the knobs may not have an effect.
Modifying how the volume changes
(ENVELOPE [ATTACK]/[RELEASE] knobs)
The “envelope” is the shape of the volume changes from when an
instrument begins sounding until it decays to silence. On a keyboard
instrument, the envelope specifies the way that the volume changes,
starting when you press a key, and how it decays after you release the
key.
fig.envelope-e.eps
A:Attack time:
Time from when you press the key until the sound
reaches its maximum level
D:Decay time:
Time over which the level decays from the maximum
to the sustain level.
S:Sustain level:
Volume at which the sound will be sustained while
you hold down the key
R:Release time:
Time over which the sound decays after you release
the key
On the JUNO-Di, you can use the two ENVELOPE knobs to adjust the A
(Attack) and R (Release) times of the currently selected tone.
Items indicated by an “*” in the table are displayed in the
included “JUNO-Di Editor.”
Using the Knobs to Modify the
Sound (SOUND MODIFY)
[ATTACK] knob
Adjusts the time from when you press the
key until the sound reaches the maximum
level.
Turning the knob toward the right will
lengthen the attack time, and turning it
toward the left will shorten the attack time.
What is affected by the change
(JUNO-Di setting)
ItemValue
Each part
([PERFORM] button lit)
ATK OFFSET *
(Attack Time Offset)
-64–+63
Tone
([PERFORM] button extinguished)
ATTACK TIME OFFSET *-63–+63
Rhythm Set
([PERFORM] button extinguished)
AMP ENV T1*0–127
[RELEASE] knob
Adjusts the time from when you release the
key until the sound is no longer heard.
Turning the knob toward the right will
lengthen the release time, and turning it
toward the left will shorten the release
time.
What is affected by the change
(JUNO-Di setting)
ItemValue
Each part
([PERFORM] button lit)
REL TIME OFFSET *
(Release Time Offset)
-64–+63
Tone
([PERFORM] button extinguished)
RELEASE TIME OFFSET *
-63–+63
Rhythm Set
([PERFORM] button extinguished)
AMP ENV T4 *0–127
Volume
Note-onNote-off
Time
Sound Ends
AD
S
R
A: Attack time
D: Decay time
S: Sustain level
R: Release time
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Detailed Settings for Performance Functions
Modifying the tonal character
([CUTOFF]/[RESONANCE] knobs)
You can use these knobs to adjust the filter that cuts or boosts specific
frequency regions of the sound.
These affect the following parameters of the currently selected tone.
Items indicated by an “*” in the table are displayed in the
included “JUNO-Di Editor.”
Adding Reverberation ([REVERB] Knob)
You can add reverb (reverberation) to the sounds that you play from the
keyboard.
By adding reverb, you can recreate the pleasant acoustics that are typical
of a performance in a concert hall or similar space.
The effect will be applied when “Reverb Switch” is turned “ON”
in the effect edit screen. Refer to “Editing the Effects (MFX/
Chorus/Reverb) (Effect Edit)” (p. 61).
For more about the Split function, refer to “Playing with a
Different Tone for Each Hand—[SPLIT] Button” (p. 33).
When using Split keyboard mode, you can change the split point (the
location at which the keyboard is divided).
To change the split point, you can either specify the split point key (p. 33)
or use the following shortcut.
1.
With the [SPLIT] button lit, hold down the [SHIFT] button
and press the [SPLIT] button.
The current setting will appear.
fig.disp-splitpoint.eps
2.
Use the dial to specify the desired split point.
Range:
C#2–C7
The split point is the lowest key of the Upper part.
3.
When you have made the setting, press the [EXIT]
button.
When using settings that allow you to play a single tone (i.e., when the
[PERFORM] button is unlit), here’s how you can make the currently
selected tone the Lower tone of the split.
*Normally, when you press the [SPLIT] button to turn Split on, the
currently selected tone will be assigned as the Upper tone.
1.
Hold down the [
] button and press the [SPLIT] button
so it’s lit.
Split will turn on, and the currently selected tone will be the Lower
tone.
When Split or Dual (p. 31) are on, here’s how to exchange the two
selected tones.
•
With the cursor located at the tone number for upper (U) or
part 1 (1) hold down the [SHIFT] button and press the [
]
button.
•
With the cursor located at the tone number for lower (L) or
part 2 (2), hold down the [SHIFT] button and press the [
]
button.
[CUTOFF] knob
Adjusts the frequency (cutoff frequency) at
which the filter begins to be applied.
Turning the knob toward the right will
brighten the sound, and turning it toward
the left will darken the sound.
What is affected by the change
(JUNO-Di setting)
ItemValue
Each part
([PERFORM] button lit)
COF OFFSET *
(Cutoff Offset)
-64–+63
Tone
([PERFORM] button extinguished)
CUTOFF OFFSET *-63–+63
Rhythm Set
([PERFORM] button extinguished)
UTOFF *0–127
[RESONANCE] knob
Boosts the sound in the vicinity of the
cutoff frequency, adding a distinctive
character to the sound.
Turning the knob toward the right will
strengthen this character, and turning the
knob toward the left will weaken it.
What is affected by the change
(JUNO-Di setting)
ItemValue
Each part
([PERFORM] button lit)
RES OFFSET *
(Resonance Offset)
-64–+63
Tone
([PERFORM] button extinguished)
RES OFFSET *
(Resonance Offset)
-63–+63
Rhythm Set
([PERFORM] button extinguished)
RES *
(Resonance)
0–127
[REVERB] knob
Adjusts the amount of reverb.
Turning the knob toward the right will deepen
the reverb, and turning it toward the left will
decrease the reverb.
Item
Value
Reverb Level
0–127
Split Settings
Changing the Split Point
Making the Selected Tone the Lower Tone
of a Split
Exchanging the Two Tones in Split/Dual Mode
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Detailed Settings for Performance Functions
“Octave Shift” is a setting that lets you change the pitch of the keyboard
in steps of an octave.
1.
Press the OCTAVE [DOWN] or [UP] button.
Pressing the [DOWN] button will lower the pitch of the currently
selected tone by one octave; pressing the [UP] button will raise it by
one octave.
You can change the pitch in a range of 3 octaves down (-3) to 3
octaves up (+3).
If this setting is other than “0”, OCTAVE [DOWN] or [UP] button will
light.
You can reset this setting to “0” by pressing OCTAVE [DOWN] and
[UP] buttons simultaneously.
What’s affected by the Octave Shift setting will depend on the current
settings.
When playing a single Tone
The octave of the selected tone will change. The setting cannot be saved.
When playing multiple Tones
The current settings will determine what is affected by Octave Shift.
For Dual or Super Layer
The octave of all parts will change.
You can save the Octave setting of each part by saving the performance
settings (Performance).
For Split or otherwise
The octave of the currently selected tone (part) will change.
You can set this independently for each part.
You can save the Octave setting of each part by saving the performance
settings (Performance).
For more about the Arpeggio function, refer to “Playing
Arpeggios—[ARPEGGIO] Button” (p. 37).
The arpeggio settings cannot be saved.
1.
Press the [ARPEGGIO] button so it’s lit. Alternatively,
hold down the [SHIFT] button and press the [ARPEGGIO]
button.
The “ARPEGGIO” screen appears.
fig.disp-arpe.eps
_70
By holding down the [SHIFT] button and pressing the
[ARPEGGIO] button, you can access the “ARPEGGIO” screen
without turning the arpeggio function on/off.
2.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
3.
Use the dial to set the desired value.
Octave Shift Settings
Arpeggio Settings
Item
ValueDescription
(Arpeggio
Style)
001–128
This selects the arpeggio’s basic performance
style.
Part
Part1
(Upper),
Part2
(Lower),
Part3–16
If you’re using settings that play more than one
sound at a time (i.e., if the [PERFORM] button is
lit), this selects the part (only one part) that will
be played by the arpeggio.
If a rhythm set is assigned to a part, you can play
a rhythm set along with the arpeggios.
*This item is not shown if the [SUPER LAYER]
button is on.
*The part you select here functions for both
the arpeggio and the chord memory
functions.
Arpeggio
Hold
ON, OFF
You can produce arpeggios even without
continuing to press the keyboard.
Grid
1/4,
1/8,
1/8L,
1/8H,
1/12,
1/16,
1/16L,
1/16H,
1/24
This sets the particular note division and
resolution in a “single grid” used in creating the
arpeggio in an Arpeggio Style, and how much
of a “shuffle” syncopation is to be to applied
(none/weak/strong) to it (grid type).
1/4
: Quarter note (one grid section = one
beat)
1/8
: Eighth note (two grid sections = one
beat)
1/8L
: Eighth note shuffle Light (two grid
sections = one beat, with a light shuffle)
1/8H
: Eighth note shuffle Heavy (two grid
sections = one beat, with a heavy shuffle)
1/12
: Eighth note triplet (three grid sections
= one beat)
1/16
: Sixteenth note (four grid sections = one
beat)
1/16L
: Sixteenth note shuffle Light (four grid
sections = one beat, with a light shuffle)
1/16H
: Sixteenth note shuffle Heavy (four
grid sections = one beat, with a heavy shuffle)
1/24
: Sixteenth note triplet (six grid sections
= one beat)
*Grid settings are shared with the rhythm
pattern.
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Detailed Settings for Performance Functions
4.
When you have made the setting, press the [EXIT]
button.
Selecting ascending/descending variations
(Motif)
This selects the method used to play sounds (motif) when you have a
greater number of notes than programmed for the Arpeggio Style.
*When the number of keys played is less than the number of notes in
the Style, the highest-pitched of the pressed keys is played by
default.
<Example>
Action of a Style starting from the lowest note, “1-2-3-2” when the keys
“
C
-D-E-F-
G
” are played
•When “UP (L)” is selected as the motif:
C
-D-E-D
→
C
-E-F-E
→
C
-F-G-F (
→
repeated)
•When “UP (_)” is selected as the motif:
C-D-E-D
→
D-E-F-E
→
E-F-G-F (
→
repeated)
•When “U/D (L&H)” is selected as the motif:
C
-D-
G
-D
→
C
-E-
G
-E
→
C
-F-
G
-F
→
C
-E-
G
-E (
→
repeated)
Duration
30–120%,
Full
This determines whether the sounds are played
staccato (short and clipped), or tenuto (fully
drawn out).
30–120
: For example, when set to “30,” the
length of the note in a grid (or when a series
of grids is connected with ties, the final grid)
is 30% of the full length of the note set in the
grid type.
Full
: Even if the linked grid is not connected
with a tie, the same note continues to sound
until the point at which the next new sound is
specified.
*Duration settings are shared with the rhythm
pattern.
Motif
(See p. 68.)
This specifies what will happen if the number of
keys pressed exceeds the number of notes
specified by the arpeggio style.
Refer to “Selecting ascending/descending
variations (Motif)” (p. 68).
Velocity
REAL, 1–127
Specifies the loudness of the notes that you
play.
REAL
: The velocity will change according to
how strongly you strike the key.
1–127
: The notes will be sounded with the
velocity you specify here, regardless of how
strongly you strike the key.
Oct Range
-3–+3
This adds an effect that shifts arpeggios one
cycle at a time in octave units (octave range).
You can set the shift range upwards or
downwards (up to three octaves up or down).
Accent
0–100
When you play arpeggios, the velocity of each
arpeggiated note is determined by the velocity
of the notes programmed within the arpeggio
style. You can adjust the amount (“spread”) of
this dynamic variation.
With a setting of “100,” the arpeggiated notes
will have the velocities that are programmed
by the arpeggio style. With a setting of “0,” all
arpeggiated notes will be sounded at a fixed
velocity.
Item
ValueDescription
ValueDescription
Up (L)
Only the lowest of the keys pressed is sounded each time,
and the notes play in order from the lowest of the pressed
keys.
Up (L&H)
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
lowest of the pressed keys.
Up (_)
The notes play in order from the lowest of the pressed keys.
No one note is played every time.
Down (L)
Only the lowest of the keys pressed is sounded each time,
and the notes play in order from the highest of the pressed
keys.
Down (L&H)
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
highest of the pressed keys.
Down (_)
The notes play in order from the highest of the pressed keys.
No note is played every time.
U/D (L)
Notes will be sounded from the lowest to the highest key you
press and then back down to the lowest key, with only the
lowest key sounded each time.
U/D (L&H)
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
lowest of the pressed keys and then back again in the reverse
order.
U/D (_)
The notes play in order from the lowest of the pressed keys,
and then back again in the reverse order. No note is played
every time.
Rand (L)
Notes will be sounded randomly for the keys you press, with
only the lowest key sounded each time.
Rand (_)
Only the lowest of the keys pressed is sounded each time, the
notes you press will be sounded randomly. No note will
sound each time.
Phrase
Pressing just one key will play a phrase based on the pitch of
that key. If you press more than one key, the key you press
last will be used.
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Detailed Settings for Performance Functions
For more about the Chord Memory function, refer to “Playing a
Chord with a Single Key—[CHORD MEMORY] Button” (p. 37).
The chord memory settings cannot be saved.
1.
Press the [CHORD MEMORY] button so it’s lit.
Alternatively, hold down the [SHIFT] button and press
the [CHORD MEMORY] button.
The “CHORD MEMORY” screen appears.
fig.disp-chordmem.eps
_70
By holding down the [SHIFT] button and pressing the [CHORD
MEMORY] button, you can access the “CHORD MEMORY”
screen without turning the Chord Memory function on/off.
2.
Use the cursor buttons to move the cursor to the item
that you want to edit.
3.
Use the dial to set the desired value.
If you’re using settings that play multiple tones (i.e., if the
[PERFORM] button is lit), the part that is played by chord
memory (only one part) is specified by the arpeggio “Part”
setting (p. 67).
For more about the Favorite function, refer to “Registering and
Switching to Frequently Used Tones or Settings —FAVORITE
[ON/OFF] Button/[BANK] Button” (p. 46).
Here’s how to view or remove the Favorites you’ve registered.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “FAVORITE
UTILITY,” and press the [ENTER] button.
The “FAVORITE UTILITY” screen will appear.
fig.disp-chordmem.eps
You can also access the “FAVORITE UTILITY” screen by holding
down the [SHIFT] button and pressing the FAVORITE [ON/OFF]
button.
The currently selected Favorite will be displayed.
The middle line of the screen indicates the Favorite number, and the
lower line indicates the registered content. If nothing has been
registered as a Favorite, the screen will indicate “Not registered.”
You can perform the following operations in the “FAVORITE UTILITY”
screen.
3.
Press the [EXIT] button to exit the “FAVORITE UTILITY”
screen.
Chord Memory Settings
Item
ValueDescription
(Chord set)
001–017
Selects the type of chord set assigned to
the C–B keys.
KEY
C–B
Changes the key of the chord.
Roll Type
UP,
DOWN,
ALT,
OFF
The notes in the chord will be sounded
sequentially rather than simultaneously.
The speed at which the notes are sounded
will depend on the force with which you
strike the keys; this lets you realistically
simulate guitar-like playing methods
simply by using the keyboard.
UP
: Notes will be sounded in order
from bottom to top.
DOWN
: Notes will be sounded in order
from top to bottom.
ALT
: The order in which the notes are
sounded will change each time you
play the keyboard.
OFF
: The notes will be sounded as a
chord.
Favorite Settings
Viewing or Removing a Favorite
Operation
Description
[] [] buttons
Change the displayed Favorite number.
[
] [] buttons
Change the displayed Favorite bank.
[ENTER] button
Removes the displayed Favorite.
A confirmation screen will appear; when
you press the [ENTER] button once again,
the Favorite will be removed. If you decide
not to remove it, press the [EXIT] button.
Registered content
Favorite number
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Detailed Settings for Performance Functions
V-LINK (
) is a function that allows music and images to
be performed together. By using MIDI to connect two or more V-LINK
compatible devices, you can easily enjoy performing a wide range of
visual effects that are linked to the expressive elements of a music
performance.
For example if you use the JUNO-Di in conjunction with Edirol P-10, you’ll
be able to do the following things.
•Use the JUNO-Di’s keyboard (the far-left octave) to switch images.
•Use the JUNO-Di’s pitch bend lever to control the image playback
speed.
•You can use the JUNO-Di’s knobs to control the brightness and hue of
the image.
As an example, we will use a setup in which the JUNO-Di is connected to
the EDIROL P-10. Use a MIDI cable to connect the JUNO-Di’s MIDI OUT
connector to the MIDI IN connector of the EDIROL P-10.
Before connecting this unit to other devices, turn off the power
to all units. This will help prevent malfunctions and/or damage
to speakers or other devices.
fig.VlinkP10.eps
1.
Press the [V-LINK] button so it’s lit.
The “V-LINK” screen appears, and the V-LINK setting will be on.
fig.disp–Vlink.eps
Operations on the JUNO-Di
By operating the JUNO-Di’s keyboard and knobs, you can control the
image along with your performance on the JUNO-Di.
2.
With the “V-LINK” screen shown, press the [V-LINK]
button again.
The [V-LINK] button will go dark, and the V-LINK setting will be off.
1.
Press the [V-LINK] button to access the “V-LINK” screen.
The “V-LINK” screen will appear.
fig.disp–Vlink.eps
2.
Use the [
] [] buttons to move the cursor to the
parameter you want to edit.
3.
Use the dial to set the value.
The changes you make will be saved when you leave the “V-
LINK” screen.
Using the Keyboard to Control
Images ([V-LINK] Button)
What is V-LINK?
Connection Example
EDIROL P-10
MIDI OUT
MIDI IN
JUNO-Di
Turning the V-LINK ON/OFF
Button/Knob/Keyboard
Description
Keys (leftmost octave)
Switch images.
[CUTOFF] knob
Controls the hue and brightness.
[RESONANCE] knob
Controls the saturation.
[REVERB] knob
Controls the image switching time.
Pitch Bend lever
Controls the playback speed.
V-LINK Settings
Item
ValueDescription
Tx Channel
1–16
MIDI channel that will control the
V-LINK device.
Speed Ctrl
0-1-2, 0.5-1-2, 0-1-4,
0.5-1-4, 0-1-8, 0.5-1-8,
0-1-16, 0.5-1-16, 0-1-32,
0.5-1-32, 0-2-4, 0-4-8,
0-8-16, 0-16-32, (-1)-0-1,
(-2)-1-4, (-6)-1-8
Range of video playback speed
The three values are the playback
speeds (multiples of normal speed)
at the left, center, and right
positions of the pitch bend.
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Song Player Settings
The JUNO-Di’s “SONG PLAYER” has the following two functions.
You can play along on the keyboard to the accompaniment of the music
played back by the song player.
Song Player
This plays back songs (audio files or SMF) saved on USB memory. You can
play back songs in an order specified by a “playlist.”
Playlist:
When playing back multiple songs on the JUNO-Di, you can
create a list to specify the order in which the songs will be
played. Use the included “Playlist Editor” software to create a
playlist.
Song list:
This refers to the list of the songs specified in the playlist.
Rhythm Pattern (p. 74)
This plays back rhythm patterns for a wide variety of musical styles.
You can’t use the song player and rhythm patterns at the same
time.
Here’s the procedure for using the JUNO-Di’s song player to play back
music files.
1.
Copy the data from your computer to USB memory.
Music files in SMF, WAV, AIFF, or MP3 formats can be played.
For details, refer to “SMF/Audio Files that can be Played”.
2.
Connect your USB memory to the JUNO-Di, and play back
the music file.
•Please use USB memory sold by Roland. We cannot
guarantee operation if other products are used.
•Connect your USB memory after you’ve turned the JUNO-
Di’s power on.
•Never disconnect the USB memory while the power is
turned on.
Creating a playlist
On your computer, start up the included “Playlist Editor” software and
create a playlist. When you want to use the JUNO-Di to play backing
tracks (accompaniment), it’s convenient to create a playlist beforehand to
specify the order in which the tracks should be played.
For details on how to create a playlist, refer to the
“PlaylistEditorManualE.pdf” that’s installed together with “Playlist Editor.”
•You’ll need to use the included “Playlist Editor” to create
playlists. You can’t create playlists on the JUNO-Di itself.
•Playlist Editor can handle up to 999 songs and 999 playlists,
but the JUNO-Di can use a maximum of 399 songs and 399
playlists.
•You can play back individual songs without creating a
playlist. In this case, you’ll need to place the SMF or audio
files in the root directory of your USB memory. A maximum
of 99 songs can be in the root directory.
•Audio files must have a sampling frequency of 44.1 kHz in
order to play them.
Folder structure
When you use the included “Playlist Editor” to create a playlist, the
following folders and files are created.
Playlists may not be shown if you directly add/delete/modify
the song data in the PLAYLIST folder without using Playlist
Editor.
Playing Back Music Files
(SONG PLAYER)
SMF/Audio Files that can be Played
SMF
Format
0 or 1
*For SMF format 1, there are
limitations on the tracks that can be
played.
File size
Maximum of approximately 240 KB
(this will change somewhat
depending on the content of the SMF)
System exclusive
Packet size must be 512 or less
Audio files
WAV/AIFF
Sampling
frequencies
44.1 kHz
Bit depth
8/16/24-bit
MP3
Format
MPEG-1 audio layer 3
Sampling frequency
44.1 kHz
Bit rate
32/40/48/56/64/80/96/112/128/160/
192/224/256/320 kbps,
VBR (Variable Bit Rate)
Root directory
ROLAND folder
PLAYLIST folder
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Song Player Settings
1.
Connect the USB memory containing your playlists and
songs to the JUNO-Di.
2.
Press the [SONG LIST] button.
The button’s indicator will light, and the song list screen will appear.
fig.disp-songlist.eps_70
3.
Use the dial or the [] [] buttons to select the song
that you want to play.
4.
Press the [PLAY/STOP] button.
The selected song will play.
After selecting a song, you can press the [SONGLIST] button,
[ENTER] button, or [EXIT] button to exit the song list screen and
access the main screen. Even while the song is playing, you can
change the tone played by the keyboard, and play along with
the song using an appropriate sound.
5.
To stop song playback, press the [PLAY/STOP] button.
The next time you press the [PLAY/STOP] button, playback will
resume from the point at which you stopped.
You can use the following buttons to move the playback location.
If you switch the song to be played while you’re in a screen
other than the song list screen, it may take several seconds
until playback begins.
1.
Press the [LEVEL] button.
The indication in the upper line of the screen will change depending
on the current state of the song player.
•If audio data is selected for the song player, this will indicate “AUDIO
LEVEL.”
•If SMF is selected for the song player, this will indicate “SMF LEVEL.”
2.
Use the dial to adjust the volume.
The volume of the song player will change.
Value:
0–127
3.
Press the [EXIT] button to return to the previous screen.
The “AUDIO LEVEL” and “SMF LEVEL” values you adjust as
described above will be lost when you turn off the power. If
you want these settings to be retained even while the power is
off, specify them using the System settings “Audio Level” and
“SMF Level” (p. 75).
You can change the playback tempo of SMF songs.
For details on operation, refer to “Changing the Tempo” (p. 58).
Even if an audio file is selected, the tempo setting will be
displayed and the value will be modified, but the tempo of the
song will not change.
Selecting and Playing a Song
([SONG LIST] Button)
•Performance data from the SMF playback will not be
transmitted from the USB COMPUTER connector.
•If you’re playing an SMF, turn on the [PERFORM]
button.
•If you want to play along on the keyboard while the
SMF plays, select the setting that you want to play from
the keyboard, and then start playback. Don’t switch
settings while the SMF is playing.
•If you play back an SMF while editing the sound
settings, the contents of the temporary area may be
rewritten or the data you were editing may be lost. If
you want to keep the changes you’ve made, carry out
the Write procedure to save your changes before you
play back the SMF (p. 62).
•You can’t perform Write procedure or use Utility
functions (p. 77) while playing a song.
•Only audio files with a sampling frequency of 44.1 kHz
can be played.
•The JUNO-Di can handle a maximum of 399 songs or
playlists. (The maximum number that can be handled
by Playlist Editor is 999.)
Moving the Playback Location
Button
Description
[]
Returns to the beginning of the song. If you press this at
the beginning of a song, you’ll move to the beginning of
the preceding song. Hold down the button to rewind
the song.
[
]
Moves to the next song. Hold down the button to fast-
forward the song.
[PLAY/STOP]
Play/stop the song.
Adjusting the Volume of the Song Player
Changing the Tempo of the Song (SMF)
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Song Player Settings
1.
Connect the USB memory containing your playlists and
songs to the JUNO-Di.
2.
Press the [SONG LIST] button.
The button’s indicator will light, and the song list screen will appear.
3.
Press the [
] button.
The “PLAYLIST SELECT” screen will appear.
fig.disp-playlist.eps_70
4.
Use the dial or the [
] [] buttons to select the
playlist that you want to play, and press the [ENTER]
button.
The list of songs in the selected playlist will appear.
From the “PLAYLIST SELECT” screen, you can press the [
]
button to access the song list screen for the selected playlist.
5.
Press the [PLAY/STOP] button.
The songs in the selected playlist will play in the specified order.
6.
To stop song playback, press the [PLAY/STOP] button.
The next time you press the [PLAY/STOP] button, playback will
resume from the location at which you stopped.
If you use the [C. CANCEL/MINUS ONE] button when playing back an SMF
song, the specified part will be muted (silenced); if you use it when
playing back an audio file, the sounds located in the center will be
minimized.
This allows you to mute a specific part of a song and play it yourself, or to
minimize the vocal or melody of a song while you perform that part.
Depending on the file type of the song, you’ll be able to perform the
following operations.
1.
Press the [C. CANCEL/MINUS ONE] button so it’s lit.
When you play back the song, the specified part will be muted if the
song is an SMF. If the song is an audio file, the sounds that are
located in the center will be diminished in volume.
2.
To turn off Minus-One or Center Cancel, press the [C.
CANCEL/MINUS ONE] button so it’s extinguished.
Selecting and Playing a Playlist
Performing Along with a Song
([C. CANCEL/MINUS ONE] Button)
File type
FunctionDescription
SMFsMinus-One
Mutes the specified part. For details on
specifying the part to be muted, refer to
“Making Settings that are Common to the
Entire JUNO-Di (SYSTEM)” on “MINUS ONE” (p.
76).
Audio
files
Center cancel
Diminishes the volume of sounds that are
located in the center (such as the vocal or the
melody instrument).
*For some songs, the vocal might not be
minimized successfully.
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Song Player Settings
Rhythm Pattern:
A rhythm pattern is a fixed phrase played by rhythm
instruments such as drums or percussion.
The JUNO-Di contains rhythm patterns for a wide range of
styles. It’s easy to play back these rhythm patterns while you
play along on the keyboard.
Rhythm Pattern Group:
Even within rhythm patterns of the same musical style, the
JUNO-Di provides a variety ranging from sparse, minimal
patterns to flamboyant, “busy” patterns. A “rhythm pattern
group” is a set of different rhythm patterns in the same style.
“Rhythm Pattern Group List” (p. 124)
1.
Press the [RHYTHM PATTERN] button so it’s lit.
The “RHYTHM PATTERN” screen will appear.
fig.disp-RhyPat.eps_70
2.
Press the [PLAY/STOP] button.
The rhythm pattern will begin playing.
3.
Use the [1]–[6] buttons or [
] []
buttons to select a rhythm pattern.
The button corresponding to the currently playing rhythm pattern
will blink.
You can also play the rhythm pattern by pressing a button
from [1] through [6] instead of pressing the [PLAY/STOP]
button in step 2.
4.
To stop the rhythm pattern, press the [PLAY/STOP]
button.
You can also stop the rhythm pattern by pressing the blinking [1]–
[6] button.
The arpeggio settings “Grid” and “Duration” (p. 67, p. 68) are
used when playing the rhythm pattern.
If you want to select a rhythm pattern of a different style, change the
rhythm pattern group.
When you change the rhythm pattern group, the rhythm patterns
assigned to the [1]–[6] buttons will also change.
The rhythm set used to play a rhythm pattern is determined by the
rhythm pattern group, but you are free to change the rhythm set if
desired.
The rhythm pattern settings cannot be saved.
1.
Press the [RHYTHM PATTERN] button so it’s lit.
The “RHYTHM PATTERN” screen will appear.
2.
Use the [
] [] button to move the cursor to the
middle line of the screen, and use the dial to select a
rhythm pattern group.
Value:
001–024
When you select a rhythm pattern group, the most suitable rhythm
set will be selected.
3.
Use the [
] button to move the cursor to the bottom
line of the screen, and use the dial to select a rhythm set.
Value:
Rh001–
The volume setting of the rhythm pattern cannot be saved.
1.
Press the [LEVEL] button.
The level setting is shown in the top of the screen.
fig.disp-RhyPat.eps_70
2.
Use the dial to adjust the volume.
The volume of the rhythm pattern will change.
Value:
1–127
3.
Press the [EXIT] button to return to the previous screen.
Playing Rhythm Patterns
([RHYTHM PATTERN] Button)
Playing Rhythm Patterns
Changing the Style or Rhythm Set of the
Rhythm Pattern
Adjusting the Volume of the Rhythm Pattern
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Other Settings
“System settings” refers to settings that apply to the entire JUNO-Di, such as keyboard touch settings and MIDI settings.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “SYSTEM,” and press
the [ENTER] button.
The setting screen will appear.
fig.disp-system.eps_70
3.
Use the [
] [] buttons to select the setting that you
want to edit.
4.
Use the [
] [] buttons to move the cursor to the
item that you want to set.
5.
Use the dial to set the value.
6.
Press the [EXIT] button to leave the setting screen.
This saves the system settings.
Making Settings that are Common to the Entire JUNO-Di (SYSTEM)
Procedure for Making System Settings
System Parameters
Menu
ItemValueDescription
KEYBOARD
TOUCH
Velo Curve
(Velocity Curve)
LIGHT, MEDIUM,
HEAVY
Sets the keyboard’s touch.
LIGHT:
This sets the keyboard to a light touch. You can achieve fortissimo (ff) play with a less forceful touch than
MEDIUM setting, so the keyboard feels lighter. This setting makes it easier for children, whose hands have less strength.
MEDIUM:
This sets the keyboard to the standard touch.
HEAVY:
This sets the keyboard to a heavy touch. You have to play the keyboard more forcefully than MEDIUM setting
in order to play fortissimo (ff), so the keyboard touch feels heavier. This setting allows you to add more expression when
playing dynamically.
Velo Sens
(Velocity Sense)
-63–+63
Makes fine adjustments to the keyboard sensitivity following the “Velo Curve” selection.
Higher settings for this value will increase the velocity value that is transmitted according to your playing strength.
Velocity
REAL, 1–127
Adjusts the velocity value that will be transmitted when you play the keyboard
REAL:
Actual keyboard velocity will be transmitted.
1–127:
A fixed velocity value will be transmitted regardless of how you play.
SOUND
Master Tune
415.3–466.2 Hz
Adjusts the overall tuning of the JUNO-Di.
The display shows the frequency of the A4 note (center A).
Output Gain
-12–+12 dB
Adjusts the output gain from the JUNO-Di’s output.
When, for example, there are relatively few voices being sounded, boosting the output gain can let you attain the most
suitable output level for recording and other purposes.
System Tempo
5–300
Specifies the JUNO-Di’s tempo.
Audio Level
0–127
Specifies the volume at which audio data is played by the Song Player.
SMF Level
0–127
Specifies the volume at which SMF is played by the Song Player.
HOLD
PEDAL
Assign
MODULATION,
PORTA-TIME,
VOLUME,
PAN,
EXPRESSION,
HOLD,
PORTAMENTO,
SOSTENUTO,
RESONANCE,
RELEASE-TIME,
ATTACK-TIME,
CUTOFF,
DECAY-TIME,
The pedal connected to the HOLD PEDAL jack can control the following functions.
The number in parentheses ( ) is the controller number of the control change message produced by the pedal when the
corresponding function is assigned.
*Regarding the following functions, the effect will apply to the currently selected sound if you’re playing a single sound.
If you’re using settings that play multiple tones (i.e., if the [PERFORM] button is lit), this will apply to the tone (part) you’re
playing.
MODULATION (CC01):
Vibrato
PORTA-TIME (CC05):
Portamento time (p. 59)
VOLUME (CC07):
Level
PAN (CC10):
Pan (left/right position of the tone)
EXPRESSION (CC11):
Level
HOLD (CC64):
The sound will be sustained for keys that are played or were already held down while holding down the
pedal.
PORTAMENTO (CC65):
Portamento switch (p. 59)
SOSTENUTO (CC66):
The sound will be sustained only for keys that were already pressed when you pressed the pedal.
RESONANCE (CC71):
Resonance (p. 66)
RELEASE-TIME (CC72):
Release time (p. 65)
ATTACK-TIME (CC73):
Attack time (p. 65)
CUTOFF
(CC74):
Cutoff (p. 66)
DECAY-TIME (CC75):
Decay time (p. 65)
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Other Settings
HOLD
PEDAL
Assign
VIB-RATE,
VIB-DEPTH,
VIB-DELAY,
CHORUS-SEND,
REVERB-SEND,
AFTERTOUCH,
START/STOP,
TAP-TEMPO,
PROG-UP,
PROG-DOWN,
FAV-UP,
FAV-DOWN
VIB-RATE (CC76):
Vibrato speed
VIB-DEPTH (CC77):
Vibrato depth
VIB-DELAY (CC78):
Vibrato delay time
CHORUS-SEND (CC93):
The amount of the chorus
REVERB-SEND (CC91):
The amount of the reverb
AFTERTOUCH:
Channel aftertouch
START/STOP:
Pressing the pedal will start/stop the Song Player (p. 72) or Rhythm Pattern (p. 74).
TAP-TEMPO:
The tempo will be set to the interval at which you press the pedal (Tap Tempo).
PROG-UP:
If you’re playing a single sound, this selects the next sound. If you’re playing multiple sounds (i.e., when the
[PERFORM] button is lit), this selects the next-numbered performance.
PROG-DOWN:
If you’re playing a single sound, this selects the previous sound. If you’re playing multiple sounds (i.e.,
when the [PERFORM] button is lit), this selects the previous-numbered performance.
FAV-UP:
The favorite of the next number or bank will be selected.
FAV-DOWN:
The favorite of the previous number or bank will be selected.
Continuous
Hold
OFF, ON
If “Assign” is set to “HOLD,” turning this “ON” allows the HOLD PEDAL jack to support half-pedaling.
When this is set to support use of half-pedaling techniques, you can then connect an optional expression pedal (DP-10,
etc.), and employ pedal work to achieve even finer control in performances in which piano tones are used.
Polarity
STANDARD,
REVERSE
Selects the polarity of the pedal connected to the HOLD PEDAL jack.
On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If
your pedal has an effect opposite of what you expect, set this parameter to “REVERSE.” If you are using a Roland pedal (that
has no polarity switch), set this parameter to “STANDARD.”
MIDI
Local Switch
OFF, ON
Determines whether the internal sound generator is disconnected (OFF) from the controller section (keyboard, pitch
bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not disconnected (ON).
Normally this is left “ON,” but if you wish to use the JUNO-Di’s keyboard and controllers to control only external sound
modules, set it to “OFF.”
Patch Rx/Tx Ch
1–16
Channel used to transmit and receive MIDI messages for the keyboard part. For details, refer to “Setting the Receive
Channel” (p. 82).
Tx Edit Data
OFF, ON
Specifies whether changes you make in the settings of a tone, performance will be transmitted as system exclusive
messages (ON), or will not be transmitted (OFF).
Soft Through
OFF, ON
If this is “ON,” incoming MIDI messages from the MIDI IN connector will be re-transmitted without change from the MIDI
OUT connector.
Sync Mode
MASTER, SLAVE
Specifies the synchronization message that the JUNO-Di will use for operation.
MASTER:
The JUNO-Di will be the master. Choose this setting when using the JUNO-Di by itself without synchronizing
to another device.
SLAVE:
The JUNO-Di will be the slave. Choose this setting when you want the JUNO-Di to synchronize to MIDI Clock
messages received from another MIDI device.
USB Driver
VENDER,
GENERIC
Sets the USB driver.
*This setting will take effect when you turn the power off, then on again.
MIC IN
SETTINGS
Rev Level
(Reverb Level)
0–127
Adjust the amount of reverb that is applied to the sound of the microphone.
Rev Type
(Reverb Type)
ROOM1, ROOM2,
STAGE1,
STAGE2,
HALL1, HALL2,
DELAY,
PAN-DELAY
Select the type of reverb/delay
ROOM1:
Short, high-density reflections
ROOM2:
Short, low-density reflections
STAGE1:
Greater amount of late reverberation
STAGE2:
Stronger early reflections
HALL1:
Clear-sounding reverberation
HALL2:
Rich-sounding reverberation
DELAY:
Conventional delay
PAN-DELAY:
Delay that moves the reflections between left and right
Rev Time
(Reverb Time)
0–127
Adjusts the length of the reverberation (when Rev Type is ROOM1–HALL2) or the delay time of the delay (when Rev Type
is DELAY or PAN-DELAY).
Mic Mode
ALL, VOCODER
Specifies whether the sound from the mic will be output at all times (ALL) or only if MFX (p. 61) is set to “79:VOCODER”
(VOCODER).
MINUS
ONE
Parts to Mute
Part 1–Part16,
4&5, 1&4&5,
All except 10,
All except 2&10
Specifies the parts that will be muted by Minus One (p. 73) when playing back an SMF song. Parts for which this setting is
ON will be muted.
Part 1–Part16
: The specified part 1–16 will be muted.
4&5
: Parts 4 and 5 will be muted.
1&4&5
: Parts 1, 4, and 5 will be muted.
All except 10
: Parts other than part 10 will be muted. Normally, only the drums will be heard.
All except 2&10
: Parts other than parts 2 and 10 will be muted.
DBEAM
SETTINGS
D Beam Sens
0–127
This sets the D Beam controller’s sensitivity.
Increasing this value will make the D Beam controller more responsive.
POWER
SAVE
MODE
Time
OFF, 1min, 3min,
5min, 10min,
15min, 20min,
30min, 60min
Amount of idle time that is to pass before the JUNO-Di enters power-save mode.
When the JUNO-Di enters power-save mode, it will reduce its power consumption by turning off the display backlight and
minimizing button illumination.
Menu
ItemValueDescription
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Other Settings
Utility functions let you save user data to USB memory or restore data
from USB memory back to the JUNO-Di. You’ll also use these utility
functions when you want to return the JUNO-Di to its factory settings, or
initialize USB memory.
Connect your USB memory after you’ve turned the JUNO-Di’s
power on. Never disconnect the USB memory while the power
is turned on.
Use USB memory sold by Roland. We cannot guarantee correct
operation if other products are used.
When you save settings from the JUNO-Di to USB memory, the following
settings are saved.
•User data for tones and performances
•Favorites
•MIDI Controller mode settings
•The tones that are selected first by each tone button
•System settings
Here’s how to save user data to USB memory. This operation is called
“Backup.”
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “UTILITY,” and press
the [ENTER] button.
The “UTILITY” screen will appear.
fig.disp-uility.eps_70
3.
Use the [
] [] buttons to select “BACKUP,” and
press the [ENTER] button.
The following screen will appear.
fig.disp-utilbackup.eps_70
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
When the backup has been completed, you will return to the
“UTILITY” screen.
Here’s how to restore backed-up user data from USB memory into the
JUNO-Di. This operation is called “Restore.”
All user data will be rewritten when you execute the Restore
operation. If the JUNO-Di contains important data that you
want to keep, you must save it to a separate USB memory
device before you execute Restore.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “UTILITY,” and press
the [ENTER] button.
The “UTILITY” screen will appear.
3.
Use the [
] [] buttons to select “RESTORE,” and
press the [ENTER] button.
The following screen will appear.
fig.disp-utilrestore.eps_70
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
When the restore operation has been completed, the following
screen will appear.
fig.disp-restorecomp.eps
5.
Turn the power of the JUNO-Di off, then on again.
Backing Up or Initializing Data
(UTILITY)
Types of Data that can be Saved
Saving Data to USB Memory (BACKUP)
Restoring Saved Data from USB Memory
Back into the JUNO-Di (RESTORE)
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Other Settings
You can return all of the JUNO-Di’s settings to the state they were in
when the instrument was shipped from the factory. This operation is
called “Factory Reset.”
If the JUNO-Di’s internal memory contains important data that
you’ve created, be aware that all of this user data will be lost
when you execute the factory reset operation. If you want to
keep this data, save it to USB memory before you continue.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “UTILITY,” and press
the [ENTER] button.
The “UTILITY” screen will appear.
3.
Use the [
] [] buttons to select “FACTORY RESET,”
and press the [ENTER] button.
The following screen will appear.
fig.disp-uitlreset.eps_70
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
When the factory reset has been completed, the following screen
will appear.
fig.disp-resetcomp.eps_70
5.
Turn the power of the JUNO-Di off, then on again.
You can initialize (format) USB memory. This operation is called “USB
Memory Format.”
If the USB memory contains important data that you’ve
created, be aware that all of this data will be lost when you
execute this operation.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “UTILITY,” and press
the [ENTER] button.
The “UTILITY” screen will appear.
3.
Use the [
] [] buttons to select “USB MEMORY
FORMAT,” and press the [ENTER] button.
The following screen will appear.
fig.disp-utilusb.eps_70
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
Returning to the Factory Settings
(FACTORY RESET)
Initializing USB Memory
(USB MEMORY FORMAT)
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Other Settings
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “DEMO PLAY,” and
press the [ENTER] button.
The “DEMO MENU” screen will appear.
3.
Use the dial or the [
] [] buttons to select a demo
song.
4.
Press the [ENTER] button or the [PLAY/STOP] button.
The selected demo song will begin playing.
If you select “ALL Songs,” the first through fourth songs will play,
and playback will stop when the fourth song has ended.
While a song is playing, you can use the []
[] buttons to select the previous or next song.
You won’t be able to play the keyboard while the “DEMO
MENU” screen is shown or while a demo song is playing.
5.
To stop playback, press the [EXIT] button or the [PLAY/
STOP] button.
Playback will stop, and you will return to the “DEMO MENU” screen.
Press the [EXIT] button to leave the “DEMO MENU” screen.
For details about Demo Song (such as title, etc.), refer to
“Listening to the Demo Songs” (p. 21).
If USB memory is not connected and the [RHYTHM PATTERN]
button is off (not lit), you can play the demo song simply by
pressing the [PLAY/STOP] button.
Here’s how to view the version of the JUNO-Di’s software.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “VERSION INFO,”
and press the [ENTER] button.
The “Version Info” screen will appear, displaying the software
version.
Playing the Demo Songs
(DEMO PLAY)
Viewing the Version
(VERSION INFO)
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80
Connecting an External MIDI Device
MIDI (Musical Instrument Digital Interface) is a standard specification that
allows musical data to be transferred between electronic musical
instruments and computers. If a MIDI cable is connected between devices
equipped with MIDI connectors, you’ll be able to play multiple devices
from a single MIDI keyboard, perform ensembles using multiple MIDI
instruments, program the settings to change automatically as the song
progresses, and more.
The JUNO-Di is equipped with the following two types of MIDI
connectors, each of which has the following role.
fig.midiconnector
MIDI IN Connector
This connector receives MIDI messages that are sent from an external
MIDI device. When the JUNO-Di receives MIDI messages, it can respond
by playing notes, switching sounds, etc.
MIDI OUT Connector
This connector transmits MIDI messages to an external MIDI device. Use it
when you want to control an external MIDI device.
MIDI is able to transmit multiple streams of performance data over a
single MIDI cable. This is made possible thanks to the concept of MIDI
channels. MIDI channels allow a receiving device to pay attention only to
the messages that are intended for it, and not to messages intended for
another device. In some ways, MIDI channels are similar to television
channels. By changing the reception channel of a television set, you can
view the programs that are being broadcast by different stations. This is
because the television set is choosing only the desired data from the
variety of data that is being broadcast. In the same way, MIDI also allows
a device to distinguish and use only the incoming data that is being
transmitted to it.
fig.MidiCh1-j.eps
There are sixteen MIDI channels: 1-16. Normally, you’ll set the receiving
device to receive only the channels that it needs to receive.
Example:
Set the transmitting device to transmit on channel 1 and channel 2, set
sound module A to receive only channel 1, and set sound module B to
receive only channel 2. With this setup, you could create an ensemble in
which sound module A is playing a guitar sound while sound module B is
playing a bass sound.
fig.MidiCh2-j.eps
You’ll be able to use up to sixteen channels when using the JUNO-Di as a
sound module. Sound modules that can receive multiple channels of
data simultaneously and play different sounds on each channel are called
multitimbral sound modules.
About MIDI
About MIDI Connectors
MIDI Channels and Multitimbral
Sound Generators
The cable from the antenna carries the TV
signals from many broadcast stations.
The TV is set to the channel of the station
you wish to watch.
Station B
Station A
Station C
MIDI OUTMIDI INMIDI THRU
MIDI IN
Receive channel: 1
Receive channel: 2
Sound
Module
A
Sound
Module
B
Transmit channel: 1, 2
MIDI keyboard
GM
GM (General MIDI) is a set of recommendations that allows the MIDI
capabilities of sound modules to be standardized across
manufacturers. Sound modules or music data that meet the GM
standard carry the GM logo (). Music data with the GM logo
can be played back on any sound module carrying the GM logo, and
will produce essentially the same musical performance.
GM2
GM2 () is a set of recommendations that is upwardly
compatible with the original GM recommendations, and allows a
higher level of musical expression and compatibility. It covers issues
that were not covered by the original GM recommendations, such
as ways in which sounds can be edited and how effects should be
handled. It also expands the sounds that are available.
Sound modules that are compatible with GM2 will correctly play
back music data that carries either the GM or GM2 logo. The original
GM, which does not include the GM2 enhancements, is sometimes
called “GM1” in order to distinguish it from the newer set of
recommendations.
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Connecting an External MIDI Device
You can connect external MIDI devices to the JUNO-Di’s MIDI OUT
connector, and use the JUNO-Di to control the connected MIDI devices.
Connection Example
fig.midi-control-e.eps
1.
Press the [MIDI CONTROLLER] button so it’s lit.
The “MIDI CONTROLLER” screen will appear, and the JUNO-Di will be
in MIDI Controller mode.
If MIDI Controller mode is selected, you can perform the following
operations on the JUNO-Di.
•When you press one of the [0]–[9] buttons, the program change
message assigned to that button will be transmitted.
•You can turn the SOUND MODIFY knobs to transmit control change
messages.
The note numbers transmitted in MIDI controller mode are
determined by the key you press, the transpose setting (p. 44),
and the octave shift setting (p. 34) you specify in MIDI
controller mode.
You can use the arpeggio (p. 37) and chord memory (p. 37)
functions even when you’re in MIDI Controller mode.
2.
To exit MIDI controller mode, press the [MIDI
CONTROLLER] button to turn off the button’s
illumination.
The D Beam controller will not operate when you’re in MIDI
controller mode.
Set the JUNO-Di’s transmit channel so it matches the channel your
external MIDI device is using for reception.
1.
In the “MIDI CONTROLLER” screen, use the [
] button
to move the cursor to the “MIDI Ch” value.
2.
Use the dial to edit the value.
Value:
1–16
For details on how to set the receive channel of your external
MIDI device, refer to its owner’s manual.
fig.disp-midicont.eps
1.
In the “MIDI CONTROLLER” screen, use the [
] []
buttons to select the parameter that you want to edit.
2.
Use the dial to edit the value.
The changes you make to these settings will be saved when
you exit MIDI controller mode.
Using the JUNO-Di as a Master
Keyboard (MIDI Controller Mode)
MIDI OUT
MIDI IN
MIDI sound module
JUNO-Di
Specifying the Transmit Channel
Detailed Settings in MIDI Controller Mode
Item
ValueDescription
MIDI Ch
1–16
Specifies the channel on
which MIDI messages
will be transmitted.
Local Sw
OFF, ON
Specifies whether MIDI
messages will be sent to
the JUNO-Di’s own
internal sound generator
when you operate the
JUNO-Di.
PC
1–128
Specifies program
change number that is
transmitted.
MSB
0–127, OFF (If you specify
“OFF,” the LSB will also be
“OFF.”)
Specifies bank select
MSB that is transmitted.
LSB
0–127, OFF (If you specify
“OFF,” the MSB will also
be “OFF.”)
Specifies bank select LSB
that is transmitted.
Knob
ATTACK,
RELEASE,
REVERB,
CUTOFF,
RESONANCE
Selects the SOUND
MODIFY knob for which
you’ll make a controller
assignment.
Knob Assign
CC01–31,
CC33–95,
PITCH BEND,
AFTERTOUCH
Specifies the controller
assignment for the
selected SOUND MODIFY
knob.
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Connecting an External MIDI Device
You can use the JUNO-Di as a MIDI sound module in one of two ways; in
Patch mode to play a single tone, or in Performance mode to play more
than one tone simultaneously.
Patch mode
In Patch mode you can use a connected keyboard or other device to play
a single tone (patch) on the JUNO-Di. Since Patch mode lets you use a
variety of effects on a single tone (patch), you can play very rich textures.
In Patch mode it’s also easy to edit the selected sound, so this is the mode
to use when editing or creating your own sounds.
In Patch mode, the [PERFORM] button will be extinguished.
Performance mode
In Performance mode you can use multiple tones (patches) or rhythm
sets simultaneously.
If the [PERFORM] button is on (lit), the JUNO-Di is in Performance mode.
A performance contains sixteen “Parts.” You can assign a tone (patch) or
rhythm set to each part, and use them as an ensemble, or layer sounds to
create rich textures.
How a performance is structured
A performance has a tone (patch) or rhythm set assigned to each of the
16 parts, and can simultaneously handle 16 sounds.
Part
A “part” is something to which you assign a tone (patch) or rhythm set. In
Performance mode, each performance has sixteen parts, and you can
assign a tone (patch) or rhythm set to each part.
fig.Performance-e.eps
Connection example
fig.midi-receive-j.eps
You’ll need to match your external MIDI device’s transmit channel with
the JUNO-Di’s receive channel.
In Patch mode
The receive channel setting is one of the “system settings.” As described
in “Procedure for Making System Settings” (p. 75), select the “MIDI”
menu, select “Patch Rx/Tx Ch” as the item you want to set, and specify the
receive channel.
In Performance mode
The JUNO-Di supports GM2; when it receives the MIDI message “GM2
System On,” it will be ready to play back GM2-compatible SMF.
Alternatively, you can press the [PERFORM] button and select “64: GM2
Template” to use the JUNO-Di as a GM2 sound module.
If you want to use the JUNO-Di as a sound module to play multiple parts,
press the [PERFORM] button and select “63:Seq:Template.”
•If “63: Seq:Template” or “64: GM2 Template” are selected, the receive
channels will be set as follows: part 1 to ch.1, part 2 to ch.2, ... part 16
to ch.16.
•If Super Layer is selected, the receive channel is fixed at channel 1.
•If Dual or Split are selected, the receive channel for part 1 (upper) is
set to channel 1, and part 2 (lower) to channel 2.
Using the JUNO-Di as a MIDI Sound
Module
Performance
Part 16
Part 1
Patch/
Rhythm Set
Playing the JUNO-Di from an
External MIDI Device
Setting the Receive Channel
MIDI Sequencer
MIDI OUT
MIDI IN
JUNO-Di
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Connecting an External MIDI Device
“Through” is a function by which the MIDI messages received at the MIDI
IN connector are re-transmitted without change from the MIDI OUT
connector.
Connection example
If this setting is “OFF,” the MIDI messages arriving at the MIDI IN
connector are sent to the sound generator, and will play the JUNO-Di’s
sound generator. The MIDI messages from the MIDI IN connector will not
be transmitted from the MIDI OUT connector.
If this setting is “ON,” the MIDI messages arriving at the MIDI IN connector
will play the JUNO-Di’s sound generator and will also be re-transmitted
without change from the MIDI OUT connector.
The Soft Through setting is one of the “system settings.” As described in
“Procedure for Making System Settings” (p. 75), select the “MIDI” menu,
select “Soft Through” as the item you want to set, and select either “ON”
or “OFF.”
Normally, this should be turned “OFF.”
If you use a commercially available USB cable to connect the JUNO-Di’s
rear panel USB COMPUTER connector to a USB connector on your
computer, you’ll be able to do the following things.
●
SMF played back by MIDI-compatible software can be sounded by the
JUNO-Di. The JUNO-Di supports GM2; when it receives the MIDI
message “GM2 System On,” it will be ready to play back GM2-
compatible SMF. Alternatively, you can press the [PERFORM] button
and select “64: GM2 Template” to use the JUNO-Di as a GM2 sound
module.
●
MIDI messages can be exchanged between the JUNO-Di and your
sequencer software, allowing you to carry out sophisticated music
production and editing. If you want to use the JUNO-Di as a sound
module to play multiple parts, press the [PERFORM] button and select
“63:Seq:Template.”
Connection example
fig.midi-usb-e.eps
For details on the operating requirements, refer to the Roland
website.
Roland website: http://www.roland.com/
Depending on the type of your computer, this may not work
correctly. For details on the operating systems that are
supported, refer to the Roland website.
Soft Through On/Off
MIDI Sound Module
MIDI Keyboard
Soft Thru
MIDI OUT
MIDI OUTMIDI IN
MIDI IN
JUNO-Di
Using Your Computer for Music
Production
JUNO-Di
USB COMPUTER connector
To USB connector
of your computer
USB cable
Computer
Note
●Before making connections to other equipment, you must
minimize the volume on all your equipment and turn off the
power in order to avoid malfunction and/or damage to your
speakers or other devices.
●Only MIDI data can be transmitted or received via USB.
●No USB cable is included. Please consult the dealer from
whom you purchased the JUNO-Di.
●Power up the JUNO-Di before you start up the MIDI
application on your computer. Do not turn the JUNO-Di’s
power on or off while the MIDI application is running.
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Connecting an External MIDI Device
You’ll need to install the USB driver if you want to use the
software provided on the included CD-ROM.
The driver is provided on the included CD-ROM (JUNO-Di CD-ROM). You
can also download it from the Roland website.
Roland website:
http://www.roland.com/
The correct driver and the installation procedure for it will depend on the
system you’re using. Please carefully read the Readme file on the CD-
ROM before you proceed.
Here’s how to specify the USB driver that will be used when the JUNO-Di
is connected to your computer via the USB COMPUTER connector.
With the factory settings, this is set to “VENDER.” There’s no
need to change this setting if you’re using the USB driver from
the included CD-ROM or a USB driver downloaded from the
Roland website.
If you want to change this setting, disconnect the USB cable
before doing so.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
] [] buttons to select “SYSTEM,” and press
the [ENTER] button.
The setting screen will appear.
3.
Use the [
] [] buttons to select “MIDI,” and press
the [ENTER] button.
4.
Use the [
] [] buttons to select “USB Driver,” and
press the [ENTER] button.
5.
Use the dial to specify the driver.
6.
Press the [EXIT] button to leave the setting screen.
This saves the setting.
7.
Turn the power off, then on again.
After changing the “USB Driver” setting and saving it, you must
turn the power off, then on again in order to get the system to
operate correctly.
1.
Install the USB driver in your computer.
Refer to “Installing the USB Driver in Your Computer.”
2.
If necessary, make the appropriate USB driver setting on
the JUNO-Di.
If you need to change the setting, refer to “Specifying the USB
Driver.”
With the factory settings, this is set to “VENDER.” There’s no
need to change this setting if you’re using the USB driver from
the included CD-ROM or a USB driver downloaded from the
Roland website.
3.
Use a USB cable (sold separately) to connect the JUNO-Di
to your computer.
Installing the USB Driver in Your Computer
Specifying the USB Driver
What is the USB MIDI driver?
The USB MIDI driver is software that passes data between your
computer application (e.g., sequencer software) and the JUNO-Di
when your computer and the JUNO-Di are connected via a USB
cable.
The USB driver passes data from your application to the JUNO-Di,
and passes data from the JUNO-Di to your application.
fig.Driver-e.eps
Application
USB
driver
Computer
USB connector
USB cable
USB COMPUTER
connector
JUNO-Di
Value
Description
VENDER
Choose this if you want to use a USB driver from the
included CD-ROM or a USB driver downloaded from the
Roland website.
GENERIC
Choose this if you want to use the generic USB driver
provided by your computer’s operating system.
Connecting the JUNO-Di to Your Computer
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Connecting an External MIDI Device
The included JUNO-Di Editor/Librarian/Playlist Editor software will help
you enjoy the full potential of the JUNO-Di.
“JUNO-Di Editor” lets you use your computer to perform detailed editing
for sounds and other settings that cannot be accessed from the JUNO-
Di’s front panel. By assigning items to sliders and knobs in the computer
screen, you can efficiently edit the settings in an intuitive, graphical
manner.
User patches you’ve created using JUNO-Di Editor can be selected using
the JUNO-Di’s tone buttons. Settings for using multiple tones together
that you’ve created using JUNO-Di Editor can be selected using the
JUNO-Di’s [PERFORM] button.
“JUNO-Di Librarian” is software that lets you manage the JUNO-Di’s
parameters as a library on your computer, allowing efficient
management of tones (patches), rhythm sets, and performances.
“Playlist Editor” is software that lets you create playlists for the Song
Player (p. 71).
You can create a playlist to specify the order of the songs in your live set,
and also specify the volume for each song.
The playlist editor can handle 999 songs and 999 playlists, but
the JUNO-Di can use only 399 songs and 399 playlists.
For details on using these software programs, refer to the
manual for each program.
1.
Insert the included “JUNO-Di CD-ROM” into the CD-ROM
drive of your computer, and double-click the icon of the
appropriate installer.
Macintosh users
Windows users
The installer will start up. Proceed with the installation as directed
by the screen.
Using JUNO-Di Editor/Librarian/
Playlist Editor
Installing JUNO-Di Editor/Librarian/Playlist
Editor in Your Computer
Folder
Editor
DriverPlaylist Editor
Icon
JUNO-Di Editor
Installer.mpkg
JUNOSeries
USBDriver.pkg
Playlist Editor
Installer.pkg
Folder
Editor
Driver/XP
/Vista
Playlist Editor
Icon
setup(.exe)
setup(.exe)setup(.exe)
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MEMO
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Appendices
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Troubleshooting
If the JUNO-Di does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby
Roland Service Station.
*If any sort of message is being displayed on the screen during an operation, refer to “Error Messages” (p. 92).
Q
The power does not turn on.
A
Check the following points.
•Make sure that the JUNO-Di’s AC adaptor is correctly connected to
an AC outlet and to the rear panel power connector, and that the
adaptor itself and AC power cord are connected correctly (p. 17).
•If you connect the AC adaptor and turn on the power when
batteries are installed, the AC adaptor will be used preferentially.
Even if batteries are installed, the power will not turn on unless the
AC adaptor is connected to an AC outlet.
•If you’re using batteries, disconnect the AC adaptor from the JUNO-
Di. If batteries are installed, connecting or disconnecting the power
cord from the outlet or connecting or disconnecting the DC plug of
the AC adaptor while the JUNO-Di is turned on will cause the power
to turn off.
Q
There is no sound.
A
Check the following points.
•Is the power for connected amps and speakers turned on?
•Could you have lowered the volume of your connected equipment?
•Is the [VOLUME] knob turned all the way down?
•Have connections been made correctly?
•Can you hear sound through headphones?
If there is sound in the headphones, it is possible that the
connection cables are broken, or that your amp/mixer has
malfunctioned. Check your cables and amp/mixer system once
again.
•If you do not hear sound when you play the keyboard, check
whether the Local Switch is turned OFF.
Make sure that the Local Switch setting is turned on (p. 76).
•Could the level of the tone (patch) be too low?
Check the level setting.
•The Part level settings may be too low.
Check the level of each part (p. 60).
•Are the Effect settings correct?
Check the Effect settings ON or OFF (p. 61).
Also use the included “JUNO-Di Editor” to check the effect level and
other settings.
•Could the volume have been lowered by pedal operations,
operations of the D Beam controller, or by MIDI messages (volume
or expression messages) received from an external MIDI device?
Q
A specific Part does not sound.
A
Check the following points.
•Has the volume level of the part been lowered?
Check the level of each part (p. 60).
•Use the included “JUNO-Di Editor” to check the following settings.
Could the keyboard switch be off?
Turn the keyboard switch on.
Could the part be muted?
Set the Mute parameter to “OFF.”
Q
Specific pitch ranges do not sound.
A
Use the included “JUNO-Di Editor” to check the following settings.
•Has a restricted range of notes been set?
If a specific range of notes does not sound, check the Key Range
settings for the Patch Tone, the Performance Part.
•Tone Key Range
VELOCITY & KEY RANGE PATCH KEY RANGE LOWER/UPPER
•Part Key Range
PERFORM KEYBOARD RANGE LOWER/UPPER
Q
The sound is distorted.
A
Check the following points.
•Is an effect which distorts the sound being applied?
If the sound for a specific tone (patch) or part is distorted, lower the
volume level on that part.
•If all sounds are distorted, use the [VOLUME] knob to lower the
volume level.
•Could the Output Gain be excessively high?
Check the system setting “SOUND” (p. 75).
Q
Pitch is incorrect.
A
Check the following points.
•Is the tuning of the JUNO-Di incorrect?
Check the “Master Tune” setting (p. 75).
•Has the pitch been changed by pedal operations or by Pitch Bend
messages received from an external MIDI device?
•Use the included “JUNO-Di Editor” to check the following settings.
Have the Coarse or Fine parameters been set for specific Parts?
Check the Coarse parameter and Fine parameter settings.
Q
The sound is interrupted.
A
Use the included “JUNO-Di Editor” to check the following settings.
•Sounds will be interrupted if more than 128 voices are used
simultaneously.
•Reduce the number of Tones that you are using.
•Increase the Voice Reserve setting for parts that must not drop out.
Problems Concerning the Entire JUNO-Di
Issues Related to Sound
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89
Troubleshooting
Q
When I play the keyboard, notes do not stop.
A
Is the pedal polarity of the Hold Pedal reversed?
Check the “Hold Pedal” “Polarity” parameter setting (p. 76).
Q
There are some sounds I can’t select.
A
If you use the included “JUNO-Di Editor” to set the patch’s category
to “NO ASSIGN,” you won’t be able to select it from the JUNO-Di’s
panel.
Q
The sound cuts off when I switch tones (patches) in Patch
mode.
A
Although you can apply a wide variety of multi-effects with the
JUNO-Di’s multi-effects, switching the tone (patch) also switches the
type of multi-effects used.
In such instances, discrepancies between the sound being produced
and the multi-effects type can arise, which may result in sounds
being different than intended, so sounds produced when tones
(patches) are switched may be muted when factory settings are in
effect. In certain situations, such as when not using multi-effects
that have a great influence on the sound, remembering to set Patch
Remain parameter to “ON” allows you to switch Patches without
sounds being muted. Use the included “JUNO-Di Editor” to check
the Patch Remain setting.
Q
When switching tones (patches) in Patch mode, the
volume and other parameters set with Control Changes
end up being reset.
A
Set Patch Remain parameter to “ON.” Even once they have switched
Patches, Control Change messages that have been received are
carried forward, so even when switching a tone (patch) whose level
is turned all the way down by a Control Change volume message,
the level remains unchanged. Use the included “JUNO-Di Editor” to
check the Patch Remain setting.
Q
If the Tone Delay time value is set to the note, then does
the delay time not change beyond a fixed length when
the tempo is slowed down?
A
Use the included “JUNO-Di Editor” to check the following settings.
There is a maximum permissible value for the Tone Delay Time
parameter. So, if the time setting is specified in terms of a note
value, and the tempo is slowed down, this maximum permissible
value will be reached, and it cannot be increased further. The upper
time limit for each is the maximum value that can be set other than
the numerical value for the beat.
Q
Even when I set the Pan for a tone (patch) completely to
one side, sound still comes from the other channel.
A
The JUNO-Di’s internal effects are in stereo, so if you have effects
applied to a tone (patch), even if the Pan is set all the way to one
side, you will still be able to hear sounds of the effect component
from the other channel.
Q
Sometimes, when playing legato, the pitch won’t rise.
A
Use the included “JUNO-Di Editor” to check the following settings.
When the Legato Switch parameter is “ON,” and the Legato
Retrigger parameter is “OFF,” and you hold down keys in the high
register to play legato, the upper pitch limit of the wave may be
exceeded, so that the pitch does not rise as far as you expect, but
will stop rising at a certain point. Additionally, if differing upper
pitch limits are used for the waves of a tone (patch) that uses
multiple tones, it may stop being heard in MONO. When making
large pitch changes, set the Legato Retrigger parameter to “ON.”
Q
The notes sound strange in the upper registers of the
keyboard.
A
Sometimes when playing the keys in the upper part of the JUNO-
Di’s keyboard, the sound may stop, or the pitch may stop rising; or
with certain keys, there may be intermittent noise. This occurs
mainly when the JUNO-Di’s upper pitch limit is exceeded, so this
issue doesn’t arise in the ranges normally used. But, in any case, it
does not indicate a malfunction.
Q
Although the same tone (patch) is selected, it sounds
different when I listen to it in the Performance.
A
Use the included “JUNO-Di Editor” to check the following settings.
In Performance mode, the parameters of each part of the
performance can apply further modification to parameters such as
pan, octave, and filter, relative to the settings specified by the patch.
Thus, tones (patches) in a Performance may sound different than
they do when heard in Patch mode.
Additionally, although a tone (patch) may comprise tones created
with the use of the multi-effects, the multi-effects used in the
Performance may differ from the multi-effects selected by the tone
(patch). Check the multi-effect settings of the performance. Also do
the same for the Chorus and Reverb settings.
Q
I can’t play arpeggios.
The rhythm pattern won’t play.
A
Could the system setting “Sync Mode” (p. 76) be set to “SLAVE”?
If “Sync Mode” is set to “SLAVE,” the JUNO-Di needs to receive MIDI
clock messages from an external device.
You should leave “Sync Mode” set to “MASTER” unless you’re
synchronizing the JUNO-Di to an external device.
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Troubleshooting
Q
Effects not applied.
A
Check the following points.
•Could the effect switch be off?
Check the on/off status of each effect (p. 61).
•Are the various effect settings correct? (p. 61)
Use the included “JUNO-Di Editor” to check the following settings.
•In Performance mode, is the Output Assign setting of each part set
to “MFX”?
In some cases, such as “064: GM2 Template,” the Output Assign is
not set to “MFX” with the factory settings.
•If the send level of each effect is set to 0, the effect will not be
applied. Check the settings.
•Even with send levels to each effect set at 0, effects are not applied if
the Multi-effects Output Level, the Chorus Level, or the Reverb Level
is set to 0. Check each setting.
Q
The Modulation or other controller is always on.
A
Use the included “JUNO-Di Editor” to check the following settings.
Check the Matrix Controller settings.
The JUNO-Di allows you to use the Matrix Control to control tones
(patches) in real time. The Matrix Control functions as the control
source for the Control Change and other MIDI messages received by
the JUNO-Di, and makes changes to the various tone (patch)
parameters based on these messages.
Depending on these settings, the JUNO-Di may be responding to
MIDI messages sent from external MIDI devices, and may result the
tones (patches) sounding different than intended.
Q
Raising the chorus or reverb send level for each part of a
performance still does not cause the effect to be applied
sufficiently.
A
Use the included “JUNO-Di Editor” to check the following settings.
Although you can make Send level settings to the Chorus and
Reverb for each individual Part in a Performance, these values only
set the upper limit of the Chorus and Reverb Send levels for the tone
(patch) used. Accordingly, even when the value is set to the
maximum of 127, if the Send level is lowered in the tone (patch)
being used, there will be no effect. In addition, different tone (patch)
Chorus and Reverb Send level settings can be used according to
whether or not the multi-effects are used.
Q
Using the Matrix Control or other such means to control
the LFO results in noise when the Pan is changed
suddenly.
A
Use the included “JUNO-Di Editor” to check the following settings.
Lower the change in speed (LFO Rate).
Due to the specialized processing used for the Pan, which alters the
volume level in each of the left and right sides, sudden Pan
movements causing rapid changes in these levels creates large
changes in volume, and noise from this may be audible as a result.
Q
Multi-effect 43: DELAY or other delay time value is set to
the note, and then the tempo is slowed down, does the
delay time not change beyond a fixed length?
A
Such Delay time settings have an upper limit, so if the upper limit of
a value set to the note is exceeded when the tempo is retarded, that
upper value cannot rise any further. The upper time limit for each is
the maximum value that can be set other than the numerical value
for the beat.
Q
The sound or performance settings (Performance) are
not saved when you perform the Write operation.
A
If you’re using settings that enable you to play with multiple tones
(i.e., when the [PERFORM] button is lit), the data that is saved will
depend on the location of the cursor in the Main screen (p. 58).
For example, if you want to save the Performance settings, move the
cursor to the upper line of the screen and then press the [WRITE]
button.
Q
The Performance sounds different than when it was
written.
A
If you have modified the settings of a tone (patch) used by a
performance, or if the temporary patch of the performance has
been modified by an external MIDI device, these tones (patches)
must also be saved.
If tones (patches) used by a performance have been edited when
you write that performance, the JUNO-Di will display a message
asking whether you want to discard these patches. In such cases,
first save the tone (patch) or rhythm set, and then save the
performance again (p. 62).
Q
Tones (patches) sound different than when written.
A
The write operation cannot be used to save tones (patches) as
changed in Patch mode using Control Change messages from an
external MIDI device.
Q
Playlists are not shown.
A
This may be due to the following reasons.
•Playlists may not be shown if you directly add/delete/modify the
song data in the PLAYLIST folder without using Playlist Editor.
•For some reason the USB memory is not recognized.
•It is possible that the USB memory was not formatted correctly. The
JUNO-Di can use USB memory that has been formatted as FAT. If
your USB memory was formatted using any other method, please
re-format it using FAT.
Q
Songs are not shown.
A
This may be due to the following reasons.
•Are the songs placed in the root directory?
Even if you place a song in a newly created folder, it will not be
displayed by the JUNO-Di.
Issues Related to Effects
Issues Related to Saving Data
Issues Related to Songs
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Troubleshooting
•Songs may not be shown if you directly add/delete/modify the song
data in the PLAYLIST folder without using Playlist Editor.
•It is possible that the USB memory was not formatted correctly. The
JUNO-Di can use USB memory that has been formatted as FAT. If
your USB memory was formatted using any other method, please
re-format it using FAT.
Q
Songs won’t play.
A
This may be due to the following reasons.
•Songs (audio files) whose sample rate is other than 44.1 kHz cannot
be played by the JUNO-Di.
•The file type of the song is not one of the file types that the
JUNO-Di can play.
•It may be that the song data is damaged.
•Songs cannot be played if you directly add/delete/modify the song
data in the PLAYLIST folder without using Playlist Editor.
Q
Can’t hear the playback sound.
A
Check the following point.
•[VOLUME] knob setting
•Value for LEVEL that appears when you press the [LEVEL] button (p.
72, p. 74).
•Minus-one setting (p. 76)
Q
No Sound from connected MIDI device.
A
Check the following points.
•Is the instrument set to transmit MIDI messages?
•In Patch Mode
“Patch Rx/Tx Ch” value in the SYSTEM setting “MIDI”
(p. 76)
•In Performance Mode
Use the included “JUNO-Di Editor” to check the following settings.
Keyboard switch.
MIDI messages are not transmitted for parts whose keyboard switch
is turned off.
Q
Exclusive messages are not received.
A
Does the Device ID number of the transmitting device match the
Device ID number of the JUNO-Di?
The device ID number is fixed at “17.”
Q
The JUNO-Di’s rhythm set does not sound when an
external sequencer or MIDI keyboard is connected to the
MIDI IN connector.
A
Check to make sure that the MIDI Transmit channel of the external
MIDI device and the JUNO-Di’s MIDI Receive channel are matched.
The MIDI Receive channel used by the JUNO-Di in Patch mode is set
with the Kbd Patch RX/TX Channel parameter. Rhythm Set
performance data is generally received on MIDI Channel 10.
Q
When using sequencing software, operating the knobs
or other controls does not affect the sound.
A
For some sequencing programs, System Exclusive messages are not
transmitted by the Thru function. If you are using such sequencer
software and want to record system exclusive messages, turn on the
following parameters.
•In Patch Mode
“Local Switch” setting (p. 76).
•In Performance Mode
Use the included “JUNO-Di Editor” to check the Keyboard switch
settings.
Q
When the Bend Range for a tone (patch) is increased (48),
the pitch does not rise sufficiently, even when a MIDI
Pitch Bend message is received.
A
While Patch Bend Ranges can be set anywhere between 0 and 48,
when certain Waves in which the pitch is raised (in the + direction)
are used, the pitch may stop rising at a fixed point, rather than
continuing to go up. Although a value of 12 is ensured for the upper
limit of raised pitches, use caution when setting the Bend Range
above this figure.
Q
Microphone sound is not output/is too weak.
A
Check the following points.
•Is the mic cable connected correctly?
Check the connection.
•Could you have connected a condenser mic?
The JUNO-Di does not support the use of condenser microphones.
•The mic level may have been lowered.
Could the front panel MIC IN [VOLUME] knob be turned down?
•Could the System setting “MIC IN SETTINGS” item “Mic Mode” be set
to “VOCODER”?
If this is set to “VOCODER,” a microphone is usable only when the
effect type is “VOCODER” (p. 76).
Q
The volume level of the instrument connected to JUNO-
Di is too low.
A
Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.
Q
USB memory is not detected.
The files are not shown.
A
Check the format of your USB memory.
The JUNO-Di can use USB memory that has been formatted as FAT.
If your USB memory was formatted using any other method, please
re-format it using FAT.
Q
Can’t back up to USB memory
A
Check the following points.
•Could the USB memory be write protected?
•Is there sufficient free space on the USB memory?
Issues Related to MIDI and External
Devices
Issues Related to USB Memory
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Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear.
Refer to the explanation for the error message that appears, and take the appropriate action.
Message
MeaningAction
USB Mem Not Ready!
USB memory is not connected.
Connect USB memory.
Read Error!
Failed to load data from USB memory.
Make sure that USB memory is correctly connected.
It may be that the file is damaged.Do not use this file.
This file cannot be loaded since its format is incorrect.Do not use this file.
The target file was not found in USB memory.Make sure that the target file exists in USB memory.
Write Error!
Failed to write data to USB memory.Make sure that USB memory is correctly connected.
Data cannot be written because the USB memory has no
more free space.
Delete unneeded files from the USB memory. Alternatively, use a
different USB memory device, one that has more free space available.
The file or the USB memory itself is write protected.Make sure that the file or the USB memory is not write protected.
Incorrect File!
This is a file that the JUNO-Di is unable to play.
Do not use this file.
This song has not been transferred from Playlist Editor to USB
memory.
Select the song for transfer from Playlist Editor, and transfer the data
once again to USB memory.
Playback is not possible, since you have exceeded the
number of songs that the JUNO-Di can handle.
The JUNO-Di can handle up to 99 songs in the root directory, and a
total of up to 399 songs in all other playlists.
Sys Mem Damaged!
It is possible that the contents of system memory have been
damaged.
Please execute a Factory Reset.
If this does not resolve the problem, contact your dealer or a nearby
Roland service center.
MIDI Buffer Full!
An unusually large amount of MIDI data was received, and
could not be processed.
Reduce the amount of MIDI messages that are being transmitted.
MIDI Offline!
The MIDI IN connection was broken.
Check that there is no problem with the MIDI cable connected to the
JUNO-Di’s MIDI IN, and that the MIDI cable was not disconnected.
Now Playing!
The Song Player is currently playing.
Either stop playback, or wait until playback has ended.
Battery Low!
The battery has run down.
Recharge the batteries, or use an AC adaptor.
No More Favorites!
No more favorites have been registered.
Check the currently selected favorite number and the direction
(“FAV-UP” or “FAV-DOWN”) that’s assigned to the pedal (p. 76).
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Effects List
The multi-effects feature 79 different kinds of effects. Some of the effects consist of two or more different effects connected in series.
Multi-Effects Parameters (MFX1–3, MFX)
FILTER (10 types)
01
EQUALIZER
P.94
02
SPECTRUM
P.94
03
ISOLATOR
P.94
04
LOW BOOST
P.94
05
SUPER FILTER
P.95
06
STEP FILTER
P.95
07
ENHANCER
P.95
08
AUTO WAH
P.95
09
HUMANIZER
P.95
10
SPEAKER SIMULATOR
P.95
MODULATION (12 types)
11
PHASER
P.95
12
STEP PHASER
P.96
13
MLT STAGE PHASER
P.96
14
INFINITE PHASER
P.96
15
RING MODULATOR
P.96
16
STEP RING MOD
P.96
17
TREMOLO
P.96
18
AUTO PAN
P.96
19
STEP PAN
P.97
20
SLICER
P.97
21
ROTARY
P.97
22
VK ROTARY
P.97
CHORUS (12 types)
23
CHORUS
P.97
24
FLANGER
P.97
25
STEP FLANGER
P.97
26
HEXA-CHORUS
P.97
27
TREMOLO CHORUS
P.97
28
SPACE-D
P.98
29
3D CHORUS
P.98
30
3D FLANGER
P.98
31
3D STEP FLANGER
P.98
32
2BAND CHORUS
P.98
33
2BAND FLANGER
P.98
34
2BAND STEP FLANGR
P.98
DYNAMICS (8 types)
35
OVERDRIVE
P.98
36
DISTORTION
P.98
37
VS OVERDRIVE
P.99
38
VS DISTORTION
P.99
39
GUITAR AMP SIM
P.99
40
COMPRESSOR
P.99
41
LIMITER
P.99
42
GATE
P.99
DELAY (13 types)
43
DELAY
P.99
44
LONG DELAY
P.99
45
SERIAL DELAY
P.100
46
MODULATION DELAY
P.100
47
3TAP PAN DELAY
P.100
48
4TAP PAN DELAY
P.100
49
MULTI TAP DELAY
P.100
50
REVERSE DELAY
P.100
51
SHUFFLE DELAY
P.100
52
3D DELAY
P.100
53
ANALOG DELAY
P.101
54
ANALOG LONG DELAY
P.101
55
TAPE ECHO
P.101
LO-FI (5 types)
56
LOFI NOISE
P.101
57
LOFI COMPRESS
P.101
58
LOFI RADIO
P.101
59
TELEPHONE
P.101
60
PHONOGRAPH
P.101
PITCH (3 types)
61
PITCH SHIFTER
P.101
62
2VOI PCH SHIFTER
P.102
63
STEP PCH SHIFTER
P.102
REVERB (2 types)
64
REVERB
P.102
65
GATED REVERB
P.102
COMBINATION (12 types)
66
OD
→
CHORUS
P.102
67
OD
→
FLANGER
P.102
68
OD
→
DELAY
P.102
69
DST
→
CHORUS
P.102
70
DST
→
FLANGER
P.102
71
DST
→
DELAY
P.103
72
ENH
→
CHORUS
P.103
73
ENH
→
FLANGER
P.103
74
ENH
→
DELAY
P.103
75
CHORUS
→
DELAY
P.103
76
FLANGER
→
DELAY
P.103
77
CHORUS
→
FLANGER
P.103
PIANO (1 type)
78
SYMPATHETIC RESO
P.103
VOCODER (1 type)
79
VOCODER
P.103
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Effects List
Some effect settings (such as Rate or Delay Time) can be specified in
terms of a note value. The note value for the current setting is shown
following the numerical value.
*If the Rate is specified as a note value, the modulation will be
synchronized with the tempo when you play back SMF song data.
note:
fig.MFX-note2.e_88
If you specify the delay time as a note value, slowing down the
tempo will not change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the
delay time is specified as a note value and you slow down the
tempo until this upper limit is reached, the delay time cannot
change any further. This upper limit is the maximum value that
can be specified when setting the delay time as a numerical
value.
The depth of chorus and reverb applied to the sound processed by the
multi-effect is determined by the “Effect Edit” settings “Cho Send Level”
and “Rev Send Level.”
For details, refer to “Editing the Effects (MFX/Chorus/Reverb) (Effect
Edit)” (p. 61).
This is a three-band stereo equalizer (low, mid, high).
This is a stereo spectrum. Spectrum is a type of filter which modifies the
timbre by boosting or cutting the level at specific frequencies.
This is an equalizer which cuts the volume greatly, allowing you to add a
special effect to the sound by cutting the volume in varying ranges.
Boosts the volume of the lower range, creating powerful lows.
About Note
Chorus Send and Reverb Send
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note
Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note
Dotted quarter note
Whole-note triplet
Half note
Sixteenth note
Eighth-note triplet
Dotted sixteenth note
01:
EQUALIZER
Item
ValueDescription
Low Gain
-15–+15 dB
Gain of the low range
Mid Gain
-15–+15 dB
Gain of the middle range
High Gain
-15–+15 dBGain of the high range
Level
0–127
Output Level
02:
SPECTRUM
Item
ValueDescription
Band (250Hz)
-15–+15 dB
Gain of each frequency band
Band (1000Hz)
Band (4000Hz)
Level
0–127Output Level
03:
ISOLATOR
Item
ValueDescription
Boost/
Cut Low
-60–+4 dB
These boost and cut each of the High,
Middle, and Low frequency ranges.
At -60 dB, the sound becomes
inaudible. 0 dB is equivalent to the
input level of the sound.
Boost/
Cut Mid
Boost/
Cut High
Level
0–127
Output Level
04:
LOW BOOST
Item
ValueDescription
Boost Gain
0–+12 dB
Amount by which the lower range will be
boosted
Level
0–127Output level
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Effects List
This is a filter with an extremely sharp slope. The cutoff frequency can be
varied.
This is a filter whose cutoff frequency can be modulated in steps. You can
specify the pattern by which the cutoff frequency will change.
Controls the overtone structure of the high frequencies, adding sparkle
and tightness to the sound.
Cyclically controls a filter to create cyclic change in timbre.
Adds a vowel character to the sound, making it similar to a human voice.
Simulates the speaker type.
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
A phase-shifted sound is added to the original sound and modulated.
05:
SUPER FILTER
Item
ValueDescription
Filter Type
LPF, BPF, HPF,
NOTCH
Filter type
Frequency range that will pass through
each filter
LPF:
frequencies below the cutoff
BPF:
frequencies in the region of the cutoff
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the
region of the cutoff
Filter Cutoff
0–127
Filter cutoff frequency value
Increasing this setting will raise the
frequency.
Level
0–127
Output level
06:
STEP FILTER
Item
ValueDescription
Filter Type
LPF, BPF, HPF,
NOTCH
Filter type
Frequency range that will pass through
each filter
LPF:
frequencies below the cutoff
BPF:
frequencies in the region of the cutoff
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the
region of the cutoff
Rate
0.05–10.00 Hz,
note
Rate of modulation
Level
0–127
Output level
07: ENHANCER
Item
ValueDescription
Low Gain
-15–+15 dB
Gain of the low range
High Gain
-15–+15 dB
Gain of the high range
Level
0–127
Output Level
08:
AUTO WAH
Item
ValueDescription
Polarity
UP, DOWN
Sets the direction in which the frequency
will change when the auto-wah filter is
modulated.
UP:
The filter will change toward a higher
frequency.
DOWN:
The filter will change toward a
lower frequency.
Level
0–127
Output Level
09:
HUMANIZER
Item
ValueDescription
Vowel1
a, e, i, o, u
Selects the vowel.
Vowel2
a, e, i, o, u
Rate
0.05–10.00 Hz,
note
Frequency at which the two vowels switch
Level
0–127
Output level
10:
SPEAKER SIMULATOR
Item
ValueDescription
Speaker
(See the table right.)Type of speaker
Level
0–127
Output Level
Type
CabinetSpeakerMicrophone
SMALL 1
small open-back enclosure
10dynamic
SMALL 2
small open-back enclosure
10dynamic
MIDDLE
open back enclosure
12 x 1dynamic
JC-120
open back enclosure
12 x 2dynamic
BUILT-IN 1
open back enclosure
12 x 2dynamic
BUILT-IN 2
open back enclosure
12 x 2condenser
BUILT-IN 3
open back enclosure
12 x 2condenser
BUILT-IN 4
open back enclosure
12 x 2condenser
BUILT-IN 5
open back enclosure12 x 2condenser
BG STACK 1
sealed enclosure
12 x 2condenser
BG STACK 2
large sealed enclosure
12 x 2condenser
MS STACK 1
large sealed enclosure
12 x 4condenser
MS STACK 2
large sealed enclosure
12 x 4condenser
METAL STACK
large double stack
12 x 4condenser
2-STACK
large double stack
12 x 4condenser
3-STACK
large triple stack12 x 4condenser
11:
PHASER
Item
ValueDescription
Mode
4-STAGE, 8-STAGE,
12-STAGE
Number of stages in the phaser
Rate
0.05–10.00 Hz, note
Frequency of modulation
Mix
0–127
Level of the phase-shifted sound
Level
0–127
Output Level
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Effects List
The phaser effect will be varied gradually.
Extremely high settings of the phase difference produce a deep phaser
effect.
A phaser that continues raising/lowering the frequency at which the
sound is modulated.
This is an effect that applies amplitude modulation (AM) to the input
signal, producing bell-like sounds. You can also change the modulation
frequency in response to changes in the volume of the sound sent into
the effect.
This is a ring modulator that uses a 16-step sequence to vary the
frequency at which modulation is applied.
Cyclically modulates the volume to add tremolo effect to the sound.
Cyclically modulates the stereo location of the sound.
12:
STEP PHASER
Item
ValueDescription
Mode
4-STAGE, 8-STAGE,
12-STAGE
Number of stages in the phaser
Step Rate
0.10–20.00 Hz, note
Rate of the step-wise change in
the phaser effect
Mix
0–127
Level of the phase-shifted sound
Level
0–127
Output Level
13:
MLT STAGE PHASER
Item
ValueDescription
Mode
4-STAGE, 8-STAGE,
12-STAGE, 16-STAGE,
20-STAGE, 24-STAGE
Number of phaser stages
Rate
0.05–10.00 Hz, note
Frequency of modulation
Mix
0–127Level of the phase-shifted sound
Level
0–127
Output Level
14:
INFINITE PHASER
Item
ValueDescription
Mode
1, 2, 3, 4
Higher values will produce a
deeper phaser effect.
Speed
-100–+100
Speed at which to raise or lower
the frequency at which the sound
is modulated
(+: upward / -: downward)
Level
0–127
Output volume
15:
RING MODULATOR
Item
ValueDescription
Frequency
0–127
Adjusts the frequency at which modulation is
applied.
Level
0–127
Output level
16:
STEP RING MOD
(STEP RING MODULATOR)
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Rate at which the 16-step sequence
will cycle
Level
0–127
Output volume
17:
TREMOLO
Item
ValueDescription
Mod Wave
TRI, SQR, SIN, SAW1,
SAW2
Modulation Wave
TRI:
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
Rate
0.05–10.00 Hz, note
Frequency of the change
Level
0–127
Output Level
18:
AUTO PAN
Item
ValueDescription
Mod Wave
TRI, SQR, SIN, SAW1,
SAW2
Modulation Wave
TRI:
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
Rate
0.05–10.00 Hz, note
Frequency of the change
Level
0–127Output Level
SAW1SAW2
SAW1SAW2
L
R
L
R
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Effects List
This uses a 16-step sequence to vary the panning of the sound.
By applying successive cuts to the sound, this effect turns a conventional
sound into a sound that appears to be played as a backing phrase. This is
especially effective when applied to sustain-type sounds.
The Rotary effect simulates the sound of the rotary speakers often used
with the electric organs of the past.
This type provides modified response for the rotary speaker, with the low
end boosted further.
This is a rotary effect taken from the VK.
This is a stereo chorus.
This is a stereo flanger. (The LFO has the same phase for left and right.)
It produces a metallic resonance that rises and falls like a jet airplane
taking off or landing. A filter is provided so that you can adjust the timbre
of the flanged sound.
This is a flanger in which the flanger pitch changes in steps. The speed at
which the pitch changes can also be specified in terms of a note-value of
a specified tempo.
Uses a six-phase chorus (six layers of chorused sound) to give richness
and spatial spread to the sound.
This is a chorus effect with added Tremolo (cyclic modulation of volume).
19:
STEP PAN
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Rate at which the 16-step sequence
will cycle
Level
0–127
Output volume
20:
SLICER
Item
ValueDescription
Rate
0.05–10.00 Hz,
note
Rate at which the 16-step sequence will cycle
Level
0–127Output level
21:
ROTARY
Item
ValueDescription
Speed
SLOW, FAST
Simultaneously switch the rotational
speed of the low frequency rotor and
high frequency rotor.
SLOW:
Slows down the rotation
FAST:
Speeds up the rotation
Slow Speed
0.05–10.00 Hz
Rotational speed for SLOW setting
Fast Speed
0.05–10.00 Hz
Rotational speed for FAST setting
Level
0–127
Output Level
22:
VK ROTARY
Item
ValueDescription
Speed
SLOW, FAST
Simultaneously switch the rotational
speed of the low frequency rotor and
high frequency rotor.
SLOW:
Slows down the rotation
FAST:
Speeds up the rotation
Slow Speed
0.05–10.00 HzRotational speed for SLOW setting
Fast Speed
0.05–10.00 Hz
Rotational speed for FAST setting
Level
0–127
Output Level
23:
CHORUS
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127Depth of modulation
Level
0–127
Output Level
24:
FLANGER
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Level
0–127
Output Level
25:
STEP FLANGER
Item
ValueDescription
Step Rate
0.10–20.00 Hz, note
Rate (period) of pitch change
Level
0–127
Output Level
26:
HEXA-CHORUS
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Level
0–127
Output Level
27:
TREMOLO CHORUS
Item
ValueDescription
Tremolo Rate
0.05–10.00 Hz, note
Modulation frequency of the
tremolo effect
Level
0–127
Output Level
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Effects List
This is a multiple chorus that applies two-phase modulation in stereo.
It gives no impression of modulation, but produces a transparent chorus
effect.
This applies a 3D effect to the chorus sound. The chorus sound will be
positioned 90 degrees left and 90 degrees right.
This applies a 3D effect to the flanger sound. The flanger sound will be
positioned 90 degrees left and 90 degrees right.
This applies a 3D effect to the step flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
A chorus effect that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
A flanger that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
A step flanger that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
Creates a soft distortion similar to that produced by vacuum tube
amplifiers.
Produces a more intense distortion than Overdrive.
28:
SPACE-D
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Level
0–127
Output Level
29:
3D CHORUS
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Modulation depth of the chorus
effect
Level
0–127
Output Level
30:
3D FLANGER
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Level
0–127
Output Level
31:
3D STEP FLANGER
Item
ValueDescription
Step Rate
0.10–20.00 Hz, note
Rate (period) of pitch change
Level
0–127
Output Level
32:
2 BAND CHORUS
Item
ValueDescription
Low Rate
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
High Rate
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
Depth
0–127
Modulation depth for the chorus
sound
Level
0–127
Output volume
33:
2 BAND FLANGER
Item
ValueDescription
Low Rate
0.05–10.00 Hz, note
Rate at which the low-range
flanger sound is modulated
High Rate
0.05–10.00 Hz, note
Rate at which the high-range
flanger sound is modulated
Depth
0–127
Modulation depth for the flanger
sound
Level
0–127
Output volume
34:
2BAND STEP FLANGR
Item
ValueDescription
Lo Stp Rate
0.10–20.00 Hz, note
Rate at which the steps will cycle
for the low-range flanger sound
Hi Stp Rate
0.10–20.00 Hz, note
Rate at which the steps will cycle
for the high-range flanger sound
Level
0–127
Output volume
35:
OVERDRIVE
Item
ValueDescription
Amp Type
SMALL, BUILT-IN,
2-STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack
amp
3-STACK:
large triple stack
amp
Drive
0–127
Degree of distortion
Also changes the volume.
Level
0–127
Output Level
36:
DISTORTION
Item
ValueDescription
Amp Type
SMALL, BUILT-IN,
2-STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack
amp
3-STACK:
large triple stack
amp
Drive
0–127
Degree of distortion
Also changes the volume.
Level
0–127
Output Level
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Effects List
This is an overdrive that provides heavy distortion.
This is a distortion effect that provides heavy distortion.
This is an effect that simulates the sound of a guitar amplifier.
Flattens out high levels and boosts low levels, smoothing out fluctuations
in volume.
Compresses signals that exceed a specified volume level, preventing
distortion from occurring.
Cuts the reverb’s delay according to the volume of the sound sent into
the effect. Use this when you want to create an artificial-sounding
decrease in the reverb’s decay.
This is a stereo delay.
A delay that provides a long delay time.
This is a monaural delay.
37:
VS OVERDRIVE
Item
ValueDescription
Amp Type
SMALL, BUILT-IN,
2-STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack amp
3-STACK:
large triple stack amp
Drive
0–127
Degree of distortion
Also changes the volume.
Level
0–127
Output Level
38:
VS DISTORTION
Item
ValueDescription
Amp Type
SMALL, BUILT-IN,
2-STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack amp
3-STACK:
large triple stack amp
Drive
0–127
Degree of distortion
Also changes the volume.
Level
0–127Output Level
39:
GUITAR AMP SIM
Item
ValueDescription
Amp Type
JC-120,
CLEAN TWIN,
MATCH DRIVE,
BG LEAD, MS1959I,
MS1959II, MS1959I+II,
SLDN LEAD,
METAL 5150,
METAL LEAD,
OD-1,
OD-2 TURBO,
DISTORTION, FUZZ
Type of guitar amp
Amp Gain
LOW, MIDDLE, HIGHAmount of pre-amp distortion
Level
0–127
Output level
40:
COMPRESSOR
Item
ValueDescription
Threshold
0–127
Adjusts the volume at which compression
begins
Level
0–127
Output level
41:
LIMITER
Item
ValueDescription
Threshold
0–127
Adjusts the volume at which compression
begins
Level
0–127
Output level
42:
GATE
Item
ValueDescription
Threshold
0–127
Volume level at which the gate begins to close
Level
0–127
Output level
43:
DELAY
Item
ValueDescription
Delay Time
0–1300 msec,
note
Adjusts the time until the delay sound is
heard.
Feedback
-98–+98%
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound (D)
and the delay sound (W)
44:
LONG DELAY
Item
ValueDescription
Delay Time
0–2600 msec, note
Delay time from when the original
sound is heard to when the delay
sound is heard
Feedback
-98–+98%
Proportion of the delay sound that
is to be returned to the input
(negative values invert the phase)
Balance
D100:0W–D0:100W
Volume balance of the original
sound (D) and delay sound (W)
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Effects List
This delay connects two delay units in series.
Adds modulation to the delayed sound.
Produces three delay sounds; center, left and right.
This effect has four delays.
This is a variation of delay in which four delayed sounds are heard.
This is a reverse delay that adds a reversed and delayed sound to the
input sound.
Adds a shuffle to the delay sound, giving the sound a bouncy delay effect
with a swing feel.
This applies a 3D effect to the delay sound. The delay sound will be
positioned 90 degrees left and 90 degrees right.
45:
SERIAL DELAY
Item
ValueDescription
Delay 1 Time
0–1300 msec, note
Delay time from when sound is
input to delay 1 until the delay
sound is heard
Delay 2 Time
0–1300 msec, note
Delay time from when sound is
input to delay 2 until the delay
sound is heard
Feedback
-98–+98%
Proportion of the delay sound that
is to be returned to the input of
delay (negative values invert the
phase)
Balance
D100:0W–D0:100W
Volume balance of the original
sound (D) and delay sound (W)
46:
MODULATION DELAY
Item
ValueDescription
Delay Time
0–1300 msec,
note
Adjusts the time until the delay sound is
heard.
Feedback
-98–+98%
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound
(D) and the delay sound (W)
47: 3TAP PAN DELAY
Item
ValueDescription
Delay Time
0–860 msec,
note
Delay time from the original sound until the
delay sound is heard.
Feedback
-98–+98%
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound
(D) and the delay sound (W)
48:
4TAP PAN DELAY
Item
ValueDescription
Delay Time
0–650 msec,
note
Adjusts the time from the original sound
until delay sounds are heard
Delay 1
Feedback
-98–+98%
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound
(D) and the delay sound (W)
49:
MULTI TAP DELAY
Item
ValueDescription
Delay Time
0–650 msec,
note
Adjusts the time until Delays are heard.
Delay 1
Feedback
-98–+98%
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound
(D) and the effect sound (W)
50:
REVERSE DELAY
Item
ValueDescription
Rev Dly
0–1300 msec, note
Delay time from when sound is
input into the reverse delay until
the delay sound is heard
Rev Dly Fback
-98–+98%
Proportion of the delay sound that
is to be returned to the input of
the reverse delay (negative values
invert the phase)
Balance
D100:0W–D0:100W
Volume balance of the original
sound (D) and delay sound (W)
51: SHUFFLE DELAY
Item
ValueDescription
Delay Time
0–2600 msec,
note
Adjusts the time until the delay sound is
heard.
Shuffle
Rate
0–100
Adjusts the ratio (as a percentage) of the time
that elapses before Delay B sounds relative to
the time that elapses before the Delay A
sounds.
When set to 100, the delay times are the
same.
Feedback
-98–+98%
Adjusts the amount of the delay that’s
feedback into the effect.
Negative (-) settings invert the phase.
52:
3D DELAY
Item
ValueDescription
Delay Time
0–860 msec, note
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Center
Fback
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect.
Negative (-) settings will invert
the phase.
Balance
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the effect
sound (W)
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Effects List
A stereo delay in which the delay time can be varied smoothly.
A delay in which the delay time can be varied smoothly, and allowing an
extended delay to be produced.
This is a monaural delay.
A virtual tape echo that produces a realistic tape delay sound. This
simulates the tape echo section of a Roland RE-201 Space Echo.
In addition to a lo-fi effect, this adds various types of noise such as white
noise and disc noise.
This is an effect that intentionally degrades the sound quality for creative
purposes.
In addition to a Lo-Fi effect, this effect also generates radio noise.
This effect produces a muffled sound, like that heard through a telephone.
Simulates a sound recorded on an analog record and played back on a
record player. This effect also simulates the various types of noise that are
typical of a record, and even the rotational irregularities of an old
turntable.
A stereo pitch shifter.
53:
ANALOG DELAY
Item
ValueDescription
Delay Time
0–1300 msec, note
Adjusts the time until the delay is
heard.
Feedback
-98–+98%
Adjusts the amount of the delay
that’s fed back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the delay sound (W)
54:
ANALOG LONG DELAY
Item
ValueDescription
Delay Time
0–2600 msec,
note
Adjusts the time until the delay is heard.
Feedback
-98–+98%
Adjusts the amount of the delay that’s fed
back into the effect.
Negative (-) settings invert the phase.
Balance
D100:0W–
D0:100W
Volume balance between the direct sound (D)
and the delay sound (W)
55: TAPE ECHO
Item
ValueDescription
Repeat Rate
0–127
Tape speed
Increasing this value will shorten the
spacing of the delayed sounds.
Intensity
0–127
Amount of delay repeats
Echo Level
0–127Volume of the echo sound
56:
LOFI NOISE
Item
ValueDescription
Noise Level
0–127
Volume of the white noise
Disc Nois
Level
0–127
Volume of the record noise
Level
0–127Output level
57:
LOFI COMPRESS
Item
ValueDescription
Level
0–127
Output level
58:
LOFI RADIO
Item
ValueDescription
Radio
Detune
0–127
Simulates the tuning noise of a radio. As this
value is raised, the tuning drifts further.
Radio Noise
Lev
0–127
Volume of the radio noise
Level
0–127
Output level
59:
TELEPHONE
Item
ValueDescription
Level
0–127
Output level
60: PHONOGRAPH
Item
ValueDescription
Total Noise
Lev
0–127
Volume of overall noise
Total Wow/
Flutr
0–127
Depth of overall rotational irregularity
Level
0–127
Output level
61:
PITCH SHIFTER
Item
ValueDescription
Coarse
-24–+12 semi
Adjusts the pitch of the pitch
shifted sound in semitone steps.
Balance
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the pitch
shifted sound (W)
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Effects List
Shifts the pitch of the original sound. This 2-voice pitch shifter has two
pitch shifters, and can add two pitch shifted sounds to the original sound.
A pitch shifter in which the amount of pitch shift is varied by a 16-step
sequence.
Adds reverberation to the sound, simulating an acoustic space.
This is a special type of reverb in which the reverberant sound is cut off
before its natural length.
62:
2VOI PCH SHIFTER
(2VOICE PITCH SHIFTER)
Item
ValueDescription
Pch1 Coarse
-24-+12 semi
Adjusts the pitch of Pitch Shift 1 in
semitone steps.
Pch2 Coarse
-24-+12 semi
Settings of the Pitch Shift 2 sound.
The items are the same as for the
Pitch Shift 1 sound.
Balance
D100:0W-D0:100W
Volume balance between the
direct sound (D) and the pitch
shifted sound (W)
63:
STEP PCH SHIFTER
(STEP PITCH SHIFTER)
Item
ValueDescription
Rate
0.05–10.00 Hz, note
Rate at which the 16-step
sequence will cycle
Balance
D100:0W–D0:100W
Volume balance of the original
sound (D) and pitch-shifted sound
(W)
64:
REVERB
Item
ValueDescription
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Type of reverb
ROOM1:
dense reverb with
short decay
ROOM2:
sparse reverb with
short decay
STAGE1:
reverb with greater
late reverberation
STAGE2:
reverb with strong
early reflections
HALL1:
reverb with clear
reverberance
HALL2:
reverb with rich
reverberance
Time
0–127Time length of reverberation
65:
GATED REVERB
Item
ValueDescription
Type
NORMAL, REVERSE,
SWEEP1, SWEEP2
Type of reverb
NORMAL:
conventional gated
reverb
REVERSE:
backwards reverb
SWEEP1:
the reverberant
sound moves from right to left
SWEEP2:
the reverberant
sound moves from left to right
Gate Time
5–500 msec
Adjusts the time from when the
reverb is heard until it
disappears.
66:
OD
→
CHORUS (OVERDRIVE
→
CHORUS)
Item
ValueDescription
Overdrive
Drive
0–127
Degree of distortion
Also changes the volume.
Chorus Rate
0.05–10.00 Hz, note
Frequency of modulation
Chorus Depth
0–127
Depth of modulation
Level
0–127
Output Level
67:
OD
→
FLANGER (OVERDRIVE
→
FLANGER)
Item
ValueDescription
Overdrive
Drive
0–127
Degree of distortion
Also changes the volume.
Flangr Rate
0.05–10.00 Hz, note
Frequency of modulation
Flangr Depth
0–127
Depth of modulation
Level
0–127
Output Level
68:
OD
→
DELAY (OVERDRIVE
→
DELAY)
Item
ValueDescription
Overdrive Drive
0–127
Degree of distortion
Also changes the volume.
Delay Time
0–2600 msec, note
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Delay
Feedback
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Level
0–127
Output Level
69:
DST
→
CHORUS
(DISTORTION
→
CHORUS)
Item
ValueDescription
Dst Drive
0–127
Degree of distortion
Also changes the volume.
Chorus Rate
0.05–10.00 Hz, noteFrequency of modulation
Chorus Depth
0–127
Depth of modulation
Level
0–127
Output Level
70:
DST
→
FLANGER
(DISTORTION
→
FLANGER)
Item
ValueDescription
Dst Drive
0–127
Degree of distortion
Also changes the volume.
Flangr Rate
0.05–10.00 Hz, note
Frequency of modulation
Flangr Depth
0–127
Depth of modulation
Level
0–127
Output Level
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103
Effects List
On an acoustic piano, holding down the damper pedal allows other
strings to resonate in sympathy with the notes you play, creating rich and
spacious resonances. This effect simulates these sympathetic resonances.
71:
DST
→
DELAY
(DISTORTION
→
DELAY)
Item
ValueDescription
Dst Drive
0–127
Degree of distortion
Also changes the volume.
Delay Time
0–2600 msec, note
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Delay
Feedback
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Level
0–127
Output Level
72:
ENH
→
CHORUS
(ENHANCER
→
CHORUS)
Item
ValueDescription
Enhancer Mix
0–127
Level of the overtones generated by
the enhancer
Chorus Rate
0.05–10.00 Hz, note
Frequency of modulation
Chorus Depth
0–127
Depth of modulation
Level
0–127Output Level
73:
ENH
→
FLANGER
(ENHANCER
→
FLANGER)
Item
ValueDescription
Enhancer Mix
0–127
Level of the overtones generated by
the enhancer
Flangr Rate
0.05–10.00 Hz, note
Frequency of modulation
Flangr Depth
0–127
Depth of modulation
Level
0–127
Output Level
74:
ENH
→
DELAY
(ENHANCER
→
DELAY)
Item
ValueDescription
Enhancer Mix
0–127
Level of the overtones generated
by the enhancer
Delay Time
0–2600 msec, note
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Delay
Feedback
-98–+98%
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Level
0–127
Output Level
75:
CHORUS
→
DELAY
Item
ValueDescription
Chorus Rate
0.05–10.00 Hz, noteFrequency of modulation
Delay Time
0–2600 msec, note
Adjusts the delay time from the
direct sound until the delay sound is
heard.
Delay
Feedback
-98–+98%
Adjusts the proportion of the delay
sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Level
0–127
Output Level
76:
FLANGER
→
DELAY
Item
ValueDescription
Flangr Rate
0.05–10.00 Hz, note
Frequency of modulation
Delay Time
0–2600 msec, note
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Delay
Feedback
-98–+98%
Adjusts the proportion of the delay
sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Level
0–127
Output Level
77:
CHORUS
→
FLANGER
Item
ValueDescription
Chorus Rate
0.05–10.00 Hz, note
Modulation frequency of the chorus
effect
Flangr Rate
0.05–10.00 Hz, note
Modulation frequency of the flanger
effect
Level
0–127
Output Level
78:
SYMPATHETIC RESO
(SYMPATHETIC RESONANCE)
Item
ValueDescription
Lid
1–6
This simulates the actual changes in
sound that occur when the lid of a
grand piano is set at different
heights.
79:
VOCODER
Item
ValueDescription
Mic Sens
0–127
Input sensitivity of the microphone
Synth Level
0–127
Input level of the instrument
Mic Mix
0–127
Amount of mic audio added to the
output of the vocoder
Level
0–127
Volume level after passing through
the vocoder
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104
Effects List
The JUNO-Di’s Chorus effect unit can also be used as a stereo delay unit.
These settings allow you to select chorus or delay, and the characteristics
of the selected effect type.
If you specify the delay time as a note value, slowing down the
tempo will not change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the
delay time is specified as a note value and you slow down the
tempo until this upper limit is reached, the delay time cannot
change any further. This upper limit is the maximum value that
can be specified when setting the delay time as a numerical
value.
note:
fig.MFX-note2.e
These settings allow you to select the desired type of reverb, and its
characteristics.
Chorus Parameters
Item
ValueDescription
Chorus Type
00: OFF,
01: CHORUS,
02: DELAY,
03: GM2 CHORUS
Selects either Chorus or Delay.
00: OFF
Neither Chorus or Delay is used.
01: CHORUS
Chorus is used.
02: DELAY
Delay is used.
03: GM2 CHORUS
GM2 Chorus is used.
Chorus Level
or Delay Level
0–127
Volume of the chorus sound
01: CHORUS
Rate
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
02: DELAY
Delay Time
0–1000 msec, note
Adjusts the delay time from the direct
sound until the delay sound is heard.
Feedback
-98–+98%
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
03: GM2 CHORUS
Rate
0–127
Frequency of modulation
Depth
0–127
Depth of modulation
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note
Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note
Dotted quarter note
Whole-note triplet
Half note
Sixteenth note
Eighth-note triplet
Dotted sixteenth note
Reverb Parameters
Item
ValueDescription
Reverb
Type
00: OFF,
01: REVERB,
02: SRV ROOM,
03: SRV HALL,
04: SRV PLATE,
05
:
GM2 REVERB
Type of reverb
00: OFF
Reverb is not used.
01: REVERB
Normal reverb
02: SRV ROOM
This simulates typical room acoustic
reflections.
03: SRV HALL
This simulates typical concert hall
acoustic reflections.
04: SRV PLATE
This simulates a reverb plate, a popular
type of artificial reverb unit that derives
its sound from the vibration of a metallic
plate.
05: GM2 REVERB
GM2 Reverb
Reverb
Level
0–127
Volume of the reverb sound
01: REVERB
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2,
DELAY,
PAN-DELAY
Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late
reverberation
STAGE2: reverb with strong early reflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes that
pan left and right
Time
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
Size
1–8
Size of the simulated room or hall
Time
0–127
Time length of reverberation
05: GM2 REVERB
Character
0–7
Type of reverb
0–5: reverb
6, 7: delay
Time
0–127
Time length of reverberation
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105
Tone List
[PIANO] Button
*Pf111–Pf128 are GM/GM2 tones.
No.
Tone NameCategoryMSBLSBPC
1
Pf00188StageGrandPNO087064001
2Pf00288StgGrand 2PNO087064002
3Pf00388StgGrand 3PNO087064003
4Pf004JUNO Piano 1PNO087064004
5Pf005JUNO Piano 2PNO087064005
6Pf006Rich Grand 1PNO087064006
7Pf007Rich Grand 2PNO087064007
8Pf008Piano+Str 1 PNO087064008
9Pf009Fairy Piano PNO087064009
10Pf010Pop Piano 1PNO087064010
11Pf011Pop Piano 2PNO087064011
12Pf012ConcertGrandPNO087064012
13Pf013Warm Tune PNO087064013
14Pf014Hall ConcertPNO087064014
15Pf015Mellow Tune PNO087064015
16Pf016Mono Piano 1PNO087064016
17Pf017Mono Piano 2PNO087064017
18Pf018Mono Piano 3PNO087064018
19Pf019Piano+Pad 1 PNO087064019
20Pf020Piano+Pad 2 PNO087064020
21Pf021Piano+Vox PNO087064021
22Pf022Piano+Str 2 PNO087064022
23Pf023Layers PNO087064023
24Pf024Grand Hall PNO087064024
25Pf025Cicada PianoPNO087064025
26Pf026Rapsody PNO087064026
27Pf027Pop Piano 3 PNO087064027
28Pf028Pop Piano 4 PNO087064028
29Pf029Radio Piano PNO087064029
30Pf030Rokkin’ pF PNO087064030
31Pf031JD Piano 1 PNO087064031
32Pf032JD Piano 2 PNO087064032
33Pf033JD Piano&StrPNO087064033
34Pf034SA Dance PnoPNO087064034
35Pf035E-Grand PNO087064035
36Pf036Back E-GrandPNO087064036
37Pf037Dark Grand PNO087064037
38Pf038Grand+FM PNO087064038
39Pf039Blend Piano PNO087064039
40Pf040Piano Oz PNO087064040
41Pf041Meditate PnoPNO087064041
42Pf042FX Piano PNO087064042
43Pf043AmbientPianoPNO087064043
44Pf044Pure EP EP 087064044
45Pf045Pure EP TremEP 087064045
46Pf046Stage PhazerEP 087064046
47Pf047SA EPiano 1 EP 087064047
48Pf048FM EP 1 EP 087064048
49Pf049Pure Wurly 1EP 087064049
50Pf050Wurly Trem 1EP 087064050
51Pf051VelSpdWurly EP 087064051
52Pf052Phase EP 1 EP 087064052
53Pf053Phase Stg EPEP 087064053
54Pf054Flanger EP EP 087064054
55Pf055TEL Stage EPEP 087064055
56Pf056Vintage EP 1EP 087064056
57Pf057Vintage EP 2EP 087064057
58Pf058Vintage EP 3EP 087064058
59Pf059Stage EP 1 EP 087064059
60Pf060Stage EP 2 EP 087064060
61Pf061StageCabinetEP 087064061
62Pf062StageEP TremEP 087064062
63Pf063EP Trem 1 EP 087064063
64Pf064EP Trem 2 EP 087064064
65Pf065EP Trem 3 EP 087064065
66Pf066EP Chorus 1 EP 087064066
67Pf067EP Chorus 2 EP 087064067
68Pf068EP Chorus 3 EP 087064068
69Pf069Phase EP 2 EP 087064069
70Pf07080s EP 1 EP 087064070
71Pf071Dyno EP EP 087064071
72Pf072E.Piano EP 087064072
73Pf073Back2the60s EP 087064073
74Pf074Tine EP EP 087064074
75Pf075LEO EP EP 087064075
76Pf076SA EPiano 2 EP 087064076
77Pf077SA EP Trem EP 087064077
78Pf078FM EP mix EP 087064078
79Pf079FM-777 EP 087064079
80Pf080FM EP 2 EP 087064080
81Pf081FM EP 3 EP 087064081
82Pf082FM EP 4 EP 087064082
83Pf083Pure Wurly 2EP 087064083
84Pf084Pure Wurly 3EP 087064084
85Pf085Wurly Trem 2EP 087064085
86Pf086Wurly Trem 3EP 087064086
87Pf087EP Layer EP 087064087
88Pf08880s EP 2 EP 087064088
89Pf089Pop EP EP 087064089
90Pf090EP Bell 1 EP 087064090
91Pf091EP Bell 2 EP 087064091
92Pf092LonesomeRoadEP 087064092
93Pf093Age’n’Tines EP 087064093
94Pf094Brill TremEPEP 087064094
95Pf095Crystal EP EP 087064095
96Pf096Vintage TineEP 087064096
97Pf097Mk2 Stg phsrEP 087064097
98Pf098Celestial EPEP 087064098
99Pf099Psycho EP 1 EP 087064099
100Pf100Psycho EP 2 EP 087064100
101Pf101TineEP+Pad EP 087064101
102Pf102Wurly+Pad EP 087064102
103Pf103Dreaming EP EP 087064103
104Pf104Balladeer EP 087064104
105Pf105Remember EP 087064105
106Pf106Vibe EP EP 087064106
107Pf107sin(EP) EP 087064107
108Pf108Fonky Fonky EP 087064108
109Pf109FM EPad EP 087064109
110Pf110EP Stack EP 087064110
111Pf111Piano 1 PNO12101
112Pf112Piano 1w PNO1211
113Pf113European Pf PNO1212
114Pf114Piano 2 PNO12102
115Pf115Piano 2w PNO1211
116Pf116Piano 3 PNO12103
117Pf117Piano 3w PNO1211
118Pf118Honky-tonk PNO12104
119Pf119Honky-tonk 2PNO1214
120Pf120E.Piano 1 EP 12105
121Pf121St.Soft EP EP 1211
122Pf122FM+SA EP EP 1212
123Pf123Wurly EP 1213
124Pf124E.Piano 2 EP 12106
125Pf125Detuned EP 2EP 1211
126Pf126St.FM EP EP 1212
127Pf127EP Legend EP 1213
128Pf128EP Phase EP 1214
No.
Tone NameCategoryMSBLSBPC
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106
Tone List
[KEYBOARD/ORGAN] Button
*Ky125–Ky162 are GM/GM2 tones.
No.
Tone NameCategoryMSBLSBPC
129
Ky001HardRockORG1ORG087064111
130Ky002HardRockORG2ORG087064112
131Ky003GT Org StackORG087064113
132Ky004GT Org Std ORG087064114
133Ky005GT Org CleanORG087064115
134Ky006Perc Organ 1ORG087064116
135Ky007FullStop OrgORG087064117
136Ky008FullDraw OrgORG087064118
137Ky009StakDraw OrgORG087064119
138Ky010JUNO PercOrgORG087064120
139Ky011VKHold4SpeedORG087064121
140Ky012Pop Organ 1 ORG087064122
141Ky013Pop Organ 2 ORG087064123
142Ky014Pop Organ 3 ORG087064124
143Ky015B Org 1 ORG087064125
144Ky016B Org 2 ORG087064126
145Ky017B Org 3 ORG087064127
146Ky018B Org 4 ORG087064128
147Ky019D.Bar Org 1 ORG087065001
148Ky020D.Bar Org 2 ORG087065002
149Ky021D.Bar Org 3 ORG087065003
150Ky022D.Bar Org 4 ORG087065004
151Ky023D.Bar Org 5 ORG087065005
152Ky024D.Bar Org 6 ORG087065006
153Ky025D.Bar Org 7 ORG087065007
154Ky026D.Bar Org 8 ORG087065008
155Ky027Perc Organ 2ORG087065009
156Ky028X Perc OrganORG087065010
157Ky029Rhythm’n’B ORG087065011
158Ky030Phono Organ ORG087065012
159Ky031Rochno Org ORG087065013
160Ky032R&B Organ 1 ORG087065014
161Ky033R&B Organ 2 ORG087065015
162Ky034SuperDistOrgORG087065016
163Ky035SuperDist LdORG087065017
164Ky036Dist Bee ORG087065018
165Ky037LoFi PercOrgORG087065019
166Ky03860’s Org 1 ORG087065020
167Ky03960’s Org 2 ORG087065021
168Ky040Smoky Organ ORG087065022
169Ky041Soap Opera ORG087065023
170Ky042Crummy OrganORG087065024
171Ky043Aqua Org/PnoORG087065025
172Ky044Positive OrgORG087065026
173Ky045Chapel OrganORG087065027
174Ky046Cathedral ORG087065028
175Ky047Grand Pipe ORG087065029
176Ky048Pipe Organ 1ORG087065030
177Ky049Pipe Organ 2ORG087065031
178Ky050Masked OperaORG087065032
179Ky051Clavi 1 KEY087065033
180Ky052Clavi 2 KEY087065034
181Ky053Phase Clavi1KEY087065035
182Ky054Phase Clavi2KEY087065036
183Ky055AnalogClavi1KEY087065037
184Ky056Pulse Clavi KEY087065038
185Ky057VintageClaviKEY087065039
186Ky058Cutter ClaviKEY087065040
187Ky059Over-D6 KEY087065041
188Ky060Cell Clavi KEY087065042
189Ky061Clavi 3 KEY087065043
190Ky062Clavi 4 KEY087065044
191Ky063Clavi 5 KEY087065045
192Ky064Funky D KEY087065046
193Ky065Funky Line KEY087065047
194Ky066AnalogClavi2KEY087065048
195Ky067PWM Clavi KEY087065049
196Ky068Biting ClaviKEY087065050
197Ky069Reso Clavi KEY087065051
198Ky070BPF Clavi PhKEY087065052
199Ky071Snappy ClaviKEY087065053
200Ky072Harpsy ClaviKEY087065054
201Ky073JUNO Harpsi KEY087065055
202Ky074Amadeus KEY087065056
203Ky075Music Bells BEL087065057
204Ky076D50Fantasia1BEL087065058
205Ky077D50Fantasia2BEL087065059
206Ky078Frends Bell BEL087065060
207Ky079FM Syn Bell BEL087065061
208Ky080Dreaming BoxBEL087065062
209Ky081Himalaya IceBEL087065063
210Ky082Wine Glass BEL087065064
211Ky083MuBox Pad BEL087065065
212Ky084Pop Bell BEL087065066
213Ky085Candy Bell BEL087065067
214Ky086FM Heaven BEL087065068
215Ky087JUNO CelestaBEL087065069
216Ky088Celesta TremBEL087065070
217Ky089Glocken BEL087065071
218Ky090Music Box 1 BEL087065072
219Ky091Music Box 2 BEL087065073
220Ky092Kalimbells BEL087065074
221Ky093JUNO Bell BEL087065075
222Ky094Grained BellBEL087065076
223Ky095Chime BEL087065077
224Ky096Bell Ring BEL087065078
225Ky097Tubular BellBEL087065079
226Ky0985th Key BEL087065080
227Ky099Bell MonitorBEL087065081
228Ky100TubyRuesday BEL087065082
229Ky101Step Ice BEL087065083
230Ky102Vibe Trem 1 MLT087065084
231Ky103Vibe Trem 2 MLT087065085
232Ky104Pure Vibe MLT087065086
233Ky105Ringy Vibes MLT087065087
234Ky106Airie Vibez MLT087065088
235Ky107JUNO MarimbaMLT087065089
236Ky108Soft MarimbaMLT087065090
237Ky109FM Wood MLT087065091
238Ky110Xylo MLT087065092
239Ky111Ethno Keys MLT087065093
240Ky112Synergy MLT MLT087065094
241Ky113JUNO SteelDrMLT087065095
242Ky11450`SteelDrmsMLT087065096
243Ky115Xylosizer MLT087065097
244Ky116AirPluck MLT087065098
245Ky117Toy Box MLT087065099
246Ky118Icy Keys MLT087065100
247Ky119Squeeze Me! ACD087065101
248Ky120VodkakordionACD087065102
249Ky121Guinguette ACD087065103
250Ky122JUNO Harm HRM087065104
251Ky123Blues harp HRM087065105
252Ky124Green BulletHRM087065106
253Ky125Harpsichord KEY12107
254Ky126Coupled Hps.KEY1211
255Ky127Harpsi.w KEY1212
256Ky128Harpsi.o KEY1213
257Ky129Clav. KEY12108
No.
Tone NameCategoryMSBLSBPC
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107
Tone List
[GUITAR/BASS] Button
*Gt176–Gt219 are GM/GM2 tones.
258
Ky130Pulse Clav KEY1211
259Ky131Celesta KEY12109
260Ky132GlockenspielBEL121010
261Ky133Music Box BEL121011
262Ky134Vibraphone MLT121012
263Ky135Vibraphone wMLT1211
264Ky136Marimba MLT121013
265Ky137Marimba w MLT1211
266Ky138Xylophone MLT121014
267Ky139Tubular-bellBEL121015
268Ky140Church Bell BEL1211
269Ky141Carillon BEL1212
270Ky142Organ 1 ORG121017
271Ky143Trem. Organ ORG1211
272Ky14460’s Organ 1ORG1212
273Ky14570’s E.OrganORG1213
274Ky146Organ 2 ORG121018
275Ky147Chorus Or.2 ORG1211
276Ky148Perc. Organ ORG1212
277Ky149Organ 3 ORG121019
278Ky150Church Org.1ORG121020
279Ky151Church Org.2ORG1211
280Ky152Church Org.3ORG1212
281Ky153Reed Organ ORG121021
282Ky154Puff Organ ORG1211
283Ky155Accordion FrACD121022
284Ky156Accordion ItACD1211
285Ky157Harmonica HRM121023
286Ky158Bandoneon ACD121024
287Ky159Crystal BEL121099
288Ky160Syn Mallet BEL1211
289Ky161Tinkle Bell BEL1210113
290Ky162Steel Drums MLT1210115
No.
Tone NameCategoryMSBLSBPC
291
Gt001JUNO Nylon AGT087065107
292Gt002Comp Stl GtrAGT087065108
293Gt003Pre Mass HumAGT087065109
294Gt004Uncle MartinAGT087065110
295Gt00512str GuitarAGT087065111
296Gt006Nylon Gtr AGT087065112
297Gt007SoftNyln GtrAGT087065113
298Gt008Wet Nyln GtrAGT087065114
299Gt009Bright NylonAGT087065115
300Gt010Pure Nylon AGT087065116
301Gt011Nylon Delay AGT087065117
302Gt012Thick Steel AGT087065118
303Gt013Wide Ac Gtr AGT087065119
304Gt014So good ! AGT087065120
305Gt015Jazz Guitar1EGT087065121
306Gt016Jazz Guitar2EGT087065122
307Gt017DynoJazz GtrEGT087065123
308Gt018Clean Gtr 1 EGT087065124
309Gt019Clean Gtr 2 EGT087065125
310Gt020Pick Gtr EGT087065126
311Gt021Strat Gtr 1 EGT087065127
312Gt022Strat Gtr 2 EGT087065128
313Gt023Funk Gtr EGT087066001
314Gt024StratSeq’nceEGT087066002
315Gt025Plug n’ Gig1EGT087066003
316Gt026Plug n’ Gig2EGT087066004
317Gt027Kinda Kurt EGT087066005
318Gt028Nice Oct GtrEGT087066006
No.
Tone NameCategoryMSBLSBPC
319
Gt029Crimson Gtr EGT087066007
320Gt030Plugged!! DGT087066008
321Gt031Punker 1 DGT087066009
322Gt032Rockin’ Dly DGT087066010
323Gt033Loud Gtr DGT087066011
324Gt034Searing Gtr DGT087066012
325Gt035Searing COSMDGT087066013
326Gt036OctSearingGtDGT087066014
327Gt037Dist.FingerzDGT087066015
328Gt038Fuzz Gtr DGT087066016
329Gt039Crunch Twin DGT087066017
330Gt040Larsen DGT087066018
331Gt041Trem-o-Vibe DGT087066019
332Gt042Touch Drive DGT087066020
333Gt043Chunk Atk DGT087066021
334Gt044LP Dist DGT087066022
335Gt045Hurtling GtrDGT087066023
336Gt046Power Chord DGT087066024
337Gt047Punker 2 DGT087066025
338Gt048Ac Bass 1 BS 087066026
339Gt049Ac Bass 2 BS 087066027
340Gt050Ac Bass 3 BS 087066028
341Gt051Ulti Ac BassBS 087066029
342Gt052Downright BsBS 087066030
343Gt053Cmp’d Fng BsBS 087066031
344Gt054FingerMasterBS 087066032
345Gt055Return2Base!BS 087066033
346Gt056Finger Bs 1 BS 087066034
347Gt057Finger Bs 2 BS 087066035
348Gt058Finger Bs 3 BS 087066036
349Gt059Fretless Bs1BS 087066037
350Gt060Fretless Bs2BS 087066038
351Gt061Fretless Bs3BS 087066039
352Gt062RichFretlessBS 087066040
353Gt063NewAge FrtlsBS 087066041
354Gt064P-Bass BS 087066042
355Gt065Roomy Bass BS 087066043
356Gt066All Round BsBS 087066044
357Gt067Pick Bass 1 BS 087066045
358Gt068Pick Bass 2 BS 087066046
359Gt069Thumb Up! BS 087066047
360Gt070Tubby Mute BS 087066048
361Gt071Chicken BassBS 087066049
362Gt072Snug Bass BS 087066050
363Gt073Chorus Bass BS 087066051
364Gt074A Big Pick BS 087066052
365Gt075Slap Bass BS 087066053
366Gt076Slap w/Fx BS 087066054
367Gt077Basement BS 087066055
368Gt078Low Bass SBS087066056
369Gt079Foundation SBS087066057
370Gt080SH Sawtooth SBS087066058
371Gt081Fat RubberBsSBS087066059
372Gt082Garage Bass1SBS087066060
373Gt083Reso SynBs 1SBS087066061
374Gt084TB Dist Bs SBS087066062
375Gt085JUNO Acid BsSBS087066063
376Gt086Monster BassSBS087066064
377Gt087Oil Can BassSBS087066065
378Gt088Pedal Syn BsSBS087066066
379Gt089Big Mini 1 SBS087066067
380Gt090Big Mini 2 SBS087066068
381Gt091SH-2 Bs SBS087066069
382Gt092SH-101 Bs 1 SBS087066070
383Gt093R&B Bass 1 SBS087066071
384Gt094R&B Bass 2 SBS087066072
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book107ページ2009年6月22日 月曜日 午前9時23分
108
Tone List
385
Gt095R&B Bass 3 SBS087066073
386Gt096Moogy Bass 1SBS087066074
387Gt097Moogy Bass 2SBS087066075
388Gt098JUNO Reso SBS087066076
389Gt099Alpha SynBs1SBS087066077
390Gt100Alpha SynBs2SBS087066078
391Gt101SH Square SBS087066079
392Gt102Pedal SquareSBS087066080
393Gt103Doze Bass 1 SBS087066081
394Gt104VirtualRnBs1SBS087066082
395Gt105Saw&MG Bass1SBS087066083
396Gt106Square Bass SBS087066084
397Gt107Bs MG SBS087066085
398Gt108Bs Reso SBS087066086
399Gt109Bs SH SBS087066087
400Gt110Bs TB SBS087066088
401Gt111Bs MC SBS087066089
402Gt112Bs Pedal SBS087066090
403Gt113Bs Release SBS087066091
404Gt114Bs Cheeze SBS087066092
405Gt115Mini Like! SBS087066093
406Gt116MC-404 Bass SBS087066094
407Gt117Soft SynBassSBS087066095
408Gt118JUNO-106 Bs SBS087066096
409Gt119Smooth Bass SBS087066097
410Gt120Flat Bass SBS087066098
411Gt121Punch MG 2 SBS087066099
412Gt122Electro RubbSBS087066100
413Gt123R&B Bass 4 SBS087066101
414Gt124Enorjizor SBS087066102
415Gt125LowFat Bass SBS087066103
416Gt126Doze Bass 2 SBS087066104
417Gt127DCO Bass SBS087066105
418Gt128VirtualRnBs2SBS087066106
419Gt129Saw&MG Bass2SBS087066107
420Gt130MG+SubOsc BsSBS087066108
421Gt131R&B Bass 5 SBS087066109
422Gt132R&B Bass 6 SBS087066110
423Gt133Not a Bass SBS087066111
424Gt134Reso SynBs 2SBS087066112
425Gt135SH-1 Bass SBS087066113
426Gt136SH-101 Bs 2 SBS087066114
427Gt137Punch MG 1 SBS087066115
428Gt138MKS-50 SynBsSBS087066116
429Gt139Gashed Bass SBS087066117
430Gt140Q Bass SBS087066118
431Gt141Super-G DX SBS087066119
432Gt142Kickin’ BassSBS087066120
433Gt143OilDrum BassSBS087066121
434Gt144Dust Bass SBS087066122
435Gt145Glide-iator SBS087066123
436Gt146Acid Punch SBS087066124
437Gt147Unison Bass SBS087066125
438Gt148Detune Bass SBS087066126
439Gt149Lo Bass SBS087066127
440Gt150Garage Bass2SBS087066128
441Gt151Sub Sonic SBS087067001
442Gt152Jungle Bass SBS087067002
443Gt153R&B Bass 7 SBS087067003
444Gt154Simply BasicSBS087067004
445Gt155Beepin Bass SBS087067005
446Gt156MC-TB Bass SBS087067006
447Gt157Acdg Bass SBS087067007
448Gt158Loco Voco SBS087067008
449Gt159Unplug it! SBS087067009
450Gt160S&H Bass SBS087067010
No.
Tone NameCategoryMSBLSBPC
451
Gt161Destroyed BsSBS087067011
452Gt162Lo-Fi TB SBS087067012
453Gt163Drop Bass SBS087067013
454Gt164Big Mini 3 SBS087067014
455Gt165Muffled MG SBS087067015
456Gt166Intrusive BsSBS087067016
457Gt167Alpha SynBs3SBS087067017
458Gt168TransistorBsSBS087067018
459Gt169JUNO-60 BassSBS087067019
460Gt170Storm Bass SBS087067020
461Gt171Alpha ResoBsSBS087067021
462Gt172SH-101 Vibe SBS087067022
463Gt173Fazee Bass SBS087067023
464Gt174Hi-Energy BsSBS087067024
465Gt175Low Nz Bass SBS087067025
466Gt176Nylon-str.GtAGT121025
467Gt177Ukulele AGT1211
468Gt178Nylon Gt.o AGT1212
469Gt179Nylon Gt.2 AGT1213
470Gt180Steel-str.GtAGT121026
471Gt18112-str.Gt AGT1211
472Gt182Mandolin AGT1212
473Gt183Steel + BodyAGT1213
474Gt184Jazz Gt. EGT121027
475Gt185Pedal Steel EGT1211
476Gt186Clean Gt. EGT121028
477Gt187Chorus Gt. EGT1211
478Gt188Mid Tone GTREGT1212
479Gt189Muted Gt. EGT121029
480Gt190Funk Pop EGT1211
481Gt191Funk Gt.2 EGT1212
482Gt192Jazz Man EGT1213
483Gt193Overdrive GtDGT121030
484Gt194Guitar PinchDGT1211
485Gt195DistortionGtDGT121031
486Gt196Feedback Gt.DGT1211
487Gt197Dist Rtm GTRDGT1212
488Gt198Gt.HarmonicsEGT121032
489Gt199Gt. FeedbackEGT1211
490Gt200Acoustic Bs.BS 121033
491Gt201Fingered Bs.BS 121034
492Gt202Finger Slap BS 1211
493Gt203Picked Bass BS 121035
494Gt204Fretless Bs.BS 121036
495Gt205Slap Bass 1 BS 121037
496Gt206Slap Bass 2 BS 121038
497Gt207Synth Bass 1SBS121039
498Gt208SynthBass101SBS1211
499Gt209Acid Bass SBS1212
500Gt210Clavi Bass SBS1213
501Gt211Hammer SBS1214
502Gt212Synth Bass 2SBS121040
503Gt213Beef FM BassSBS1211
504Gt214RubberBass 2SBS1212
505Gt215Attack PulseSBS1213
506Gt216Atmosphere AGT1210100
507Gt217Gt.FretNoiseAGT1210121
508Gt218Gt.Cut NoiseAGT1211
509Gt219String Slap AGT1212
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book108ページ2009年6月22日 月曜日 午前9時23分
109
Tone List
[ORCHESTRA] Button
*Oc070–Oc087 are GM/GM2 tones.
[WORLD] Button
*Wr058–Wr118 are GM/GM2 tones.
No.
Tone NameCategoryMSBLSBPC
510
Oc001String Ens STR087067026
511Oc002JUNO StringsSTR087067027
512Oc003Chamber Str1STR087067028
513Oc004Chamber Str2STR087067029
514Oc005Staccato STR087067030
515Oc006Pizzicato STR087067031
516Oc007Pizz/Stacc STR087067032
517Oc008Sahara Str STR087067033
518Oc009Random Mood STR087067034
519Oc010X Hall Str STR087067035
520Oc011DelayQuartetSTR087067036
521Oc012Pop Str 1 STR087067037
522Oc013Pop Str 2 STR087067038
523Oc014Pop Str 3 STR087067039
524Oc015WhiteStringsSTR087067040
525Oc016JV Strings STR087067041
526Oc017Marcato STR087067042
527Oc018Strings 1 STR087067043
528Oc019Strings 2 STR087067044
529Oc020Stringz 101 STR087067045
530Oc021Crossed BowsSTR087067046
531Oc022Small Str STR087067047
532Oc023Warm StringsSTR087067048
533Oc024DynaStrSect1STR087067049
534Oc025DynaStrSect2STR087067050
535Oc026Full StringsSTR087067051
536Oc027X StrSectionSTR087067052
537Oc028Oct Strings STR087067053
538Oc029Strings 3 STR087067054
539Oc030Monkey Str STR087067055
540Oc031Hybrid Str 1STR087067056
541Oc032Hybrid Str 2STR087067057
542Oc033Biggie Bows STR087067058
543Oc034Str Stacc mpSTR087067059
544Oc035So Staccato STR087067060
545Oc036Long/Stacc STR087067061
546Oc037Pizz/Long STR087067062
547Oc038Vls PizzHallSTR087067063
548Oc039DelicatePizzSTR087067064
549Oc040Orch Pizz STR087067065
550Oc041BrightViolinSTR087067066
551Oc042Bright CelloSTR087067067
552Oc043Gang StrangsSTR087067068
553Oc044Clustered!?!STR087067069
554Oc045Movie Scene STR087067070
555Oc046Mellow Tron STR087067071
556Oc047Tronic Str STR087067072
557Oc048Wind & Str 1ORC087067073
558Oc049Wind & Str 2ORC087067074
559Oc050Farewell ORC087067075
560Oc051Orch & HornsORC087067076
561Oc052Soft Orch 1 ORC087067077
562Oc053Soft Orch 2 ORC087067078
563Oc054Henry IX ORC087067079
564Oc055Ending SceneORC087067080
565Oc056Symphonika ORC087067081
566Oc057Cheezy MovieHIT087067082
567Oc058Philly Hit HIT087067083
568Oc059Smear Hit 1 HIT087067084
569Oc060Smear Hit 2 HIT087067085
570Oc061Good Old HitHIT087067086
571Oc062Mix Hit 1 HIT087067087
572Oc063Mix Hit 2 HIT087067088
573Oc064Lo-Fi Hit HIT087067089
574Oc0652ble Action HIT087067090
575Oc066In da Cave HIT087067091
576Oc067Housechord HIT087067092
577Oc068Mod Chord HIT087067093
578Oc069Dance Steam HIT087067094
579Oc070Violin STR121041
580Oc071Slow Violin STR1211
581Oc072Viola STR121042
582Oc073Cello STR121043
583Oc074Contrabass STR121044
584Oc075Tremolo Str STR121045
585Oc076PizzicatoStrSTR121046
586Oc077Strings STR121049
587Oc078Orchestra ORC1211
588Oc07960s Strings STR1212
589Oc080Slow StringsSTR121050
590Oc081Syn.Strings1STR121051
591Oc082Syn.Strings3STR1211
592Oc083OrchestraHitHIT121056
593Oc084Bass Hit HIT1211
594Oc0856th Hit HIT1212
595Oc086Euro Hit HIT1213
596Oc087Fiddle STR1210111
No.
Tone NameCategoryMSBLSBPC
597
Wr001Sitar on C PLK087072002
598Wr002JUNO Sitar 1PLK087072003
599Wr003JUNO Sitar 2PLK087072004
600Wr004Sitar Baby PLK087072005
601Wr005Neo Sitar PLK087072006
602Wr006SaraswatiRvrPLK087072007
603Wr007Teky Drop PLK087072008
604Wr008TroubadorEnsPLK087072009
605Wr009Elec Sitar PLK087072010
606Wr010Pat is away PLK087072011
607Wr011Nice KalimbaPLK087072012
608Wr012Quiet River PLK087072013
609Wr013Aerial Harp PLK087072014
610Wr014Harpiness PLK087072015
611Wr015Skydiver PLK087072016
612Wr016Jamisen PLK087072017
613Wr017JUNO Koto PLK087072018
614Wr018Monsoon PLK087072019
615Wr019Bend Koto PLK087072020
616Wr020JUNO Banjo FRT087072021
617Wr021Pan Pipes ETH087072022
618Wr022Andes Mood ETH087072023
619Wr023LongDistanceETH087072024
620Wr024Ambi Shaku ETH087072025
621Wr025HimalayaPipeETH087072026
622Wr026Ethnic Lead ETH087072027
623Wr027Lochscape ETH087072028
624Wr028PipeDream ETH087072029
625Wr029Angel Pipes ETH087072030
626Wr030Far East ETH087072031
627Wr031Wired Synth ETH087072032
628Wr0324DaCommonManETH087072033
629Wr033Orgaenia ETH087072034
630Wr034Sleeper ETH087072035
631Wr035Ice Palace ETH087072036
632Wr036Story Harp ETH087072037
633Wr037LostParadiseETH087072038
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book109ページ2009年6月22日 月曜日 午前9時23分
110
Tone List
[BRASS] Button
*Br077–Br110 are GM/GM2 tones.
634
Wr038Timpani+Low PRC087072039
635Wr039Timpani RollPRC087072040
636Wr040Bass Drum PRC087072041
637Wr041AmbidextrousSFX087072042
638Wr042En-co-re SFX087072043
639Wr043Mobile PhoneSFX087072044
640Wr044ElectroDiscoBTS087072045
641Wr045Groove 007 BTS087072046
642Wr046In Da GrooveBTS087072047
643Wr047Sweet 80s BTS087072048
644Wr048Auto Trance2BTS087072049
645Wr049JUNO Pop BTS087072050
646Wr050Compusonic 1BTS087072051
647Wr051Compusonic 2BTS087072052
648Wr052Mix Drum 1 DRM087072053
649Wr053Mix Drum 2 DRM087072054
650Wr054Lounge Kit CMB087072055
651Wr05580s Combo CMB087072056
652Wr056Analog Days CMB087072057
653Wr057Techno CraftCMB087072058
654Wr058Santur PLK121016
655Wr059Harp PLK121047
656Wr060Yang Qin PLK1211
657Wr061Timpani PRC121048
658Wr062Shakuhachi ETH121078
659Wr063Sitar PLK1210105
660Wr064Sitar 2 PLK1211
661Wr065Banjo FRT1210106
662Wr066Shamisen PLK1210107
663Wr067Koto PLK1210108
664Wr068Taisho Koto PLK1211
665Wr069Kalimba PLK1210109
666Wr070Bagpipe ETH1210110
667Wr071Shanai ETH1210112
668Wr072Agogo PRC1210114
669Wr073Woodblock PRC1210116
670Wr074Castanets PRC1211
671Wr075Taiko PRC1210117
672Wr076Concert BD PRC1211
673Wr077Melo. Tom 1 PRC1210118
674Wr078Melo. Tom 2 PRC1211
675Wr079Synth Drum PRC1210119
676Wr080808 Tom PRC1211
677Wr081Elec Perc PRC1212
678Wr082Reverse Cym.PRC1210120
679Wr083Seashore SFX1210123
680Wr084Rain SFX1211
681Wr085Thunder SFX1212
682Wr086Wind SFX1213
683Wr087Stream SFX1214
684Wr088Bubble SFX1215
685Wr089Bird SFX1210124
686Wr090Dog SFX1211
687Wr091Horse-GallopSFX1212
688Wr092Bird 2 SFX1213
689Wr093Telephone 1 SFX1210125
690Wr094Telephone 2 SFX1211
691Wr095DoorCreakingSFX1212
692Wr096Door SFX1213
693Wr097Scratch SFX1214
694Wr098Wind Chimes SFX1215
695Wr099Helicopter SFX1210126
696Wr100Car-Engine SFX1211
697Wr101Car-Stop SFX1212
698Wr102Car-Pass SFX1213
699Wr103Car-Crash SFX1214
No.
Tone NameCategoryMSBLSBPC
700
Wr104Siren SFX1215
701Wr105Train SFX1216
702Wr106Jetplane SFX1217
703Wr107Starship SFX1218
704Wr108Burst Noise SFX1219
705Wr109Applause SFX1210127
706Wr110Laughing SFX1211
707Wr111Screaming SFX1212
708Wr112Punch SFX1213
709Wr113Heart Beat SFX1214
710Wr114Footsteps SFX1215
711Wr115Gun Shot SFX1210128
712Wr116Machine Gun SFX1211
713Wr117Lasergun SFX1212
714Wr118Explosion SFX1213
No.
Tone NameCategoryMSBLSBPC
715
Br001Bright BrassBRS087067095
716Br002BreakOut BrsBRS087067096
717Br003StackTp SectBRS087067097
718Br004Tb Section BRS087067098
719Br005TpTb Sect. BRS087067099
720Br006Brass Sect 1BRS087067100
721Br007Brass Sect 2BRS087067101
722Br008Brass & Sax BRS087067102
723Br009Simple TuttiBRS087067103
724Br010Tpts & Tmbs BRS087067104
725Br011BrassPartOutBRS087067105
726Br012Full sForza BRS087067106
727Br013Stereo BrassBRS087067107
728Br014F.Horns SectBRS087067108
729Br015Solo Tp BRS087067109
730Br016Ambi Tp BRS087067110
731Br017Horn Chops BRS087067111
732Br018Mute Tp BRS087067112
733Br019Harmon Mute BRS087067113
734Br020Soft Tb BRS087067114
735Br021Solo Tb BRS087067115
736Br022Solo Bone BRS087067116
737Br023Flugel Horn BRS087067117
738Br024Spit Flugel BRS087067118
739Br025XP Horn BRS087067119
740Br026Grande Tuba BRS087067120
741Br027JUNO Tuba BRS087067121
742Br02880s Brass 1 SBR087067122
743Br029Wide Syn BrsSBR087067123
744Br030Poly Brass SBR087067124
745Br031JP8000 BrassSBR087067125
746Br032JUNO Brass SBR087067126
747Br033DetuneSawBrsSBR087067127
748Br034J-Pop Brass SBR087067128
749Br03580s Brass 2 SBR087068001
750Br03680s Brass 3 SBR087068002
751Br03780s Brass 4 SBR087068003
752Br03880s Brass 5 SBR087068004
753Br039Ana Brass SBR087068005
754Br040Soft Brass SBR087068006
755Br041Ox Brass SBR087068007
756Br042Syn Brass 1 SBR087068008
757Br043Syn Brass 2 SBR087068009
758Br044Xpand Brass1SBR087068010
759Br045Xpand Brass2SBR087068011
760Br046Super Saw SBR087068012
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book110ページ2009年6月22日 月曜日 午前9時23分
111
Tone List
[VOCAL/PAD] Button
*Vo143–Vo162 are GM/GM2 tones.
761
Br047SoftSynBrassSBR087068013
762Br048Windy Synth SBR087068014
763Br049Silky JP SBR087068015
764Br050Silk Brs PadSBR087068016
765Br051X-Saw Brass SBR087068017
766Br052Cheesy BrassSBR087068018
767Br053Dual Saw BrsSBR087068019
768Br054JUNO-106 BrsSBR087068020
769Br055BreakOut KeySBR087068021
770Br056Stacked Brs SBR087068022
771Br057Sax Sect. 1 SAX087068023
772Br058Sax Sect. 2 SAX087068024
773Br059Horny Sax SAX087068025
774Br060JUNO Sop SaxSAX087068026
775Br061Solo Sop SaxSAX087068027
776Br062JUNO AltoSaxSAX087068028
777Br063AltoLead SaxSAX087068029
778Br064FXM Alto SaxSAX087068030
779Br065XP TnrBrethySAX087068031
780Br066JUNO Tnr SaxSAX087068032
781Br067Fat TenorSaxSAX087068033
782Br068JUNO BariSaxSAX087068034
783Br069JUNO Flute FLT087068035
784Br070JUNO PiccoloFLT087068036
785Br071Clarence.netWND087068037
786Br072JUNO Oboe WND087068038
787Br073JUNO E.Horn WND087068039
788Br074JUNO BassoonWND087068040
789Br075Good Old DayWND087068041
790Br076WindWood WND087068042
791Br077Trumpet BRS121057
792Br078Dark TrumpetBRS1211
793Br079Trombone BRS121058
794Br080Trombone 2 BRS1211
795Br081Bright Tb BRS1212
796Br082Tuba BRS121059
797Br083MutedTrumpetBRS121060
798Br084MuteTrumpet2BRS1211
799Br085French HornsBRS121061
800Br086Fr.Horn 2 BRS1211
801Br087Brass 1 BRS121062
802Br088Brass 2 BRS1211
803Br089Synth Brass1SBR121063
804Br090JP Brass SBR1211
805Br091Oct SynBrassSBR1212
806Br092Jump Brass SBR1213
807Br093Synth Brass2SBR121064
808Br094SynBrass sfzSBR1211
809Br095Velo Brass 1SBR1212
810Br096Soprano Sax SAX121065
811Br097Alto Sax SAX121066
812Br098Tenor Sax SAX121067
813Br099Baritone SaxSAX121068
814Br100Oboe WND121069
815Br101English HornWND121070
816Br102Bassoon WND121071
817Br103Clarinet WND121072
818Br104Piccolo FLT121073
819Br105Flute FLT121074
820Br106Recorder FLT121075
821Br107Pan Flute FLT121076
822Br108Bottle Blow FLT121077
823Br109Whistle FLT121079
824Br110Ocarina FLT121080
No.
Tone NameCategoryMSBLSBPC
No.Tone NameCategoryMSBLSBPC
825
Vo001Jazz Scat VOX087070116
826Vo002Jazz Doos VOX087070117
827Vo003Choir Aahs 1VOX087070118
828Vo004Choir Aahs 2VOX087070119
829Vo005Choir Oohs VOX087070120
830Vo006AngelsChoir1VOX087070121
831Vo007AngelsChoir2VOX087070122
832Vo008Syn Opera VOX087070123
833Vo009Angelique VOX087070124
834Vo010Vox Pad 1 VOX087070125
835Vo011Vox Pad 2 VOX087070126
836Vo012Gospel Oohs VOX087070127
837Vo013Choir&Str VOX087070128
838Vo014SynVox 1 VOX087071001
839Vo015SynVox 2 VOX087071002
840Vo016Aah Vox VOX087071003
841Vo017Sweet Keys VOX087071004
842Vo018JUNO Synvox VOX087071005
843Vo019Uhmmm VOX087071006
844Vo020Morning StarVOX087071007
845Vo021BeautifulOneVOX087071008
846Vo022Ooze VOX087071009
847Vo023Aerial ChoirVOX087071010
848Vo0243D Vox VOX087071011
849Vo025Sample OperaVOX087071012
850Vo026Film Cue VOX087071013
851Vo027Paradise VOX087071014
852Vo028Sad ceremonyVOX087071015
853Vo029Lost Voices VOX087071016
854Vo030Beat Vox VOX087071017
855Vo031Talk 2 Me VOX087071018
856Vo032FM Vox VOX087071019
857Vo033Let’s Talk! VOX087071020
858Vo034VOCODER RobtVOX087071021
859Vo035VOCODER Chr VOX087071022
860Vo036VOCODER Ens VOX087071023
861Vo037Cosmic Rays BPD087071024
862Vo038Phaser Pad 1BPD087071025
863Vo039PhaseStringsBPD087071026
864Vo040Super SynStrBPD087071027
865Vo04180s Str 1 BPD087071028
866Vo04280s Str 2 BPD087071029
867Vo043BreakOut StrBPD087071030
868Vo044Frends Syn BPD087071031
869Vo045Comb BPD087071032
870Vo046Voyager BPD087071033
871Vo047Stringship BPD087071034
872Vo048DarknessSideBPD087071035
873Vo049Fat Stacks BPD087071036
874Vo050Strings R UsBPD087071037
875Vo051Electric PadBPD087071038
876Vo052Neo RS-202 BPD087071039
877Vo053OB Rezo Pad BPD087071040
878Vo054Synthi Ens BPD087071041
879Vo055Giant Sweep BPD087071042
880Vo056Mod Dare BPD087071043
881Vo057Cell Space BPD087071044
882Vo058Digi-Swell BPD087071045
883Vo059New Year DayBPD087071046
884Vo060Polar Morn BPD087071047
885Vo061Distant Sun BPD087071048
886Vo062PG Chimes BPD087071049
887Vo063Saturn RingsBPD087071050
JUNO-Di_e.book111ページ2009年6月22日 月曜日 午前9時23分
112
Tone List
[SYNTH] Button
*Sy330–Sy352 are GM/GM2 tones.
888
Vo064Brusky BPD087071051
889Vo0652.2 Pad 1 BPD087071052
890Vo0662.2 Pad 2 BPD087071053
891Vo0672.2 Pad 3 BPD087071054
892Vo068SaturnHolidaBPD087071055
893Vo069Neuro-Drone BPD087071056
894Vo070In The Pass BPD087071057
895Vo071Polar Night BPD087071058
896Vo072Cell 5th BPD087071059
897Vo073MistOver5thsBPD087071060
898Vo074Gritty Pad BPD087071061
899Vo075India GardenBPD087071062
900Vo076BillionStarsBPD087071063
901Vo077Sand Pad BPD087071064
902Vo078ReverseSweepBPD087071065
903Vo079HugeSoundModBPD087071066
904Vo080Metal Swell BPD087071067
905Vo081NuSoundtrackBPD087071068
906Vo082Phat StringsBPD087071069
907Vo083Hollow SPD087071070
908Vo084Heaven Pad SPD087071071
909Vo085Soft OB Pad SPD087071072
910Vo086Reso Pad SPD087071073
911Vo087Slow Saw StrSPD087071074
912Vo088Terra NostraSPD087071075
913Vo089Summer Pad SPD087071076
914Vo090Frends Pad SPD087071077
915Vo091Pop Pad SPD087071078
916Vo092Sqr Pad SPD087071079
917Vo093Silk Pad SPD087071080
918Vo094WarmReso PadSPD087071081
919Vo095Soft Pad SPD087071082
920Vo096Air Pad SPD087071083
921Vo097Soft Breeze SPD087071084
922Vo098JP Strings 1SPD087071085
923Vo099JP Strings 2SPD087071086
924Vo100DelayStringsSPD087071087
925Vo101NorthStringsSPD087071088
926Vo102Syn Strings1SPD087071089
927Vo103Syn Strings2SPD087071090
928Vo104OB Strings 1SPD087071091
929Vo105OB Strings 2SPD087071092
930Vo106Strings Pad SPD087071093
931Vo107R&B SoftPad SPD087071094
932Vo108Phat Pad SPD087071095
933Vo109Phaser Pad 2SPD087071096
934Vo110Mystic Str SPD087071097
935Vo111Glass Organ SPD087071098
936Vo112Wind Pad SPD087071099
937Vo113Combination SPD087071100
938Vo114HumanKindnesSPD087071101
939Vo115Beauty Pad SPD087071102
940Vo116AtmosphericsSPD087071103
941Vo117OB Aaahs SPD087071104
942Vo118Vulcano Pad SPD087071105
943Vo119Cloud #9 SPD087071106
944Vo120Organic Pad SPD087071107
945Vo121Hum Pad SPD087071108
946Vo122Vox Pad SPD087071109
947Vo123Digital AahsSPD087071110
948Vo124Tri 5th Pad SPD087071111
949Vo125Movin Pad SPD087071112
950Vo126Seq-Pad 2 SPD087071113
951Vo127Follow SPD087071114
952Vo128Consolament SPD087071115
953Vo129Spacious PadSPD087071116
No.
Tone NameCategoryMSBLSBPC
954
Vo130JD Pop Pad SPD087071117
955Vo131JP-8 Phase SPD087071118
956Vo132Nu Epic Pad SPD087071119
957Vo133Flange DreamSPD087071120
958Vo134Evolution X SPD087071121
959Vo135Angelis Pad SPD087071122
960Vo136JUNO-106 StrSPD087071123
961Vo137JupiterMovesSPD087071124
962Vo138Oceanic Pad SPD087071125
963Vo139Fairy’s SongSPD087071126
964Vo140Borealis SPD087071127
965Vo141JX Warm Pad SPD087071128
966Vo142Analog BgrndSPD087072001
967Vo143Syn.Strings2SPD121052
968Vo144Choir Aahs VOX121053
969Vo145Chorus Aahs VOX1211
970Vo146Voice Oohs VOX121054
971Vo147Humming VOX1211
972Vo148SynVox VOX121055
973Vo149Analog VoiceVOX1211
974Vo150Warm Pad SPD121090
975Vo151Sine Pad SPD1211
976Vo152Space Voice VOX121092
977Vo153Itopia VOX1211
978Vo154Bowed Glass SPD121093
979Vo155Metal Pad BPD121094
980Vo156Halo Pad BPD121095
981Vo157Sweep Pad SPD121096
982Vo158Soundtrack SPD121098
983Vo159Echo Drops BPD1210103
984Vo160Echo Bell BPD1211
985Vo161Echo Pan BPD1212
986Vo162Star Theme BPD1210104
No.
Tone NameCategoryMSBLSBPC
987
Sy001Porta Lead 1HLD087068043
988Sy002Porta Lead 2HLD087068044
989Sy003Solo Saw Ld HLD087068045
990Sy004Wind Syn Ld HLD087068046
991Sy005GR Lead 1 HLD087068047
992Sy006Sync Lead HLD087068048
993Sy007JupiterLead1HLD087068049
994Sy008Alpha Spit 1HLD087068050
995Sy009Pro Fat Ld HLD087068051
996Sy010Saw Lead 1 HLD087068052
997Sy011Saw Lead 2 HLD087068053
998Sy012Saw Lead 3 HLD087068054
999Sy013Saw Lead 4 HLD087068055
1000Sy014Saw Lead 5 HLD087068056
1001Sy015Saw Lead 6 HLD087068057
1002Sy016JUNO Lead HLD087068058
1003Sy017Jump Poly HLD087068059
1004Sy018Octa Juice HLD087068060
1005Sy019Octa Saw HLD087068061
1006Sy020Octa Sync 1 HLD087068062
1007Sy021Octa Sync 2 HLD087068063
1008Sy022Hot Sync HLD087068064
1009Sy023Hot Coffee HLD087068065
1010Sy024Phase Lead HLD087068066
1011Sy025Waspy Lead 1HLD087068067
1012Sy026Follow Me 1 HLD087068068
1013Sy027Follow Me 2 HLD087068069
1014Sy028Classic Ld 1HLD087068070
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book112ページ2009年6月22日 月曜日 午前9時23分
113
Tone List
1015
Sy029Classic Ld 2HLD087068071
1016Sy030Digi Lead 1 HLD087068072
1017Sy031Digi Lead 2 HLD087068073
1018Sy032DC Triangle HLD087068074
1019Sy033Sqr-Seqence HLD087068075
1020Sy034Pure Square HLD087068076
1021Sy035Griggley HLD087068077
1022Sy036Legato Saw HLD087068078
1023Sy037Dual Profs HLD087068079
1024Sy038Gwyo Press HLD087068080
1025Sy039Q DualSawsHLD087068081
1026Sy040Mogulator LdHLD087068082
1027Sy041DirtyVoltageHLD087068083
1028Sy042Clean? HLD087068084
1029Sy043Distortion HLD087068085
1030Sy044Syn Lead 1 HLD087068086
1031Sy045Syn Lead 2 HLD087068087
1032Sy046X-Sink DelayHLD087068088
1033Sy047Destroyed LdHLD087068089
1034Sy048Synchro LeadHLD087068090
1035Sy049Sync Tank HLD087068091
1036Sy050Sync Ld MonoHLD087068092
1037Sy051SyncModulateHLD087068093
1038Sy0522krazy BriteHLD087068094
1039Sy053Distorted MGHLD087068095
1040Sy054Dist Lead HLD087068096
1041Sy055Ringmod LeadHLD087068097
1042Sy056BodyElectricHLD087068098
1043Sy057SonicVampireHLD087068099
1044Sy058Stimulation HLD087068100
1045Sy059Wire Sync HLD087068101
1046Sy060Epic Lead HLD087068102
1047Sy061Bag Lead HLD087068103
1048Sy062Wezcoast HLD087068104
1049Sy063HyperJupiterHLD087068105
1050Sy064VintagolizerHLD087068106
1051Sy065C64 Lead HLD087068107
1052Sy066303 NRG HLD087068108
1053Sy067Feat Lead HLD087068109
1054Sy068Cell SquLeadSLD087068110
1055Sy069Theramax 1 SLD087068111
1056Sy070Pulse Lead 1SLD087068112
1057Sy071Pulse Lead 2SLD087068113
1058Sy072Mid Saw Ld SLD087068114
1059Sy073On Air SLD087068115
1060Sy074Tri Lead 1 SLD087068116
1061Sy075Tri Lead 2 SLD087068117
1062Sy076Sine Lead 1 SLD087068118
1063Sy077Sine Lead 2 SLD087068119
1064Sy078Sqr Lead 1 SLD087068120
1065Sy079Sqr Lead 2 SLD087068121
1066Sy080SH Sqr Lead SLD087068122
1067Sy081Sinetific SLD087068123
1068Sy082JUNO Soft LdSLD087068124
1069Sy083Spooky Lead SLD087068125
1070Sy084PeakArpSine SLD087068126
1071Sy085Howards LeadSLD087068127
1072Sy086SoloNzPeakerSLD087068128
1073Sy087R&B Tri Ld 1SLD087069001
1074Sy088R&B Tri Ld 2SLD087069002
1075Sy089JupiterLead2SLD087069003
1076Sy090JupiterLead3SLD087069004
1077Sy091Dig-n-Duke SLD087069005
1078Sy092Sqr Diamond SLD087069006
1079Sy093Soft Lead SLD087069007
1080Sy094Soft Saw Ld SLD087069008
No.
Tone NameCategoryMSBLSBPC
1081
Sy095X-Pulse LeadSLD087069009
1082Sy096Mild 2-SawLdSLD087069010
1083Sy097Mew Lead SLD087069011
1084Sy098Shy Soloist SLD087069012
1085Sy099Theramax 2 SLD087069013
1086Sy100Therasqu SLD087069014
1087Sy101GR Lead 2 SLD087069015
1088Sy102SH-2 Lead SLD087069016
1089Sy103Jucy Saw SLD087069017
1090Sy104Reso Lead SLD087069018
1091Sy105Modulated LdSLD087069019
1092Sy106Synthi Fizz SLD087069020
1093Sy107Waspy Lead 2SLD087069021
1094Sy108Pulstar Ld SLD087069022
1095Sy109Naked Lead SLD087069023
1096Sy110Alpha Spit 2SLD087069024
1097Sy111JP Saw Lead SLD087069025
1098Sy112Violin Lead SLD087069026
1099Sy113Mod Lead SLD087069027
1100Sy114Tristar SLD087069028
1101Sy115Chubby Lead SLD087069029
1102Sy116Sneaky LeadySLD087069030
1103Sy117Shaku Lead SLD087069031
1104Sy118Legato Tkno SLD087069032
1105Sy119Reso Saw Ld SLD087069033
1106Sy120SliCed Lead SLD087069034
1107Sy121Mini Growl SLD087069035
1108Sy122Evangelized SLD087069036
1109Sy123Air Lead SLD087069037
1110Sy124Stacc HeavenSYN087069038
1111Sy125Sugar Synth SYN087069039
1112Sy126Synth Key SYN087069040
1113Sy127Frontier SynSYN087069041
1114Sy128Summer Str SYN087069042
1115Sy129JUNO Poly SYN087069043
1116Sy130SuperSawSlowSYN087069044
1117Sy131Cue Tip SYN087069045
1118Sy132Waspy Synth SYN087069046
1119Sy133Europe XpresSYN087069047
1120Sy134Squeepy SYN087069048
1121Sy135DOC Stack SYN087069049
1122Sy136Sweep Lead SYN087069050
1123Sy13780s Saws 1 SYN087069051
1124Sy13880s Saws 2 SYN087069052
1125Sy13980s Saws 3 SYN087069053
1126Sy140Digitaless SYN087069054
1127Sy141Flip Pad SYN087069055
1128Sy142Short DetuneSYN087069056
1129Sy143forSequence SYN087069057
1130Sy144Memory PluckSYN087069058
1131Sy145Metalic BassSYN087069059
1132Sy146Aqua SYN087069060
1133Sy147Round SQR SYN087069061
1134Sy148Big Planet SYN087069062
1135Sy149Wet Atax SYN087069063
1136Sy150Houze Clavi SYN087069064
1137Sy151Saw Stack SYN087069065
1138Sy152Frgile Saws SYN087069066
1139Sy153Steamed SawzSYN087069067
1140Sy154RAVtune SYN087069068
1141Sy155Bustranza SYN087069069
1142Sy156Digi Saw SynSYN087069070
1143Sy157JP OctAttackSYN087069071
1144Sy158Oct Unison SYN087069072
1145Sy159Xtatic SYN087069073
1146Sy160Dirty Combo SYN087069074
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book113ページ2009年6月22日 月曜日 午前9時23分
114
Tone List
1147
Sy161FM’s Attack SYN087069075
1148Sy162Digi-vox SynSYN087069076
1149Sy163Fairy FactorSYN087069077
1150Sy164Tempest SYN087069078
1151Sy165X-Racer SYN087069079
1152Sy166TB Booster SYN087069080
1153Sy167Syn-Orch/ModSYN087069081
1154Sy168Pressyn SYN087069082
1155Sy169High Five SYN087069083
1156Sy170Magnetic 5thSYN087069084
1157Sy171DigimaX SYN087069085
1158Sy172Exhale SYN087069086
1159Sy173X-panda SYN087069087
1160Sy174Saw Keystep SYN087069088
1161Sy175Blue Meanie SYN087069089
1162Sy1764mant Cycle SYN087069090
1163Sy177Modular SYN087069091
1164Sy178Analog DreamSYN087069092
1165Sy179DCO Bell PadSYN087069093
1166Sy180Cell Fanta SYN087069094
1167Sy181JUNO 5th SYN087069095
1168Sy182DoubleBubbleSYN087069096
1169Sy183JUNO-D Maj7 TEK087069097
1170Sy184Sweet House TEK087069098
1171Sy185Periscope TEK087069099
1172Sy1865th Voice TEK087069100
1173Sy187HPF Sweep TEK087069101
1174Sy188BPF Saw TEK087069102
1175Sy189Moon Synth TEK087069103
1176Sy190DelyResoSawsTEK087069104
1177Sy191JUNO Trance1TEK087069105
1178Sy192Trancy SynthTEK087069106
1179Sy193Cell Trance TEK087069107
1180Sy194Trancy X TEK087069108
1181Sy195JUNO Trance2TEK087069109
1182Sy196R-Trance TEK087069110
1183Sy197Braatz... TEK087069111
1184Sy198AllinOneRiffTEK087069112
1185Sy199YZ Again TEK087069113
1186Sy200Flazzy Lead TEK087069114
1187Sy201Coffee Bee TEK087069115
1188Sy202TB-Sequence TEK087069116
1189Sy203SC-303 TEK087069117
1190Sy204Dance Saws TEK087069118
1191Sy205AluminmWiresTEK087069119
1192Sy206Fred&Barney TEK087069120
1193Sy207ElectrostarsTEK087069121
1194Sy208LoFiSequenceTEK087069122
1195Sy209MelodicDrumsTEK087069123
1196Sy210Monkey Arpg TEK087069124
1197Sy211TB Wah TEK087069125
1198Sy212Waving TB303TEK087069126
1199Sy213Digi Seq TEK087069127
1200Sy214Seq Saw TEK087069128
1201Sy215Reso Seq SawTEK087070001
1202Sy216DetuneSeqSawTEK087070002
1203Sy217Technotribe TEK087070003
1204Sy218Teethy Grit TEK087070004
1205Sy219Repertition TEK087070005
1206Sy220Killerbeez TEK087070006
1207Sy221Acid Lead TEK087070007
1208Sy222TranceformerTEK087070008
1209Sy223Anadroid TEK087070009
1210Sy224Shroomy TEK087070010
1211Sy225Noize R us TEK087070011
1212Sy226Beep MelodieTEK087070012
No.
Tone NameCategoryMSBLSBPC
1213
Sy227Morpher TEK087070013
1214Sy228Power Synth TEK087070014
1215Sy229Hoover AgainTEK087070015
1216Sy230Alpha Said..TEK087070016
1217Sy231Ravers AwakeTEK087070017
1218Sy232Tekno GargleTEK087070018
1219Sy233Tranceiver TEK087070019
1220Sy234Techno DreamTEK087070020
1221Sy235Techno Pizz TEK087070021
1222Sy236VirtualHumanPLS087070022
1223Sy237Strobot PLS087070023
1224Sy238Strobe PLS087070024
1225Sy239Strobe X PLS087070025
1226Sy240Mr. Fourier PLS087070026
1227Sy241Rhythmic 5thPLS087070027
1228Sy242Sorry4theDLYPLS087070028
1229Sy243Cell Pad PLS087070029
1230Sy244Shape of X PLS087070030
1231Sy245ShapeURMusicPLS087070031
1232Sy246Synth Force PLS087070032
1233Sy247Trance SplitPLS087070033
1234Sy248Step Trance PLS087070034
1235Sy249Chop Synth PLS087070035
1236Sy250Euro Teuro PLS087070036
1237Sy251Auto Trance1PLS087070037
1238Sy252Eureggae PLS087070038
1239Sy253Beat Pad PLS087070039
1240Sy254TMT Seq Pad PLS087070040
1241Sy255ForYourBreakPLS087070041
1242Sy256HPF Slicer PLS087070042
1243Sy257Sliced ChoirPLS087070043
1244Sy258Digi-Doo PLS087070044
1245Sy259PanningFrmntPLS087070045
1246Sy260Dirty Beat PLS087070046
1247Sy261Electrons PLS087070047
1248Sy262Protons PLS087070048
1249Sy263Brisk VortexPLS087070049
1250Sy264Throbulax PLS087070050
1251Sy265Lonizer PLS087070051
1252Sy266diGital Pad PLS087070052
1253Sy267StepPitShiftPLS087070053
1254Sy268Pad Pulses PLS087070054
1255Sy269Seq-Pad 1 PLS087070055
1256Sy270DSP Chaos PLS087070056
1257Sy271Dance floor PLS087070057
1258Sy272Minor ThirdsPLS087070058
1259Sy273FX World PLS087070059
1260Sy274Nu Trance X PLS087070060
1261Sy275Auto 5thSawsPLS087070061
1262Sy276Cross Talk PLS087070062
1263Sy277Reanimation PLS087070063
1264Sy278VoX Chopper PLS087070064
1265Sy279Trevor’s PadPLS087070065
1266Sy280Fantomas PadPLS087070066
1267Sy281Jazzy Arps PLS087070067
1268Sy282Keep RunningPLS087070068
1269Sy283Step In PLS087070069
1270Sy284Echo Echo PLS087070070
1271Sy285Keep going PLS087070071
1272Sy286Arposphere PLS087070072
1273Sy287Voco Riff PLS087070073
1274Sy288Pulsator PLS087070074
1275Sy289Motion Bass PLS087070075
1276Sy290Sine Magic PLS087070076
1277Sy291JUNO-D SlicePLS087070077
1278Sy292Pulsatron PLS087070078
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book114ページ2009年6月22日 月曜日 午前9時23分
115
Tone List
1279
Sy293Mega Sync PLS087070079
1280Sy294Passing by FX 087070080
1281Sy295Lazer PointsFX 087070081
1282Sy296Retro Sci-FiFX 087070082
1283Sy297Magic Chime FX 087070083
1284Sy298Try This! FX 087070084
1285Sy299New Planetz FX 087070085
1286Sy300Jet Noise FX 087070086
1287Sy301Chaos 2003 FX 087070087
1288Sy302Control RoomFX 087070088
1289Sy303OutOf sortz FX 087070089
1290Sy304Scatter FX 087070090
1291Sy305Low Beat-S FX 087070091
1292Sy306WaitnOutsideFX 087070092
1293Sy307Breath Echo FX 087070093
1294Sy308SoundStrangeFX 087070094
1295Sy309Cosmic PulseFX 087070095
1296Sy310Faked Piano FX 087070096
1297Sy311JUNO CrystalFX 087070097
1298Sy312ResoSweep DnFX 087070098
1299Sy313Zap B3 & C4 FX 087070099
1300Sy314PolySweep NzFX 087070100
1301Sy315Strange LandFX 087070101
1302Sy316S&H Voc FX 087070102
1303Sy31712th Planet FX 087070103
1304Sy318Scare FX 087070104
1305Sy319Hillside FX 087070105
1306Sy320Mod Scanner FX 087070106
1307Sy321SoundOnSoundFX 087070107
1308Sy322Gasp FX 087070108
1309Sy323ResoSweep UpFX 087070109
1310Sy324Magic Wave FX 087070110
1311Sy325Shangri-La FX 087070111
1312Sy326CerealKillerFX 087070112
1313Sy327Cosmic DropsFX 087070113
1314Sy328Space Echo FX 087070114
1315Sy329Robot Sci-FiFX 087070115
1316Sy330Square Wave HLD121081
1317Sy331MG Square HLD1211
1318Sy3322600 Sine HLD1212
1319Sy333Saw Wave HLD121082
1320Sy334OB2 Saw HLD1211
1321Sy335Doctor Solo HLD1212
1322Sy336Natural LeadHLD1213
1323Sy337SequencedSawHLD1214
1324Sy338Syn.CalliopeSLD121083
1325Sy339Chiffer LeadSLD121084
1326Sy340Charang HLD121085
1327Sy341Wire Lead HLD1211
1328Sy342Solo Vox SLD121086
1329Sy3435th Saw WaveHLD121087
1330Sy344Bass & Lead HLD121088
1331Sy345Delayed LeadHLD1211
1332Sy346Fantasia SYN121089
1333Sy347Polysynth SYN121091
1334Sy348Ice Rain SYN121097
1335Sy349Brightness SYN1210101
1336Sy350Goblin PLS1210102
1337Sy351Breath NoiseFX 1210122
1338Sy352Fl.Key ClickFX 1211
No.
Tone NameCategoryMSBLSBPC
JUNO-Di_e.book115ページ2009年6月22日 月曜日 午前9時23分
116
Rhythm Set List
Rhythm Set
GM Rhythm Set
No.
Rhythm NameMSBLSBPC
Rh001
Pop Kit 1 086064001
Rh002Rock Kit 086064002
Rh003Brush Jz Kit086064003
Rh004HipHop Kit 086064004
Rh005R&B Kit 086064005
Rh006Dance Kit 1 086064006
Rh007Dance Kit 2 086064007
Rh008Dance Kit 3 086064008
Rh009Pop Kit 2 086064009
Rh010Dance Kit 4 086064010
Rh011Ambi Pop 1 086064011
Rh012Ambi Rock 086064012
Rh013Ambi BrushJz086064013
Rh014Ambi HipHop 086064014
Rh015Ambi R&B 086064015
Rh016Ambi Dance 1086064016
Rh017Ambi Dance 2086064017
Rh018Ambi Dance 3086064018
Rh019Ambi Pop 2 086064019
Rh020Ambi Dance 4086064020
No.Rhythm NameMSBLSBPC
Rh021GM2 STANDARD1200001
Rh022GM2 ROOM 1200009
Rh023GM2 POWER 1200017
Rh024GM2 ELECTRIC1200025
Rh025GM2 ANALOG 1200026
Rh026GM2 JAZZ 1200033
Rh027GM2 BRUSH 1200041
Rh028GM2 ORCHSTRA1200049
Rh029GM2 SFX 1200057
JUNO-Di_e.book116ページ2009年6月22日 月曜日 午前9時23分
117
Rhythm Set List
001 Pop Kit 1
002 Rock Kit003 Brush Jz Kit004 HipHop Kit005 R&B Kit
-----
--------------------
-------------------------
-------------------------
-------------------------
Kick1 Kick1 Kick1 Analog Kick1Mix Kick1
Snare Ghost1Snare Ghost1Snare Ghost Analog Kick2Mix Kick2
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The manual is 13,4 mb in size.
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