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And off you go!
The youngest player goes fi rst. Continue playing in turn,
moving in a clockwise direction. When it’s your move,
turn the fi rst round Cars token over. On it you will see a
car, and you now have to get your fi gure to it in the maze.
To do so, rst move the maze and then your fi gure.
How to move the maze
Insert the extra path card into one side of the game
board. There are black arrows marking the points where
you can insert the path card into the maze. Push the path
card in until another one is pushed out of the maze on
the opposite side.
This one stays on the edge of the game board until another
player pushes it back in again from somewhere else.
If you push a path card out on which a fi gure is standing,
put this fi gure on the opposite side of the board on the
path card you have just pushed into the game board.
Moving a fi gure does not count as your turn!
You must move the maze before you can move your
gure. However, if you can get to the car you are looking
for without moving the maze, then there is no need to
move anything, and your fi gure can go straight to the motif.
How to move your fi gure
Once you have moved the maze, you can move your fi gure.
You can occupy any square that you can move your fi gure
to directly, without interruption (a path card may have
more than one fi gure on it).
12


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